Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Peajee
Maui
Level 114
God Stats
8W - 7L
1,652 SR
Queue Stats
410W - 343L
1,651 Elo+
Party 2
Chiron
Chiron
TheHighGuy
Chiron
Level 160
God Stats
2W - 5L
1,438 SR
Queue Stats
271W - 277L
1,572 Elo+
Solo
Mulan
Mulan
TpQ500
Mulan
Level 119
God Stats
61W - 47L
1,617 SR
Queue Stats
360W - 317L
1,640 Elo+
Party 2
Olorun
Olorun
aweartist
Olorun
Level 123
God Stats
5W - 10L
1,503 SR
Queue Stats
413W - 377L
1,659 Elo+
Party 2
Team Averages
Level 124
1,542 SR
1,604 Elo+

VS

Team Averages
Level 151
1,630 SR
1,588 Elo+
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
DOOKBABADOOK
Serqet
Level 133
God Stats
3W - 4L
1,416 SR
Queue Stats
19W - 35L
1,488 Elo+
Party 1
Kukulkan
Kukulkan
Dire Seraphim
Kukulkan
Level 158
God Stats
8W - 2L
1,751 SR
Queue Stats
311W - 309L
1,642 Elo+
Party 1
Ratatoskr
Ratatoskr
EchosAroundU
Ratatoskr
Level 160
God Stats
4W - 0L
1,983 SR
Queue Stats
50W - 35L
1,631 Elo+
Solo
Chernobog
Chernobog
zRaids
Chernobog
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 60L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 0 / 0
6,270
448
3,131
10,102
3,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Maui
Peajee
Maui
7
0 / 4 / 0
5,360
383
2,193
11,578
5,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
TheHighGuy
Chiron
12
0 / 2 / 0
6,900
493
4,237
8,740
2,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
TpQ500
Mulan
10
3 / 6 / 0
6,497
464
7,926
15,802
7,553
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
aweartist
Olorun
12
1 / 1 / 0
7,457
533
5,681
10,102
5,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 2 / 4
8,616
615
13,335
14,241
12,455
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
11
4 / 2 / 3
7,331
524
4,659
10,033
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Dire Seraphim
Kukulkan
13
1 / 1 / 3
7,682
549
2,813
3,687
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ratatoskr
EchosAroundU
Ratatoskr
11
1 / 0 / 4
7,224
516
9,357
10,938
7,431
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
zRaids
Chernobog
14
5 / 0 / 2
8,545
610
9,058
8,932
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
5
Kills
13
13
Deaths
5
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
0
0
1
W
Shiva
 
Shiva
2
2
4
2
W
Serqet
4
2
3
2.75
W
Kukulkan
Dire Seraphim
Kukulkan
1
1
3
2.5
W
Ratatoskr
EchosAroundU
Ratatoskr
1
0
4
3
L
Maui
Peajee
Maui
0
4
0
0
L
Chiron
TheHighGuy
Chiron
0
2
0
0
L
Mulan
TpQ500
Mulan
3
6
0
0.5
L
Olorun
aweartist
Olorun
1
1
0
1
W
Chernobog
zRaids
Chernobog
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,168
Damage
39,222
56,324
Taken
47,831
23,897
Mitigated
28,902
17,105
Healing
20,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,131
1,133
0
1,043
10,102
3,259
0
222
8,994
0
41,754
W
Shiva
 
Shiva
13,335
3,803
212
7,026
14,241
12,455
200
112
14,129
0
64,652
W
Serqet
4,659
1,379
0
3,812
10,033
4,035
0
1,058
8,975
0
37,058
W
Kukulkan
Dire Seraphim
Kukulkan
2,813
116
0
30
3,687
1,478
513
1,348
2,339
55,600
0
W
Ratatoskr
EchosAroundU
Ratatoskr
9,357
1,951
0
3,524
10,938
7,431
411
3,227
7,247
271
45,980
L
Maui
Peajee
Maui
2,193
865
1,117
2,280
11,578
5,586
0
342
10,974
13,023
0
L
Chiron
TheHighGuy
Chiron
4,237
1,807
244
2,989
8,740
2,436
0
0
8,740
0
60,216
L
Mulan
TpQ500
Mulan
7,926
1,584
0
4,071
15,802
7,553
0
555
14,378
0
34,066
L
Olorun
aweartist
Olorun
5,681
2,554
119
5,242
10,102
5,063
0
1,965
8,137
54,280
8,796
W
Chernobog
zRaids
Chernobog
9,058
5,627
0
5,954
8,932
3,503
0
1,252
7,680
0
81,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,484
Gold Earned
39,398
377
Minions Killed
493
0
Camps Cleared
0
1,351,543
Distance Traveled
1,498,614
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,270
448
70
5
0
320,585
2
W
Shiva
8,616
615
123
9
0
268,078
5
W
Serqet
7,331
524
68
5
0
313,890
6
W
Kukulkan
7,682
549
115
8
0
297,336
2
W
Ratatoskr
7,224
516
57
4
0
322,341
3
L
Maui
5,360
383
22
2
0
278,669
5
L
Chiron
6,900
493
107
8
0
260,551
3
L
Mulan
6,497
464
57
4
0
234,050
2
L
Olorun
7,457
533
121
9
0
257,688
3
W
Chernobog
8,545
610
130
9
0
296,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role