Player Matchup

Serqet
Serqet
BrizzyToDope
Serqet
Level 160
God Stats
1W - 2L
1,744 SR
Queue Stats
7W - 4L
1,514 Elo+
Party 1
Bellona
Bellona
HueyFreeman22
Bellona
Level 158
God Stats
0W - 1L
1,739 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Thanatos
Thanatos
LightLegacy_
Thanatos
Level 160
God Stats
3W - 1L
1,868 SR
Queue Stats
99W - 54L
1,689 Elo+
Party 1
Atlas
Atlas
TheTimberWulfe
Atlas
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Janus
Janus
thegreatyasusano
Janus
Level 160
God Stats
0W - 1L
1,580 SR
Queue Stats
13W - 9L
1,587 Elo+
Party 1
Team Averages
Level 146
1,686 SR
1,558 Elo+

VS

Team Averages
Level 148
1,493 SR
1,545 Elo+
Lancelot
Lancelot
 
Lancelot
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
El Glass31
Freya
Level 151
God Stats
3W - 2L
1,659 SR
Queue Stats
52W - 47L
1,527 Elo+
Solo
Nike
Nike
MrHeAvYMeT4lx
Nike
Level 160
God Stats
5W - 6L
1,355 SR
Queue Stats
519W - 478L
1,541 Elo+
Party 2
Sylvanus
Sylvanus
PinkyDrinkit
Sylvanus
Level 147
God Stats
3W - 3L
1,419 SR
Queue Stats
34W - 28L
1,574 Elo+
Solo
Anhur
Anhur
Ripptile
Anhur
Level 128
God Stats
10W - 4L
1,532 SR
Queue Stats
142W - 108L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
0 / 2 / 0
6,980
411
2,436
16,905
5,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
13
0 / 5 / 1
8,203
483
6,111
13,525
16,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
LightLegacy_
Thanatos
12
2 / 4 / 2
7,877
463
9,280
17,207
8,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 1
7,392
435
6,567
15,550
14,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 1 / 0
8,454
497
6,878
5,925
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
6 / 0 / 5
9,803
577
10,497
9,610
4,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
14
2 / 3 / 3
8,839
520
6,477
11,947
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 6
9,599
565
13,452
13,901
13,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
PinkyDrinkit
Sylvanus
13
1 / 0 / 7
8,631
508
5,662
7,540
6,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Ripptile
Anhur
14
3 / 0 / 3
8,316
489
10,011
15,788
6,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
16
16
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
0
5
8.5
L
Serqet
0
2
0
0
W
Freya
2
3
3
1.17
L
Bellona
0
5
1
0.1
L
Thanatos
LightLegacy_
Thanatos
2
4
2
0.75
W
4
1
6
7
W
Sylvanus
PinkyDrinkit
Sylvanus
1
0
7
4.5
W
Anhur
Ripptile
Anhur
3
0
3
4.5
L
0
4
1
0.13
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,272
Damage
46,099
69,112
Taken
58,786
47,894
Mitigated
36,056
22,929
Healing
30,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,497
2,496
0
6,080
9,610
4,307
0
1,355
8,140
0
82,468
L
Serqet
2,436
466
0
6,030
16,905
5,861
0
3,658
13,196
0
38,421
W
Freya
6,477
2,346
0
4,879
11,947
4,865
1,106
3,266
8,634
60,160
0
L
Bellona
6,111
1,032
0
1,825
13,525
16,848
516
718
11,976
0
59,230
L
Thanatos
LightLegacy_
Thanatos
9,280
2,628
0
12,285
17,207
8,641
0
2,486
14,355
0
65,985
W
13,452
1,897
0
4,583
13,901
13,763
0
2,270
10,847
126
68,423
W
Sylvanus
PinkyDrinkit
Sylvanus
5,662
1,204
3,266
4,262
7,540
6,262
28
3,612
3,928
24,257
4,782
W
Anhur
Ripptile
Anhur
10,011
4,398
0
7,514
15,788
6,859
0
4,430
11,154
0
91,249
L
6,567
2,997
0
2,039
15,550
14,165
0
2,664
12,786
26,493
0
L
6,878
608
0
750
5,925
2,379
0
2,171
3,606
63,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,906
Gold Earned
45,188
444
Minions Killed
508
0
Camps Cleared
0
1,643,898
Distance Traveled
1,686,850
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,803
577
128
8
0
427,573
9
L
Serqet
6,980
411
82
5
0
299,329
4
W
Freya
8,839
520
107
6
0
312,347
2
L
Bellona
8,203
483
132
8
0
309,731
5
L
Thanatos
7,877
463
88
5
0
387,804
4
W
Nike
9,599
565
114
7
0
334,348
8
W
Sylvanus
8,631
508
59
3
0
305,447
3
W
Anhur
8,316
489
100
6
0
307,135
8
L
Atlas
7,392
435
39
2
0
309,451
6
L
Janus
8,454
497
103
6
0
337,583
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role