Player Matchup

Da Ji
Da Ji
Lautaro-winer
Da Ji
Level 39
God Stats
22W - 25L
1,429 SR
Queue Stats
80W - 98L
1,406 Elo+
Party 1
Skadi
Skadi
SebasMG_VZLA
Skadi
Level 63
God Stats
4W - 5L
1,464 SR
Queue Stats
182W - 210L
1,405 Elo+
Party 1
Hera
Hera
TTerr34
Hera
Level 84
God Stats
1W - 2L
1,480 SR
Queue Stats
168W - 167L
1,377 Elo+
Solo
Athena
Athena
Tamalero_YT
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 68L
1,425 Elo+
Party 1
Maui
Maui
WeeDTrollER13
Maui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 203L
1,413 Elo+
Solo
Team Averages
Level 64
1,475 SR
1,405 Elo+

VS

Team Averages
Level 106
1,495 SR
1,509 Elo+
Sol
Sol
AGMAN80
Sol
Level 102
God Stats
6W - 5L
1,639 SR
Queue Stats
257W - 248L
1,553 Elo+
Party 2
Horus
Horus
DerpieMcGee
Horus
Level 122
God Stats
2W - 4L
1,173 SR
Queue Stats
262W - 244L
1,602 Elo+
Party 2
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,406 SR
Queue Stats
1,271W - 1,358L
1,322 Elo+
Solo
Thanatos
Thanatos
krabbypattie
Thanatos
Level 49
God Stats
24W - 11L
1,919 SR
Queue Stats
225W - 205L
1,559 Elo+
Party 2
Jormungandr
Jormungandr
manjesticle
Jormungandr
Level 96
God Stats
10W - 12L
1,339 SR
Queue Stats
122W - 115L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,141
514
1,675
7,690
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

8
0 / 4 / 1
5,026
503
4,048
9,413
2,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hera
TTerr34
Hera
9
0 / 2 / 0
5,028
503
2,061
5,086
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Athena
5
0 / 5 / 0
4,235
424
1,809
8,831
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 0
5,177
518
2,730
8,023
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
4 / 1 / 3
7,089
709
7,876
5,626
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
4 / 0 / 8
6,321
632
5,996
7,323
5,087
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Robitotabi
Danzaburou
11
1 / 0 / 4
6,644
664
5,519
5,140
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
krabbypattie
Thanatos
11
7 / 0 / 4
7,041
704
4,244
7,144
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
manjesticle
Jormungandr
11
2 / 0 / 2
6,816
682
6,062
5,933
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
18
18
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
4
1
3
5.5
W
4
0
8
8
L
1
3
0
0.33
W
Danzaburou
Robitotabi
Danzaburou
1
0
4
3
L
0
4
1
0.13
L
Hera
TTerr34
Hera
0
2
0
0
L
Athena
0
5
0
0
L
0
4
0
0
W
Thanatos
krabbypattie
Thanatos
7
0
4
9
W
Jormungandr
manjesticle
Jormungandr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,323
Damage
29,697
39,043
Taken
31,166
14,677
Mitigated
15,901
5,480
Healing
17,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
7,876
3,513
0
2,882
5,626
2,335
827
409
5,217
43,883
7,030
W
5,996
3,074
0
488
7,323
5,087
25
1,351
5,972
0
30,302
L
1,675
174
0
2,486
7,690
2,391
0
692
6,998
0
28,354
W
Danzaburou
Robitotabi
Danzaburou
5,519
1,765
0
3,502
5,140
2,166
1,316
1,553
3,587
0
44,365
L
4,048
1,501
0
600
9,413
2,612
0
3,658
5,755
0
33,803
L
Hera
TTerr34
Hera
2,061
206
0
500
5,086
1,001
111
0
5,086
33,395
0
L
Athena
1,809
643
487
990
8,831
4,421
198
2,396
6,435
7,824
0
L
2,730
1,129
0
417
8,023
4,252
215
6,062
1,961
24,910
6,907
W
Thanatos
krabbypattie
Thanatos
4,244
971
0
8,536
7,144
3,307
33
557
6,587
0
38,321
W
Jormungandr
manjesticle
Jormungandr
6,062
3,094
0
1,964
5,933
3,006
90
2,233
3,700
43,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,607
Gold Earned
33,911
247
Minions Killed
357
0
Camps Cleared
0
996,782
Distance Traveled
983,433
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,089
709
82
8
0
194,009
1
W
Horus
6,321
632
45
5
0
205,934
4
L
Da Ji
5,141
514
56
6
0
218,033
0
W
Danzaburou
6,644
664
82
8
0
165,950
0
L
Skadi
5,026
503
53
5
0
188,414
1
L
Hera
5,028
503
65
7
0
201,132
1
L
Athena
4,235
424
13
1
0
202,611
0
L
Maui
5,177
518
60
6
0
186,592
0
W
Thanatos
7,041
704
65
7
0
254,594
3
W
Jormungandr
6,816
682
83
8
0
162,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role