Player Matchup

Janus
Janus
BigBadGage
Janus
Level 160
God Stats
54W - 3L
1,921 SR
Queue Stats
930W - 99L
1,848 Elo+
Party 2
Achilles
Achilles
BruddahMaui
Achilles
Level 8
God Stats
6W - 0L
1,500 SR
Queue Stats
148W - 11L
1,767 Elo+
Party 2
Atlas
Atlas
Dennys24hrDiner
Atlas
Level 133
God Stats
20W - 0L
1,998 SR
Queue Stats
660W - 60L
1,863 Elo+
Party 2
Team Averages
Level 100
1,807 SR
1,826 Elo+

VS

Team Averages
Level 95
1,687 SR
1,570 Elo+
Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
HealablePuma914
Ao Kuang
Level 120
God Stats
1W - 1L
1,727 SR
Queue Stats
84W - 48L
1,652 Elo+
Party 1
Ra
Ra
XxZombieSWolfxX
Ra
Level 17
God Stats
10W - 4L
1,835 SR
Queue Stats
44W - 24L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
9 / 1 / 7
9,201
920
13,986
6,631
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
BruddahMaui
Achilles
12
6 / 0 / 9
8,575
858
7,402
11,244
11,300
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 3 / 11
7,649
765
4,946
12,882
13,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 7 / 2
7,025
703
5,413
10,929
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
10
2 / 5 / 2
6,983
698
9,505
11,492
5,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 4 / 2
6,898
690
5,542
7,664
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
4
4
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
2
0.29
W
Janus
9
1
7
12.5
W
Achilles
BruddahMaui
Achilles
6
0
9
10.5
W
1
3
11
2.17
L
Ao Kuang
2
5
2
0.6
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,334
Damage
20,460
30,757
Taken
30,085
27,816
Mitigated
12,151
6,670
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,413
466
2,703
2,950
10,929
4,063
150
6,760
4,169
16,344
0
W
Janus
13,986
1,228
0
475
6,631
2,965
568
4,711
1,608
44,947
0
W
Achilles
BruddahMaui
Achilles
7,402
1,893
654
2,097
11,244
11,300
169
5,490
5,177
0
18,004
W
4,946
1,958
1,660
1,784
12,882
13,551
27
7,536
4,742
9,956
0
L
Ao Kuang
9,505
3,254
0
2,679
11,492
5,371
0
6,813
4,679
13,325
2,722
L
5,542
423
452
732
7,664
2,717
210
5,448
2,216
19,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,425
Gold Earned
20,906
118
Minions Killed
89
5
Camps Cleared
4
610,154
Distance Traveled
532,863
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,025
703
25
3
0
173,811
0
W
Janus
9,201
920
92
9
5
212,058
3
W
Achilles
8,575
858
19
2
0
222,753
3
W
Atlas
7,649
765
7
1
0
175,343
1
L
Ao Kuang
6,983
698
17
2
4
181,548
1
L
Ra
6,898
690
47
5
0
177,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role