Player Matchup

Bellona
Bellona
Flomso
Bellona
Level 35
God Stats
5W - 5L
1,330 SR
Queue Stats
112W - 148L
1,315 Elo+
Party 4
Neith
Neith
Gray_Fox_Wiz
Neith
Level 40
God Stats
3W - 3L
1,536 SR
Queue Stats
115W - 152L
1,201 Elo+
Party 4
Ymir
Ymir
Kurilima
Ymir
Level 129
God Stats
27W - 22L
1,519 SR
Queue Stats
107W - 129L
1,347 Elo+
Party 3
Sol
Sol
LimaxLiu
Sol
Level 130
God Stats
17W - 19L
1,452 SR
Queue Stats
109W - 138L
1,363 Elo+
Party 3
Bastet
Bastet
dylanpizzi11
Bastet
Level 68
God Stats
13W - 18L
1,354 SR
Queue Stats
255W - 295L
1,341 Elo+
Solo
Team Averages
Level 80
1,438 SR
1,314 Elo+

VS

Team Averages
Level 96
1,516 SR
1,395 Elo+
Terra
Terra
 
Terra
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Mad_Max_77
Neith
Level 120
God Stats
78W - 97L
1,512 SR
Queue Stats
352W - 366L
1,447 Elo+
Solo
Camazotz
Camazotz
Ose MEdefiEz
Camazotz
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,294 Elo+
Party 1
Janus
Janus
SF5SALVADOR
Janus
Level 160
God Stats
66W - 83L
1,501 SR
Queue Stats
740W - 795L
1,438 Elo+
Party 2
Bakasura
Bakasura
tu_tia_tendaisPA
Bakasura
Level 43
God Stats
1W - 2L
1,568 SR
Queue Stats
14W - 24L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Flomso
Bellona
9
2 / 0 / 3
5,574
557
3,798
5,941
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 0 / 1
5,482
548
488
2,545
1,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
8
2 / 1 / 1
5,158
516
2,215
5,195
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 0 / 2
5,272
527
4,305
3,261
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
9
1 / 3 / 3
5,096
510
3,825
7,561
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 0 / 0
4,606
461
1,185
4,895
2,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Neith
9
0 / 1 / 0
5,261
526
1,768
3,196
1,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Camazotz
Ose MEdefiEz
Camazotz
7
0 / 3 / 2
4,334
433
1,533
5,049
1,329
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
3 / 0 / 0
5,521
552
3,796
3,580
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
4,501
450
2,169
8,260
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
3
4
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
0
0
0
W
Bellona
Flomso
Bellona
2
0
3
3.5
W
0
0
1
0.5
W
Ymir
2
1
1
2.5
W
1
0
2
2
L
Neith
0
1
0
0
L
Camazotz
Ose MEdefiEz
Camazotz
0
3
2
0.33
L
3
0
0
3
W
Bastet
1
3
3
0.83
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,631
Damage
10,451
24,503
Taken
24,980
10,248
Mitigated
9,139
9,058
Healing
5,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
1,185
124
1,336
1,358
4,895
2,311
0
1,545
3,304
16,347
0
W
Bellona
Flomso
Bellona
3,798
1,352
0
2,221
5,941
3,372
804
967
4,838
0
28,635
W
488
259
0
858
2,545
1,118
0
0
2,545
0
36,035
W
Ymir
2,215
697
77
1,043
5,195
2,276
0
2,040
3,056
20,562
0
W
4,305
908
238
2,079
3,261
1,036
186
913
2,272
33,476
0
L
Neith
1,768
320
0
376
3,196
1,190
275
518
2,632
0
38,611
L
Camazotz
Ose MEdefiEz
Camazotz
1,533
435
0
498
5,049
1,329
0
1,918
3,043
0
8,532
L
3,796
205
0
690
3,580
1,174
0
1,391
2,189
33,743
0
W
Bastet
3,825
749
0
2,542
7,561
2,446
0
728
6,726
0
25,891
L
2,169
1,715
0
1,705
8,260
3,135
0
933
7,292
0
19,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,582
Gold Earned
24,223
289
Minions Killed
247
0
Camps Cleared
0
906,923
Distance Traveled
1,038,621
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,606
461
25
3
0
207,072
2
W
Bellona
5,574
557
51
5
0
164,901
3
W
Neith
5,482
548
80
8
0
160,075
1
W
Ymir
5,158
516
41
4
0
190,115
2
W
Sol
5,272
527
68
7
0
177,630
4
L
Neith
5,261
526
71
7
0
189,207
3
L
Camazotz
4,334
433
22
2
0
209,487
0
L
Janus
5,521
552
77
8
0
202,332
2
W
Bastet
5,096
510
49
5
0
214,202
1
L
Bakasura
4,501
450
52
5
0
230,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role