Player Matchup

Janus
Janus
Silver III
CrS RamBo
Janus
Silver III
Level 116
God Stats
13W - 12L
1,510 SR
Queue Stats
39W - 43L
1,420 MMR
Solo
Tyr
Tyr
Bronze III
Jveam
Tyr
Bronze III
Level 83
God Stats
10W - 20L
1,489 SR
Queue Stats
149W - 139L
1,398 MMR
Solo
Cliodhna
Cliodhna
Silver IV
Thekingkike6196
Cliodhna
Silver IV
Level 109
God Stats
0W - 1L
1,424 SR
Queue Stats
22W - 37L
1,379 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,475 SR
1,399 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,468 SR
1,498 MMR
Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold I
Boots_Malone
Medusa
Gold I
Level 135
God Stats
194W - 177L
1,531 SR
Queue Stats
266W - 295L
1,514 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Kingmack18
Cthulhu
Gold III
Level 117
God Stats
3W - 3L
1,374 SR
Queue Stats
448W - 521L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CrS RamBo
Janus
12
0 / 4 / 0
7,195
654
10,191
7,726
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
Jveam
Tyr
6
0 / 2 / 0
5,881
535
2,076
4,569
2,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
12
4 / 3 / 0
8,420
765
8,333
7,491
3,326
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AtlasAchillesVulcanBaron SamediAres

VS

Bans
SobekTiamatAh Muzen CabScyllaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 0 / 6
7,915
720
4,211
8,266
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
5 / 2 / 3
8,306
755
8,051
11,049
4,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Kingmack18
Cthulhu
12
1 / 2 / 8
7,802
709
4,429
14,685
12,410
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
4
Kills
9
9
Deaths
4
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
6
6
W
Medusa
5
2
3
3.25
L
Janus
CrS RamBo
Janus
0
4
0
0
L
Tyr
Jveam
Tyr
0
2
0
0
W
Cthulhu
Kingmack18
Cthulhu
1
2
8
2.5
L
Cliodhna
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,600
Damage
16,691
19,786
Taken
34,000
9,292
Mitigated
20,407
3,181
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,211
209
3,088
2,524
8,266
3,285
418
2,868
5,102
12,693
0
W
Medusa
8,051
3,472
467
1,088
11,049
4,712
1,931
3,152
7,567
0
32,244
L
Janus
CrS RamBo
Janus
10,191
350
0
1,372
7,726
3,333
0
3,533
4,071
34,526
0
L
Tyr
Jveam
Tyr
2,076
95
0
757
4,569
2,633
0
1,539
2,822
0
6,277
W
Cthulhu
Kingmack18
Cthulhu
4,429
494
108
960
14,685
12,410
70
3,949
10,414
22,799
0
L
Cliodhna
8,333
2,261
0
1,052
7,491
3,326
0
3,458
3,927
0
21,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,496
Gold Earned
24,023
118
Minions Killed
129
5
Camps Cleared
4
488,537
Distance Traveled
597,359
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,915
720
26
2
0
198,072
2
W
Medusa
8,306
755
54
5
3
210,984
8
L
Janus
7,195
654
76
7
3
186,940
5
L
Tyr
5,881
535
15
1
1
93,323
1
W
Cthulhu
7,802
709
49
4
1
188,303
0
L
Cliodhna
8,420
765
27
2
1
208,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role