Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Menino_voadorr
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Maui
Maui
MrSwiftail
Maui
Level 141
God Stats
6W - 6L
1,767 SR
Queue Stats
334W - 340L
1,649 Elo+
Solo
Lancelot
Lancelot
ROYALTY42
Lancelot
Level 143
God Stats
5W - 4L
1,591 SR
Queue Stats
136W - 140L
1,565 Elo+
Solo
Cthulhu
Cthulhu
Yuhuäng
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,711 Elo+
Solo
Team Averages
Level 88
1,572 SR
1,585 Elo+

VS

Team Averages
Level 99
1,442 SR
1,513 Elo+
Cthulhu
Cthulhu
BigPapaSkrimp
Cthulhu
Level 49
God Stats
9W - 6L
1,318 SR
Queue Stats
60W - 52L
1,504 Elo+
Solo
Anhur
Anhur
NinjaSpartanThe
Anhur
Level 121
God Stats
15W - 16L
1,583 SR
Queue Stats
516W - 434L
1,572 Elo+
Solo
Mercury
Mercury
NovaShield21
Mercury
Level 160
God Stats
11W - 7L
1,650 SR
Queue Stats
105W - 103L
1,644 Elo+
Solo
Lancelot
Lancelot
eancheta
Lancelot
Level 44
God Stats
6W - 14L
1,369 SR
Queue Stats
67W - 77L
1,476 Elo+
Solo
Vulcan
Vulcan
xLeonardBR
Vulcan
Level 123
God Stats
2W - 3L
1,292 SR
Queue Stats
105W - 135L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
0 / 1 / 0
9,377
670
7,445
11,513
6,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
13
0 / 11 / 0
7,944
567
667
16,290
6,387
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 1 / 0
9,953
711
7,304
18,273
20,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
ROYALTY42
Lancelot
15
0 / 4 / 2
8,949
639
8,634
17,565
10,552
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Yuhuäng
Cthulhu
17
3 / 3 / 0
9,988
713
15,701
23,194
16,578
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 0 / 16
10,076
720
10,437
9,835
10,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 1 / 7
11,034
788
19,998
14,727
6,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
NovaShield21
Mercury
17
2 / 0 / 6
10,579
756
15,625
12,930
7,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
eancheta
Lancelot
17
8 / 1 / 6
10,644
760
13,179
11,717
5,899
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
xLeonardBR
Vulcan
18
2 / 2 / 10
10,798
771
13,709
7,006
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
65
4
Kills
20
20
Deaths
4
2
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
Cthulhu
1
0
16
9
L
Hun Batz
0
11
0
0
L
1
1
0
1
W
7
1
7
10.5
W
Mercury
NovaShield21
Mercury
2
0
6
5
L
Lancelot
ROYALTY42
Lancelot
0
4
2
0.25
L
Cthulhu
Yuhuäng
Cthulhu
3
3
0
1
W
Lancelot
eancheta
Lancelot
8
1
6
11
W
Vulcan
xLeonardBR
Vulcan
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,751
Damage
72,948
86,835
Taken
56,215
60,964
Mitigated
33,921
16,398
Healing
8,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,445
603
953
3,766
11,513
6,677
54
4,129
7,258
41,311
0
W
Cthulhu
10,437
333
1,528
1,944
9,835
10,033
788
4,203
5,632
21,079
0
L
Hun Batz
667
0
0
0
16,290
6,387
0
4,531
11,530
0
6,327
L
7,304
1,414
0
1,813
18,273
20,770
0
5,955
12,009
29,730
0
W
19,998
10,100
0
2,053
14,727
6,983
4,798
7,892
6,835
0
52,690
W
Mercury
NovaShield21
Mercury
15,625
9,629
0
1,207
12,930
7,398
125
7,088
5,842
0
59,177
L
Lancelot
ROYALTY42
Lancelot
8,634
1,303
0
2,259
17,565
10,552
0
3,455
13,755
0
22,279
L
Cthulhu
Yuhuäng
Cthulhu
15,701
1,163
275
7,332
23,194
16,578
0
4,968
18,098
43,038
0
W
Lancelot
eancheta
Lancelot
13,179
1,945
0
635
11,717
5,899
240
6,900
4,817
39
25,517
W
Vulcan
xLeonardBR
Vulcan
13,709
7,171
0
1,076
7,006
3,608
58
4,367
2,639
43,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,211
Gold Earned
53,131
242
Minions Killed
279
0
Camps Cleared
0
1,357,393
Distance Traveled
1,596,100
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,377
670
80
6
0
262,181
2
W
Cthulhu
10,076
720
17
1
0
308,900
2
L
Hun Batz
7,944
567
7
1
0
187,347
1
L
Maui
9,953
711
48
3
0
276,774
1
W
Anhur
11,034
788
73
5
0
280,227
3
W
Mercury
10,579
756
89
6
0
354,754
1
L
Lancelot
8,949
639
38
3
0
317,725
0
L
Cthulhu
9,988
713
69
5
0
313,366
1
W
Lancelot
10,644
760
22
2
0
339,104
3
W
Vulcan
10,798
771
78
6
0
313,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role