Player Matchup

Geb
Geb
 
Geb
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Louis-D
Hun Batz
Level 142
God Stats
3W - 7L
1,444 SR
Queue Stats
750W - 735L
1,548 Elo+
Solo
Hercules
Hercules
MagmaPenguin
Hercules
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Cupid
Cupid
MaxLi69
Cupid
Level 85
God Stats
2W - 5L
1,417 SR
Queue Stats
473W - 464L
1,424 Elo+
Solo
Team Averages
Level 90
1,472 SR
1,494 Elo+

VS

Team Averages
Level 113
1,503 SR
1,451 Elo+
Cupid
Cupid
Furk80
Cupid
Level 108
God Stats
3W - 1L
1,506 SR
Queue Stats
198W - 162L
1,543 Elo+
Solo
Nike
Nike
MLord78224
Nike
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 79L
1,402 Elo+
Party 2
Hachiman
Hachiman
OreVaFot
Hachiman
Level 89
God Stats
6W - 1L
1,680 SR
Queue Stats
113W - 98L
1,499 Elo+
Solo
Jormungandr
Jormungandr
ferrando28
Jormungandr
Level 128
God Stats
3W - 2L
1,397 SR
Queue Stats
305W - 309L
1,416 Elo+
Solo
Vamana
Vamana
nlaqcn
Vamana
Level 108
God Stats
3W - 3L
1,433 SR
Queue Stats
62W - 82L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
4 / 6 / 7
10,212
681
16,200
23,776
30,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
 
Serqet
16
6 / 4 / 5
9,538
636
9,687
13,641
10,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
Louis-D
Hun Batz
16
1 / 3 / 9
9,022
601
16,859
15,964
10,218
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
MagmaPenguin
Hercules
16
0 / 3 / 11
8,640
576
9,492
19,079
23,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
MaxLi69
Cupid
19
3 / 2 / 8
10,162
677
21,904
12,315
7,572
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Furk80
Cupid
19
3 / 1 / 9
10,992
733
20,251
16,016
8,596
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 2 / 9
10,614
708
8,983
15,060
15,159
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
OreVaFot
Hachiman
18
5 / 2 / 9
11,234
749
16,007
15,487
8,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ferrando28
Jormungandr
19
6 / 2 / 10
11,528
769
17,737
23,026
38,621
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
nlaqcn
Vamana
16
1 / 7 / 11
10,780
719
13,704
27,501
31,208
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
66
14
Kills
18
18
Deaths
14
40
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
6
7
1.25
L
Serqet
 
Serqet
6
4
5
2.13
W
Cupid
Furk80
Cupid
3
1
9
7.5
L
Hun Batz
Louis-D
Hun Batz
1
3
9
1.83
W
3
2
9
3.75
L
Hercules
MagmaPenguin
Hercules
0
3
11
1.83
L
Cupid
MaxLi69
Cupid
3
2
8
3.5
W
Hachiman
OreVaFot
Hachiman
5
2
9
4.75
W
Jormungandr
ferrando28
Jormungandr
6
2
10
5.5
W
Vamana
nlaqcn
Vamana
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,142
Damage
76,682
84,775
Taken
97,090
82,010
Mitigated
102,541
29,016
Healing
40,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
16,200
752
940
2,520
23,776
30,480
0
3,802
19,974
26,099
0
L
Serqet
 
Serqet
9,687
453
1,030
796
13,641
10,499
0
2,512
11,129
0
10,144
W
Cupid
Furk80
Cupid
20,251
7,519
5,291
5,813
16,016
8,596
3,237
2,717
12,885
0
41,963
L
Hun Batz
Louis-D
Hun Batz
16,859
2,157
4,248
2,445
15,964
10,218
0
3,010
12,954
0
35,050
W
8,983
1,270
2,600
2,605
15,060
15,159
543
2,699
11,890
0
14,095
L
Hercules
MagmaPenguin
Hercules
9,492
1,600
1,022
3,360
19,079
23,241
0
4,915
14,164
0
13,760
L
Cupid
MaxLi69
Cupid
21,904
9,975
9,730
2,925
12,315
7,572
0
3,498
8,817
0
46,553
W
Hachiman
OreVaFot
Hachiman
16,007
11,042
3,153
5,178
15,487
8,957
3,088
3,898
11,589
0
35,169
W
Jormungandr
ferrando28
Jormungandr
17,737
4,952
1,535
3,769
23,026
38,621
269
3,600
19,038
43,697
0
W
Vamana
nlaqcn
Vamana
13,704
8,197
3,038
7,155
27,501
31,208
434
3,286
23,394
0
23,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,574
Gold Earned
55,148
138
Minions Killed
170
0
Camps Cleared
0
1,379,399
Distance Traveled
1,406,885
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,212
681
20
1
0
300,051
0
L
Serqet
9,538
636
9
1
0
264,643
0
W
Cupid
10,992
733
54
4
0
302,122
8
L
Hun Batz
9,022
601
35
2
0
268,450
0
W
Nike
10,614
708
3
0
0
293,240
0
L
Hercules
8,640
576
12
1
0
286,319
0
L
Cupid
10,162
677
62
4
0
259,936
0
W
Hachiman
11,234
749
43
3
0
278,732
0
W
Jormungandr
11,528
769
53
4
0
258,230
0
W
Vamana
10,780
719
17
1
0
274,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role