Player Matchup

Ullr
Ullr
 
Ullr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DannyG1502
Ra
Level 29
God Stats
3W - 4L
1,501 SR
Queue Stats
54W - 65L
1,411 Elo+
Party 3
Ymir
Ymir
Ja_xis_noh_aY
Ymir
Level 100
God Stats
1W - 1L
1,875 SR
Queue Stats
31W - 25L
1,497 Elo+
Party 2
Pele
Pele
Pellufo_Manin
Pele
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 22L
1,483 Elo+
Party 2
Sun Wukong
Sun Wukong
Scoobypup
Sun Wukong
Level 79
God Stats
10W - 11L
1,491 SR
Queue Stats
218W - 236L
1,448 Elo+
Party 3
Team Averages
Level 81
1,573 SR
1,468 Elo+

VS

Team Averages
Level 103
1,464 SR
1,541 Elo+
Kali
Kali
 
Kali
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hoxton
Sol
Level 69
God Stats
57W - 51L
1,542 SR
Queue Stats
156W - 142L
1,550 Elo+
Party 4
Anubis
Anubis
Hxslop-
Anubis
Level 89
God Stats
35W - 30L
1,575 SR
Queue Stats
281W - 268L
1,547 Elo+
Party 4
Atlas
Atlas
Sergichi
Atlas
Level 128
God Stats
10W - 5L
1,462 SR
Queue Stats
152W - 112L
1,549 Elo+
Party 1
Mercury
Mercury
Vuikuo
Mercury
Level 136
God Stats
5W - 3L
1,239 SR
Queue Stats
82W - 69L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
2 / 0 / 0
10,765
513
10,328
9,863
4,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 7 / 1
9,011
429
4,506
14,285
6,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 1 / 2
8,724
415
5,970
17,439
19,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 5 / 2
8,354
398
7,456
19,857
8,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Scoobypup
Sun Wukong
18
3 / 3 / 0
11,225
535
18,524
24,621
20,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
19
2 / 1 / 4
11,593
552
9,771
16,065
7,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
Hoxton
Sol
16
2 / 0 / 3
9,729
463
11,253
10,881
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
Hxslop-
Anubis
16
8 / 1 / 3
10,628
506
15,413
12,576
6,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Sergichi
Atlas
16
1 / 1 / 3
10,032
478
15,460
18,001
16,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Vuikuo
Mercury
16
3 / 3 / 6
10,159
484
9,523
17,553
7,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
16
16
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
0
0
2
W
Kali
 
Kali
2
1
4
4
L
0
7
1
0.07
W
Sol
Hoxton
Sol
2
0
3
3.5
W
Anubis
Hxslop-
Anubis
8
1
3
9.5
L
0
1
2
1
L
1
5
2
0.4
L
Sun Wukong
Scoobypup
Sun Wukong
3
3
0
1
W
Atlas
Sergichi
Atlas
1
1
3
2.5
W
Mercury
Vuikuo
Mercury
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,784
Damage
61,420
86,065
Taken
75,076
58,517
Mitigated
43,498
18,184
Healing
21,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,328
5,480
0
4,342
9,863
4,204
1,440
2,690
6,910
0
102,009
W
Kali
 
Kali
9,771
3,743
0
3,735
16,065
7,945
0
2,277
13,696
0
121,977
L
4,506
215
578
2,178
14,285
6,175
616
5,571
8,679
65,179
0
W
Sol
Hoxton
Sol
11,253
3,893
0
4,770
10,881
4,024
3,004
2,580
8,211
70,508
0
W
Anubis
Hxslop-
Anubis
15,413
287
0
8,513
12,576
6,728
310
3,309
9,061
76,232
0
L
5,970
577
0
1,886
17,439
19,186
0
8,532
8,443
34,822
3,082
L
7,456
1,423
0
2,186
19,857
8,202
0
8,220
11,452
0
69,043
L
Sun Wukong
Scoobypup
Sun Wukong
18,524
5,439
0
7,014
24,621
20,750
19
15,171
8,287
0
98,578
W
Atlas
Sergichi
Atlas
15,460
6,291
0
3,730
18,001
16,938
0
737
17,230
73,744
0
W
Mercury
Vuikuo
Mercury
9,523
5,679
0
875
17,553
7,863
0
953
16,564
0
87,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,079
Gold Earned
52,141
605
Minions Killed
693
0
Camps Cleared
0
1,971,669
Distance Traveled
2,012,526
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,765
513
165
8
0
385,480
5
W
Kali
11,593
552
186
9
0
433,817
4
L
Ra
9,011
429
138
7
0
351,498
3
W
Sol
9,729
463
127
6
0
372,604
8
W
Anubis
10,628
506
132
6
0
391,945
7
L
Ymir
8,724
415
33
2
0
404,465
10
L
Pele
8,354
398
92
4
0
436,912
8
L
Sun Wukong
11,225
535
177
8
0
393,314
1
W
Atlas
10,032
478
122
6
0
354,409
0
W
Mercury
10,159
484
126
6
0
459,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role