Player Matchup

Bacchus
Bacchus
AngelScience
Bacchus
Level 141
God Stats
1W - 1L
1,487 SR
Queue Stats
89W - 106L
1,520 Elo+
Solo
Rama
Rama
KinginMellow
Rama
Level 86
God Stats
1W - 2L
1,274 SR
Queue Stats
57W - 73L
1,363 Elo+
Solo
Ao Kuang
Ao Kuang
stillfruitjuice
Ao Kuang
Level 156
God Stats
4W - 3L
1,486 SR
Queue Stats
168W - 123L
1,634 Elo+
Solo
Team Averages
Level 128
1,416 SR
1,506 Elo+

VS

Team Averages
Level 71
1,576 SR
1,418 Elo+
Morgan Le Fay
Morgan Le Fay
Monniix
Morgan Le Fay
Level 50
God Stats
14W - 8L
1,582 SR
Queue Stats
82W - 69L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
sRotations
Cthulhu
Level 6
God Stats
1W - 2L
1,300 SR
Queue Stats
2W - 3L
1,298 Elo+
Party 1
Guan Yu
Guan Yu
zi piggy
Guan Yu
Level 156
God Stats
0W - 1L
1,847 SR
Queue Stats
63W - 52L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AngelScience
Bacchus
18
0 / 1 / 11
12,857
612
12,686
22,770
33,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
4 / 3 / 5
13,858
660
27,032
20,425
7,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ao Kuang
20
8 / 1 / 4
14,851
707
24,895
21,255
12,775
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Monniix
Morgan Le Fay
17
2 / 4 / 3
12,739
607
22,873
18,394
9,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
sRotations
Cthulhu
17
0 / 4 / 4
11,561
551
9,932
25,581
15,342
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
zi piggy
Guan Yu
17
3 / 4 / 1
12,690
604
15,839
28,942
37,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
5
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AngelScience
Bacchus
0
1
11
5.5
W
4
3
5
2.17
L
Morgan Le Fay
Monniix
Morgan Le Fay
2
4
3
0.88
L
Cthulhu
sRotations
Cthulhu
0
4
4
0.5
W
Ao Kuang
8
1
4
10
L
Guan Yu
zi piggy
Guan Yu
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,613
Damage
48,644
64,450
Taken
72,917
54,175
Mitigated
62,015
18,613
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AngelScience
Bacchus
12,686
1,765
0
4,985
22,770
33,698
138
11,664
10,606
37,244
0
W
27,032
16,898
0
2,505
20,425
7,702
905
12,690
7,209
0
73,887
L
Morgan Le Fay
Monniix
Morgan Le Fay
22,873
2,696
0
855
18,394
9,243
80
12,680
5,714
57,667
0
L
Cthulhu
sRotations
Cthulhu
9,932
1,396
0
4,899
25,581
15,342
52
12,989
12,592
25,172
0
W
Ao Kuang
24,895
5,117
0
11,123
21,255
12,775
1,597
8,921
10,554
87,130
0
L
Guan Yu
zi piggy
Guan Yu
15,839
1,998
3,948
7,027
28,942
37,430
140
12,336
16,606
0
55,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,566
Gold Earned
36,990
248
Minions Killed
201
12
Camps Cleared
6
1,168,304
Distance Traveled
1,132,789
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,857
612
34
2
1
371,962
7
W
Rama
13,858
660
88
4
4
362,899
1
L
Morgan Le Fay
12,739
607
85
4
2
374,747
5
L
Cthulhu
11,561
551
28
1
0
363,895
0
W
Ao Kuang
14,851
707
126
6
7
433,443
5
L
Guan Yu
12,690
604
88
4
4
394,147
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role