Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
CrookedkcaJ
Ishtar
Level 149
God Stats
41W - 27L
1,578 SR
Queue Stats
139W - 130L
1,585 Elo+
Solo
Jormungandr
Jormungandr
Finnbhear
Jormungandr
Level 84
God Stats
5W - 4L
1,540 SR
Queue Stats
235W - 240L
1,505 Elo+
Party 1
Team Averages
Level 127
1,539 SR
1,530 Elo+

VS

Team Averages
Level 76
1,492 SR
1,356 Elo+
Neith
Neith
CookiesNCreamz19
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,050 Elo+
Party 2
Da Ji
Da Ji
five4three21
Da Ji
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,444 Elo+
Party 2
Sylvanus
Sylvanus
iJvke
Sylvanus
Level 96
God Stats
20W - 31L
1,476 SR
Queue Stats
126W - 140L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
5 / 0 / 8
9,172
834
11,888
6,875
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
12
4 / 2 / 7
8,305
755
7,942
9,265
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Finnbhear
Jormungandr
14
4 / 0 / 8
9,085
826
10,951
11,906
11,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,604
691
7,829
10,544
5,144
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 6 / 1
7,114
647
4,075
11,746
5,641
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
iJvke
Sylvanus
12
0 / 3 / 2
7,102
646
6,218
13,619
10,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
2
2
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
8
9
L
1
4
1
0.38
W
Ishtar
4
2
7
3.75
W
Jormungandr
Finnbhear
Jormungandr
4
0
8
8
L
1
6
1
0.25
L
Sylvanus
iJvke
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,781
Damage
18,122
28,046
Taken
35,909
20,287
Mitigated
20,952
11,206
Healing
6,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,888
899
3,088
3,635
6,875
3,783
35
1,468
5,407
29,879
0
L
7,829
2,494
403
1,780
10,544
5,144
0
6,675
3,869
0
30,992
W
Ishtar
7,942
4,404
0
886
9,265
4,679
2,270
1,862
7,403
0
31,333
W
Jormungandr
Finnbhear
Jormungandr
10,951
4,037
0
3,597
11,906
11,825
234
2,587
9,319
32,754
0
L
4,075
167
0
610
11,746
5,641
0
6,217
5,529
0
13,795
L
Sylvanus
iJvke
Sylvanus
6,218
1,398
1,228
2,669
13,619
10,167
0
10,549
3,070
20,277
3,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,562
Gold Earned
21,820
148
Minions Killed
106
7
Camps Cleared
3
610,283
Distance Traveled
573,887
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,172
834
57
5
4
224,115
2
L
Neith
7,604
691
61
6
0
192,858
2
W
Ishtar
8,305
755
44
4
2
184,356
2
W
Jormungandr
9,085
826
47
4
1
201,812
1
L
Da Ji
7,114
647
16
1
2
179,942
3
L
Sylvanus
7,102
646
29
3
1
201,087
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role