Player Matchup

Merlin
Merlin
AddictedSnagz
Merlin
Level 144
God Stats
4W - 2L
1,536 SR
Queue Stats
141W - 174L
1,371 Elo+
Party 2
Maui
Maui
BaxiusPrime
Maui
Level 122
God Stats
3W - 1L
1,608 SR
Queue Stats
51W - 71L
1,354 Elo+
Solo
Lancelot
Lancelot
JulioCardin
Lancelot
Level 128
God Stats
9W - 5L
1,411 SR
Queue Stats
298W - 293L
1,453 Elo+
Solo
Jing Wei
Jing Wei
Lucian-Void
Jing Wei
Level 126
God Stats
5W - 0L
1,701 SR
Queue Stats
164W - 196L
1,392 Elo+
Party 2
He Bo
He Bo
XbviceX123
He Bo
Level 69
God Stats
37W - 42L
1,456 SR
Queue Stats
198W - 226L
1,398 Elo+
Solo
Team Averages
Level 118
1,543 SR
1,394 Elo+

VS

Team Averages
Level 106
1,593 SR
1,397 Elo+
Neith
Neith
Kingz_koterie
Neith
Level 69
God Stats
69W - 79L
1,479 SR
Queue Stats
69W - 79L
1,410 Elo+
Solo
Scylla
Scylla
agente696
Scylla
Level 149
God Stats
1W - 3L
1,543 SR
Queue Stats
24W - 35L
1,386 Elo+
Party 1
Pele
Pele
giody007
Pele
Level 103
God Stats
0W - 1L
1,618 SR
Queue Stats
19W - 32L
1,349 Elo+
Party 1
Cerberus
Cerberus
oBerserkr
Cerberus
Level 107
God Stats
3W - 3L
1,636 SR
Queue Stats
310W - 313L
1,449 Elo+
Solo
Agni
Agni
rnojo-
Agni
Level 102
God Stats
2W - 2L
1,690 SR
Queue Stats
13W - 18L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 4
11,246
625
16,528
11,445
5,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 0 / 7
9,641
536
5,484
12,689
10,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
JulioCardin
Lancelot
18
8 / 0 / 5
11,128
618
13,543
13,284
6,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Lucian-Void
Jing Wei
15
5 / 1 / 6
9,262
515
7,416
11,763
4,752
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
16
2 / 3 / 3
9,714
540
9,236
10,247
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
6,042
336
3,347
9,469
3,210
Scylla
agente696
Scylla
11
0 / 7 / 1
6,776
376
5,966
11,596
3,984
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
11
0 / 4 / 1
7,115
395
1,894
13,590
4,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
oBerserkr
Cerberus
14
3 / 5 / 0
8,932
496
7,662
22,168
14,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
rnojo-
Agni
13
0 / 6 / 0
8,011
445
9,916
17,417
7,531
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
26
Kills
3
4
Deaths
26
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
0
4
12
W
1
0
7
4.5
W
Lancelot
JulioCardin
Lancelot
8
0
5
10.5
L
0
4
0
0
W
Jing Wei
Lucian-Void
Jing Wei
5
1
6
8
W
He Bo
2
3
3
1.17
L
Scylla
agente696
Scylla
0
7
1
0.07
L
Pele
0
4
1
0.13
L
Cerberus
oBerserkr
Cerberus
3
5
0
0.6
L
Agni
rnojo-
Agni
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,207
Damage
28,785
59,428
Taken
74,240
31,032
Mitigated
34,113
12,374
Healing
20,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,528
993
129
3,754
11,445
5,234
1,059
7,208
4,237
83,773
0
W
5,484
1,190
2,734
2,380
12,689
10,973
418
4,592
8,097
46,943
0
W
Lancelot
JulioCardin
Lancelot
13,543
3,696
0
220
13,284
6,485
1,129
3,123
10,161
0
100,568
L
3,347
1,721
305
2,804
9,469
3,210
0
2,263
7,206
0
25,566
W
Jing Wei
Lucian-Void
Jing Wei
7,416
5,397
0
1,974
11,763
4,752
2,025
3,903
7,860
0
56,406
W
He Bo
9,236
448
0
1,183
10,247
3,588
1,448
4,718
5,529
65,751
0
L
Scylla
agente696
Scylla
5,966
562
0
468
11,596
3,984
0
5,534
6,062
44,550
0
L
Pele
1,894
147
0
3,854
13,590
4,879
0
3,551
10,039
0
39,462
L
Cerberus
oBerserkr
Cerberus
7,662
709
0
9,236
22,168
14,509
0
9,835
12,333
58,762
0
L
Agni
rnojo-
Agni
9,916
340
0
3,870
17,417
7,531
0
10,065
7,352
69,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,991
Gold Earned
36,876
526
Minions Killed
441
0
Camps Cleared
0
1,774,187
Distance Traveled
1,459,415
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,246
625
140
8
0
325,325
0
W
Maui
9,641
536
74
4
0
369,289
5
W
Lancelot
11,128
618
149
8
0
433,986
0
L
Neith
6,042
336
50
3
0
209,646
3
W
Jing Wei
9,262
515
79
4
0
334,885
5
W
He Bo
9,714
540
84
5
0
310,702
5
L
Scylla
6,776
376
54
3
0
298,160
0
L
Pele
7,115
395
69
4
0
346,038
0
L
Cerberus
8,932
496
159
9
0
298,091
1
L
Agni
8,011
445
109
6
0
307,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role