Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
CorpseHarvest
Aphrodite
Level 107
God Stats
1W - 2L
1,241 SR
Queue Stats
173W - 175L
1,472 Elo+
Solo
Geb
Geb
ghost454455454
Geb
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,158 Elo+
Party 1
Ares
Ares
x1InsaneClownLx
Ares
Level 129
God Stats
15W - 5L
1,709 SR
Queue Stats
650W - 656L
1,447 Elo+
Solo
Hera
Hera
xiolssgamer
Hera
Level 106
God Stats
1W - 0L
1,411 SR
Queue Stats
52W - 59L
1,446 Elo+
Party 1
Team Averages
Level 96
1,472 SR
1,404 Elo+

VS

Team Averages
Level 120
1,500 SR
1,469 Elo+
He Bo
He Bo
DukeSilver2112
He Bo
Level 81
God Stats
1W - 1L
1,720 SR
Queue Stats
27W - 35L
1,451 Elo+
Solo
Lancelot
Lancelot
Equalizer542
Lancelot
Level 108
God Stats
1W - 2L
1,481 SR
Queue Stats
244W - 282L
1,460 Elo+
Solo
Bakasura
Bakasura
Jose_Luis_war
Bakasura
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 49L
1,489 Elo+
Solo
Hel
Hel
MetridysH20
Hel
Level 106
God Stats
11W - 5L
1,442 SR
Queue Stats
247W - 239L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
Money__Mane
Gilgamesh
Level 146
God Stats
6W - 5L
1,359 SR
Queue Stats
335W - 355L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 2 / 5
9,727
748
14,546
14,279
13,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
CorpseHarvest
Aphrodite
17
2 / 1 / 7
9,867
759
10,061
13,284
11,628
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 10
10,159
781
5,016
14,042
18,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 2 / 10
11,060
851
7,429
18,113
25,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 2 / 10
10,667
821
14,704
8,526
6,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 5
8,526
656
11,161
9,501
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
Equalizer542
Lancelot
7
0 / 2 / 0
6,558
504
2,486
4,025
1,727
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Jose_Luis_war
Bakasura
7
0 / 1 / 1
6,811
524
536
1,359
671
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 3 / 1
9,770
752
17,729
24,139
22,742
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Money__Mane
Gilgamesh
17
1 / 4 / 2
9,228
710
13,240
20,829
30,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
14
Kills
6
9
Deaths
14
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
2
5
2.75
W
Aphrodite
CorpseHarvest
Aphrodite
2
1
7
5.5
L
1
4
5
0.88
L
Lancelot
Equalizer542
Lancelot
0
2
0
0
L
Bakasura
Jose_Luis_war
Bakasura
0
1
1
0.5
L
4
3
1
1.5
L
Gilgamesh
Money__Mane
Gilgamesh
1
4
2
0.5
W
2
2
10
3.5
W
3
2
10
4
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,756
Damage
45,152
68,244
Taken
59,853
75,653
Mitigated
59,739
34,071
Healing
28,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,546
1,099
3,628
4,505
14,279
13,805
1,410
6,219
8,060
22,829
0
W
Aphrodite
CorpseHarvest
Aphrodite
10,061
1,308
9,973
8,521
13,284
11,628
1,055
7,266
6,018
31,207
0
L
11,161
156
606
1,100
9,501
4,388
0
9,227
274
21,791
0
L
Lancelot
Equalizer542
Lancelot
2,486
56
1,031
573
4,025
1,727
0
3,584
441
0
3,224
L
Bakasura
Jose_Luis_war
Bakasura
536
536
107
133
1,359
671
0
1,332
27
0
1,138
L
17,729
325
6,691
12,747
24,139
22,742
0
21,728
2,411
46,328
0
L
Gilgamesh
Money__Mane
Gilgamesh
13,240
2,233
2,843
2,923
20,829
30,211
0
15,885
4,944
0
26,550
W
5,016
498
0
1,593
14,042
18,094
355
4,785
9,257
8,477
0
W
7,429
147
0
1,666
18,113
25,851
1,475
6,810
11,303
13,682
0
W
14,704
3,308
2,811
1,374
8,526
6,275
1,708
3,810
4,716
40,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,480
Gold Earned
40,893
152
Minions Killed
102
0
Camps Cleared
0
1,272,968
Distance Traveled
959,827
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,727
748
18
1
0
265,463
0
W
Aphrodite
9,867
759
49
4
0
236,058
0
L
He Bo
8,526
656
28
2
0
253,970
0
L
Lancelot
6,558
504
1
0
0
165,889
0
L
Bakasura
6,811
524
1
0
0
42,106
0
L
Hel
9,770
752
56
4
0
269,918
0
L
Gilgamesh
9,228
710
16
1
0
227,944
0
W
Geb
10,159
781
10
1
0
281,709
0
W
Ares
11,060
851
11
1
0
247,689
1
W
Hera
10,667
821
64
5
0
242,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role