Player Matchup

Guan Yu
Guan Yu
Masters
LousseEnEsti
Guan Yu
Masters
Level 160
God Stats
20W - 8L
1,834 SR
Queue Stats
415W - 393L
2,757 MMR
Party 2
Ne Zha
Ne Zha
Masters
Qc-_Labelle
Ne Zha
Masters
Level 145
God Stats
53W - 14L
1,891 SR
Queue Stats
113W - 75L
2,921 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond III
SirLousse
Baron Samedi
Diamond III
Level 37
God Stats
12W - 2L
2,069 SR
Queue Stats
26W - 4L
2,621 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 114
1,931 SR
2,766 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,745 SR
2,139 MMR
Thoth
Thoth
Platinum I
Exegate
Thoth
Platinum I
Level 157
God Stats
0W - 1L
1,777 SR
Queue Stats
26W - 11L
2,131 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum I
Teilec
Sun Wukong
Platinum I
Level 160
God Stats
0W - 1L
1,675 SR
Queue Stats
26W - 11L
2,184 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
TermiSVT
Cthulhu
Platinum II
Level 154
God Stats
7W - 4L
1,782 SR
Queue Stats
24W - 11L
2,102 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LousseEnEsti
Guan Yu
18
3 / 0 / 7
12,292
723
13,986
26,621
28,217
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
17
3 / 1 / 6
11,766
692
16,827
19,381
19,702
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SirLousse
Baron Samedi
16
4 / 1 / 4
11,674
687
17,095
12,077
6,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AtlasAh Muzen CabBaba YagaAchillesShiva

VS

Bans
SobekFenrirHorusOdinHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Exegate
Thoth
16
0 / 1 / 1
10,285
605
15,568
10,162
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Teilec
Sun Wukong
15
1 / 5 / 1
10,052
591
15,635
18,813
18,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
TermiSVT
Cthulhu
14
1 / 4 / 1
9,664
568
10,152
21,562
28,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thoth
Exegate
Thoth
0
1
1
0.5
W
Guan Yu
LousseEnEsti
Guan Yu
3
0
7
6.5
W
Ne Zha
3
1
6
6
W
Baron Samedi
SirLousse
Baron Samedi
4
1
4
6
L
Sun Wukong
Teilec
Sun Wukong
1
5
1
0.3
L
Cthulhu
TermiSVT
Cthulhu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,908
Damage
41,355
58,079
Taken
50,537
54,387
Mitigated
52,022
41,069
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Exegate
Thoth
15,568
322
0
250
10,162
4,708
0
1,263
8,899
62,713
0
W
Guan Yu
LousseEnEsti
Guan Yu
13,986
1,750
7,704
14,560
26,621
28,217
1,280
10,277
15,598
1,569
40,236
W
Ne Zha
16,827
3,301
2,694
6,559
19,381
19,702
275
10,221
8,677
0
53,150
W
Baron Samedi
SirLousse
Baron Samedi
17,095
1,332
4,212
5,340
12,077
6,468
1,107
6,208
5,775
62,882
0
L
Sun Wukong
Teilec
Sun Wukong
15,635
2,949
0
3,139
18,813
18,463
0
7,497
11,316
49
36,891
L
Cthulhu
TermiSVT
Cthulhu
10,152
564
1,011
4,645
21,562
28,851
0
9,084
12,478
20,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,732
Gold Earned
30,001
196
Minions Killed
190
8
Camps Cleared
5
975,190
Distance Traveled
930,875
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,285
605
123
7
1
326,281
2
W
Guan Yu
12,292
723
60
4
3
369,058
1
W
Ne Zha
11,766
692
41
2
3
350,732
3
W
Baron Samedi
11,674
687
95
6
2
255,400
5
L
Sun Wukong
10,052
591
51
3
3
306,646
1
L
Cthulhu
9,664
568
16
1
1
297,948
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role