Player Matchup

Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
DrScruntch
Pele
Level 46
God Stats
0W - 2L
1,285 SR
Queue Stats
176W - 199L
1,463 Elo+
Party 1
Erlang Shen
Erlang Shen
SIGV4LD
Erlang Shen
Level 99
God Stats
14W - 11L
1,611 SR
Queue Stats
42W - 45L
1,517 Elo+
Party 3
Aphrodite
Aphrodite
billydocker
Aphrodite
Level 143
God Stats
2W - 1L
1,835 SR
Queue Stats
164W - 171L
1,531 Elo+
Party 1
Team Averages
Level 112
1,546 SR
1,502 Elo+

VS

Team Averages
Level 97
1,561 SR
1,580 Elo+
Ne Zha
Ne Zha
CallMeNewman
Ne Zha
Level 147
God Stats
67W - 18L
1,671 SR
Queue Stats
184W - 68L
1,692 Elo+
Party 2
Achilles
Achilles
DTheBigG
Achilles
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 31L
1,635 Elo+
Party 2
Izanami
Izanami
DonCupra
Izanami
Level 115
God Stats
9W - 7L
1,436 SR
Queue Stats
393W - 389L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
ItzNVenombb
Baron Samedi
Level 155
God Stats
26W - 4L
1,696 SR
Queue Stats
537W - 270L
1,668 Elo+
Party 2
Artio
Artio
vctorvidess
Artio
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 57L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 2 / 0
6,265
482
3,732
6,771
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
 
Fenrir
9
0 / 3 / 0
5,613
432
4,095
14,356
7,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 0
5,676
437
4,516
12,971
3,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
SIGV4LD
Erlang Shen
11
0 / 3 / 1
6,519
501
5,898
15,132
9,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
billydocker
Aphrodite
9
0 / 4 / 0
5,810
447
1,964
10,772
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
1 / 0 / 9
7,431
572
9,964
11,656
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
DTheBigG
Achilles
15
6 / 1 / 0
9,056
697
13,183
16,818
14,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
DonCupra
Izanami
15
6 / 0 / 3
8,931
687
7,718
8,032
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
ItzNVenombb
Baron Samedi
12
2 / 0 / 7
7,195
553
9,132
5,280
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 0 / 7
7,855
604
3,160
9,645
8,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
43
0
Kills
17
18
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
0
0
L
Fenrir
 
Fenrir
0
3
0
0
W
Ne Zha
1
0
9
5.5
W
Achilles
DTheBigG
Achilles
6
1
0
6
W
Izanami
DonCupra
Izanami
6
0
3
7.5
L
0
6
0
0
W
Baron Samedi
ItzNVenombb
Baron Samedi
2
0
7
5.5
L
Erlang Shen
SIGV4LD
Erlang Shen
0
3
1
0.17
L
Aphrodite
billydocker
Aphrodite
0
4
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,205
Damage
43,157
60,002
Taken
51,431
27,009
Mitigated
33,485
19,032
Healing
31,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,732
1,867
0
3,027
6,771
1,540
0
78
6,693
0
40,646
L
Fenrir
 
Fenrir
4,095
1,025
0
1,844
14,356
7,556
0
2,775
11,338
0
20,100
W
Ne Zha
9,964
2,539
0
6,474
11,656
4,417
0
123
11,533
0
61,205
W
Achilles
DTheBigG
Achilles
13,183
5,059
0
10,933
16,818
14,200
58
252
16,566
0
72,760
W
Izanami
DonCupra
Izanami
7,718
4,676
0
5,682
8,032
2,939
2,746
0
8,032
0
92,054
L
4,516
1,152
0
1,651
12,971
3,908
0
2,300
10,528
0
42,325
W
Baron Samedi
ItzNVenombb
Baron Samedi
9,132
1,355
798
2,231
5,280
3,018
476
998
4,282
50,160
0
L
Erlang Shen
SIGV4LD
Erlang Shen
5,898
3,907
0
6,934
15,132
9,727
0
841
13,440
0
45,156
L
Aphrodite
billydocker
Aphrodite
1,964
251
1,462
4,114
10,772
4,278
0
5,317
5,055
41,759
0
W
3,160
503
1,064
4,704
9,645
8,911
165
591
9,054
23,693
1,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,883
Gold Earned
40,468
341
Minions Killed
528
0
Camps Cleared
0
1,257,257
Distance Traveled
1,340,109
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,265
482
88
7
0
220,510
1
L
Fenrir
5,613
432
29
2
0
266,150
3
W
Ne Zha
7,431
572
88
7
0
298,793
3
W
Achilles
9,056
697
148
11
0
267,987
0
W
Izanami
8,931
687
162
12
0
239,594
3
L
Pele
5,676
437
62
5
0
256,851
1
W
Baron Samedi
7,195
553
80
6
0
244,818
2
L
Erlang Shen
6,519
501
84
6
0
264,523
2
L
Aphrodite
5,810
447
78
6
0
249,223
1
W
Artio
7,855
604
50
4
0
288,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role