Player Matchup

Zeus
Zeus
Cimmerier
Zeus
Level 128
God Stats
53W - 52L
1,463 SR
Queue Stats
460W - 515L
1,323 Elo+
Solo
Kukulkan
Kukulkan
Ghost_SnipeR908
Kukulkan
Level 67
God Stats
29W - 29L
1,512 SR
Queue Stats
29W - 29L
1,450 Elo+
Solo
Arachne
Arachne
Lucid Zane3395
Arachne
Level 43
God Stats
1W - 4L
1,124 SR
Queue Stats
61W - 70L
1,235 Elo+
Party 2
Baron Samedi
Baron Samedi
Oasis5074
Baron Samedi
Level 28
God Stats
3W - 9L
1,205 SR
Queue Stats
33W - 65L
1,153 Elo+
Party 2
Sol
Sol
Toby991
Sol
Level 65
God Stats
9W - 16L
1,500 SR
Queue Stats
162W - 198L
1,351 Elo+
Solo
Team Averages
Level 66
1,361 SR
1,302 Elo+

VS

Team Averages
Level 105
1,581 SR
1,419 Elo+
Arachne
Arachne
 
Arachne
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CsK Legolas
Yemoja
Level 64
God Stats
3W - 6L
1,396 SR
Queue Stats
54W - 76L
1,308 Elo+
Party 1
Cernunnos
Cernunnos
Semtex5300
Cernunnos
Level 64
God Stats
10W - 8L
1,545 SR
Queue Stats
36W - 48L
1,289 Elo+
Party 1
Yu Huang
Yu Huang
Taiyo_do_Dragao
Yu Huang
Level 116
God Stats
2W - 1L
1,965 SR
Queue Stats
93W - 67L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
4 / 2 / 3
9,065
477
14,337
8,978
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
12
0 / 0 / 1
7,654
403
11,478
4,372
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
3 / 4 / 1
8,601
453
7,443
16,461
6,755
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Oasis5074
Baron Samedi
13
1 / 1 / 2
8,768
461
8,470
15,821
8,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sol
17
1 / 1 / 1
10,395
547
13,362
18,227
7,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
7 / 1 / 0
9,478
499
13,307
19,703
9,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
 
Hercules
15
0 / 2 / 2
9,000
474
10,654
18,625
18,833
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
13
0 / 1 / 2
8,082
425
2,770
15,263
14,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Semtex5300
Cernunnos
13
0 / 2 / 1
7,663
403
11,917
19,925
10,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
5
0 / 3 / 0
5,924
312
680
3,826
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
7
8
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
1
0
7
L
Hercules
 
Hercules
0
2
2
0.5
W
Zeus
4
2
3
2.75
L
Yemoja
0
1
2
1
W
Kukulkan
0
0
1
0.5
W
3
4
1
0.88
W
Baron Samedi
Oasis5074
Baron Samedi
1
1
2
2
L
Cernunnos
Semtex5300
Cernunnos
0
2
1
0.25
L
Yu Huang
0
3
0
0
W
Sol
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,090
Damage
39,328
63,859
Taken
77,342
27,110
Mitigated
53,553
33,339
Healing
33,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
13,307
10,485
0
6,511
19,703
9,007
110
7,268
12,227
0
85,293
L
Hercules
 
Hercules
10,654
2,029
0
7,179
18,625
18,833
0
11,314
7,293
0
63,715
W
Zeus
14,337
1,699
0
1,838
8,978
3,183
513
755
8,223
51,033
0
L
Yemoja
2,770
467
7,504
5,047
15,263
14,293
28
10,943
4,030
18,660
1,770
W
Kukulkan
11,478
699
0
1,512
4,372
1,719
43
317
4,055
62,002
0
W
7,443
5,452
0
5,435
16,461
6,755
0
406
16,055
0
51,900
W
Baron Samedi
Oasis5074
Baron Samedi
8,470
909
1,922
8,170
15,821
8,030
347
1,713
14,108
47,070
0
L
Cernunnos
Semtex5300
Cernunnos
11,917
4,611
0
6,423
19,925
10,055
38
14,413
5,258
0
78,862
L
Yu Huang
680
100
0
750
3,826
1,365
0
2,515
887
15,781
0
W
Sol
13,362
6,372
0
14,462
18,227
7,423
3,176
0
18,227
86,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,483
Gold Earned
40,147
473
Minions Killed
429
0
Camps Cleared
0
1,743,796
Distance Traveled
1,494,046
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,478
499
116
6
0
403,091
2
L
Hercules
9,000
474
125
7
0
360,540
3
W
Zeus
9,065
477
79
4
0
344,181
5
L
Yemoja
8,082
425
28
1
0
304,965
1
W
Kukulkan
7,654
403
106
6
0
320,713
0
W
Arachne
8,601
453
73
4
0
404,284
4
W
Baron Samedi
8,768
461
63
3
0
341,742
5
L
Cernunnos
7,663
403
137
7
0
330,703
4
L
Yu Huang
5,924
312
23
1
0
94,747
0
W
Sol
10,395
547
152
8
0
332,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role