Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Quix2003
Sylvanus
Level 18
God Stats
0W - 2L
1,492 SR
Queue Stats
4W - 16L
1,242 Elo+
Solo
Sun Wukong
Sun Wukong
Rabator
Sun Wukong
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,450 Elo+
Party 1
He Bo
He Bo
ScoreLP
He Bo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,412 Elo+
Party 1
Bakasura
Bakasura
lelemaus
Bakasura
Level 127
God Stats
0W - 1L
1,210 SR
Queue Stats
23W - 24L
1,448 Elo+
Solo
Team Averages
Level 89
1,440 SR
1,411 Elo+

VS

Team Averages
Level 124
1,485 SR
1,540 Elo+
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
FRENZIK95
Terra
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,567 Elo+
Party 2
Hercules
Hercules
SMOKE_DAWG92-420
Hercules
Level 106
God Stats
2W - 0L
1,423 SR
Queue Stats
27W - 10L
1,606 Elo+
Party 2
Hachiman
Hachiman
demainiack
Hachiman
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
11 / 3 / 5
12,916
807
24,884
20,244
19,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Quix2003
Sylvanus
17
2 / 5 / 10
10,923
683
10,480
29,679
41,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Rabator
Sun Wukong
18
3 / 3 / 14
10,708
669
13,251
22,405
47,140
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

He Bo
ScoreLP
He Bo
16
2 / 6 / 11
9,970
623
18,195
19,346
8,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
lelemaus
Bakasura
15
0 / 7 / 9
10,242
640
16,991
26,981
30,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
10 / 4 / 10
12,785
799
16,632
15,171
6,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
 
Ishtar
20
4 / 3 / 12
11,686
730
30,654
15,241
8,250
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
FRENZIK95
Terra
18
3 / 5 / 14
11,168
698
14,847
22,566
28,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

19
3 / 3 / 14
12,342
771
19,157
29,451
20,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
demainiack
Hachiman
18
3 / 4 / 13
11,389
712
24,515
18,259
8,005
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
86
18
Kills
23
24
Deaths
19
49
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
11
3
5
4.5
W
Bastet
 
Bastet
10
4
10
3.75
W
Ishtar
 
Ishtar
4
3
12
3.33
W
Terra
FRENZIK95
Terra
3
5
14
2
L
Sylvanus
Quix2003
Sylvanus
2
5
10
1.4
L
Sun Wukong
Rabator
Sun Wukong
3
3
14
3.33
W
3
3
14
3.33
L
He Bo
ScoreLP
He Bo
2
6
11
1.25
W
Hachiman
demainiack
Hachiman
3
4
13
2.38
L
Bakasura
lelemaus
Bakasura
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,801
Damage
105,805
118,655
Taken
100,688
146,821
Mitigated
71,773
57,910
Healing
52,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
24,884
3,517
3,739
4,438
20,244
19,182
851
2,045
18,199
0
48,223
W
Bastet
 
Bastet
16,632
3,659
2,480
3,886
15,171
6,614
1,961
4,474
10,420
0
27,086
W
Ishtar
 
Ishtar
30,654
11,504
2,766
1,996
15,241
8,250
1,780
2,484
12,439
0
60,499
W
Terra
FRENZIK95
Terra
14,847
1,781
12,196
6,751
22,566
28,782
255
8,319
13,091
27,750
0
L
Sylvanus
Quix2003
Sylvanus
10,480
2,871
13,784
10,158
29,679
41,476
420
4,082
25,597
15,707
0
L
Sun Wukong
Rabator
Sun Wukong
13,251
2,166
2,969
4,926
22,405
47,140
0
3,478
18,927
0
27,241
W
19,157
5,234
4,614
12,509
29,451
20,122
1,069
8,782
19,820
0
31,498
L
He Bo
ScoreLP
He Bo
18,195
593
3,188
4,668
19,346
8,828
0
1,803
17,543
29,327
0
W
Hachiman
demainiack
Hachiman
24,515
8,820
1,413
3,588
18,259
8,005
1,716
4,616
12,824
0
49,318
L
Bakasura
lelemaus
Bakasura
16,991
12,998
3,320
6,720
26,981
30,195
290
3,439
23,542
0
20,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,759
Gold Earned
59,370
153
Minions Killed
192
0
Camps Cleared
0
1,496,630
Distance Traveled
1,484,410
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,916
807
38
2
0
335,376
2
W
Bastet
12,785
799
29
2
0
313,046
0
W
Ishtar
11,686
730
48
3
0
297,462
2
W
Terra
11,168
698
24
2
0
283,369
0
L
Sylvanus
10,923
683
17
1
0
265,573
0
L
Sun Wukong
10,708
669
27
2
0
327,947
0
W
Hercules
12,342
771
42
3
0
305,288
0
L
He Bo
9,970
623
21
1
0
283,600
1
W
Hachiman
11,389
712
49
3
0
285,245
0
L
Bakasura
10,242
640
50
3
0
284,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role