Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LuckLast
Morgan Le Fay
Level 130
God Stats
6W - 5L
1,425 SR
Queue Stats
22W - 18L
1,377 Elo+
Party 1
Maui
Maui
Maury Austin
Maui
Level 89
God Stats
12W - 14L
1,403 SR
Queue Stats
560W - 658L
1,289 Elo+
Solo
Hachiman
Hachiman
Nonchalant_i_Be
Hachiman
Level 101
God Stats
1W - 0L
1,351 SR
Queue Stats
23W - 15L
1,359 Elo+
Party 1
Poseidon
Poseidon
semsilvanya
Poseidon
Level 95
God Stats
39W - 26L
1,502 SR
Queue Stats
355W - 390L
1,289 Elo+
Solo
Team Averages
Level 112
1,436 SR
1,363 Elo+

VS

Team Averages
Level 60
1,435 SR
1,298 Elo+
Pele
Pele
CaptKillshot78
Pele
Level 105
God Stats
19W - 20L
1,439 SR
Queue Stats
502W - 553L
1,305 Elo+
Solo
Ymir
Ymir
ElSerOte AnTraX
Ymir
Level 55
God Stats
1W - 2L
1,427 SR
Queue Stats
110W - 115L
1,334 Elo+
Solo
Ishtar
Ishtar
GL-BITS
Ishtar
Level 42
God Stats
6W - 8L
1,481 SR
Queue Stats
20W - 52L
1,308 Elo+
Party 2
Merlin
Merlin
NovatoGamerNorte
Merlin
Level 87
God Stats
2W - 5L
1,328 SR
Queue Stats
24W - 57L
1,307 Elo+
Party 2
Guan Yu
Guan Yu
VITINHOGAMER362
Guan Yu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
1 / 0 / 3
10,950
521
10,527
15,535
17,418
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
LuckLast
Morgan Le Fay
17
7 / 0 / 6
11,335
540
20,077
13,517
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 0 / 8
9,407
448
6,472
17,787
8,020
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
15
5 / 2 / 3
9,721
463
5,573
9,756
3,013
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
semsilvanya
Poseidon
16
2 / 3 / 2
10,386
495
5,971
15,112
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 0
9,714
463
12,382
18,580
7,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 3 / 2
7,988
380
2,880
15,924
11,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
GL-BITS
Ishtar
13
2 / 8 / 0
8,239
392
5,525
13,842
5,014
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 2 / 1
9,944
474
13,173
8,623
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 1 / 1
8,240
392
5,831
16,102
14,145
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
16
Kills
5
5
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
3
2.5
L
2
2
0
1
L
0
3
2
0.33
L
Ishtar
GL-BITS
Ishtar
2
8
0
0.25
W
Morgan Le Fay
LuckLast
Morgan Le Fay
7
0
6
10
W
1
0
8
5
W
Hachiman
5
2
3
3.25
L
1
2
1
0.75
L
0
1
1
0.5
W
Poseidon
semsilvanya
Poseidon
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,620
Damage
39,791
71,707
Taken
73,071
39,502
Mitigated
42,213
28,273
Healing
12,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,527
968
0
8,684
15,535
17,418
408
1,947
13,588
282
82,896
L
12,382
1,882
318
3,037
18,580
7,835
0
6,430
11,786
0
99,269
L
2,880
355
0
3,282
15,924
11,991
0
8,958
6,966
30,920
0
L
Ishtar
GL-BITS
Ishtar
5,525
2,997
0
1,047
13,842
5,014
0
7,897
5,945
0
47,342
W
Morgan Le Fay
LuckLast
Morgan Le Fay
20,077
3,658
927
5,337
13,517
5,311
1,597
3,334
10,183
87,124
0
W
6,472
1,662
251
7,061
17,787
8,020
336
2,602
14,409
45,316
0
W
Hachiman
5,573
3,676
271
1,637
9,756
3,013
1,526
2,776
6,980
0
38,028
L
13,173
153
0
1,688
8,623
3,228
0
5,903
2,720
94,976
0
L
5,831
1,122
890
2,565
16,102
14,145
0
3,580
12,522
0
49,653
W
Poseidon
semsilvanya
Poseidon
5,971
269
0
4,105
15,112
5,740
540
6,493
8,619
87,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,799
Gold Earned
44,125
525
Minions Killed
525
0
Camps Cleared
0
2,055,472
Distance Traveled
1,823,489
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,950
521
136
6
0
429,376
1
L
Pele
9,714
463
146
7
0
451,423
3
L
Ymir
7,988
380
50
2
0
310,258
5
L
Ishtar
8,239
392
82
4
0
298,379
0
W
Morgan Le Fay
11,335
540
121
6
0
413,311
4
W
Maui
9,407
448
76
4
0
430,606
0
W
Hachiman
9,721
463
57
3
0
362,876
3
L
Merlin
9,944
474
167
8
0
361,415
2
L
Guan Yu
8,240
392
80
4
0
402,014
5
W
Poseidon
10,386
495
135
6
0
419,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role