Player Matchup

Serqet
Serqet
Faciit
Serqet
Level 159
God Stats
2W - 2L
1,073 SR
Queue Stats
144W - 169L
1,432 Elo+
Party 1
Nox
Nox
Krigerica
Nox
Level 160
God Stats
10W - 14L
1,414 SR
Queue Stats
26W - 24L
1,450 Elo+
Party 1
Sylvanus
Sylvanus
smokitown
Sylvanus
Level 148
God Stats
40W - 43L
1,480 SR
Queue Stats
230W - 277L
1,397 Elo+
Party 1
Team Averages
Level 156
1,322 SR
1,427 Elo+

VS

Team Averages
Level 83
1,376 SR
1,409 Elo+
Chiron
Chiron
Rabator
Chiron
Level 104
God Stats
3W - 4L
1,568 SR
Queue Stats
46W - 80L
1,438 Elo+
Party 2
Nemesis
Nemesis
Stevenredfire
Nemesis
Level 81
God Stats
3W - 7L
1,369 SR
Queue Stats
23W - 41L
1,411 Elo+
Party 2
Janus
Janus
javierxestosa
Janus
Level 65
God Stats
1W - 7L
1,189 SR
Queue Stats
37W - 50L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Faciit
Serqet
16
5 / 2 / 12
11,362
710
17,276
17,204
16,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

17
8 / 3 / 11
12,038
752
14,917
12,082
6,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
smokitown
Sylvanus
17
7 / 1 / 12
12,705
794
10,601
22,916
27,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Rabator
Chiron
15
3 / 8 / 3
11,140
696
8,856
16,702
5,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
13
1 / 6 / 3
10,023
626
9,205
20,915
13,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 6 / 2
10,579
661
15,880
11,084
4,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
20
Kills
6
6
Deaths
20
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
Faciit
Serqet
5
2
12
5.5
W
8
3
11
4.5
L
Chiron
Rabator
Chiron
3
8
3
0.56
L
Nemesis
1
6
3
0.42
L
2
6
2
0.5
W
Sylvanus
smokitown
Sylvanus
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,794
Damage
33,941
52,202
Taken
48,701
50,712
Mitigated
23,691
22,800
Healing
6,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Faciit
Serqet
17,276
3,917
0
1,796
17,204
16,437
1,429
3,956
13,014
0
57,952
W
14,917
1,596
0
508
12,082
6,956
956
3,756
8,144
44,048
0
L
Chiron
Rabator
Chiron
8,856
5,190
624
2,611
16,702
5,943
59
8,223
7,768
0
30,724
L
Nemesis
9,205
4,213
0
2,891
20,915
13,442
0
9,941
9,656
0
18,100
L
15,880
461
0
250
11,084
4,306
41
7,354
3,118
44,794
0
W
Sylvanus
smokitown
Sylvanus
10,601
1,872
8,096
12,400
22,916
27,319
706
8,332
14,098
31,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,105
Gold Earned
31,742
177
Minions Killed
137
12
Camps Cleared
0
839,352
Distance Traveled
781,472
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,362
710
83
5
7
309,426
3
W
Nox
12,038
752
67
4
5
276,283
0
L
Chiron
11,140
696
43
3
0
240,947
1
L
Nemesis
10,023
626
28
2
0
276,024
2
L
Janus
10,579
661
66
4
0
264,501
3
W
Sylvanus
12,705
794
27
2
0
253,643
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role