Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Damienpooty
Baron Samedi
Level 58
God Stats
8W - 6L
1,887 SR
Queue Stats
157W - 157L
1,506 Elo+
Solo
Rama
Rama
DeciValentine
Rama
Level 158
God Stats
1W - 2L
1,280 SR
Queue Stats
135W - 120L
1,560 Elo+
Solo
Team Averages
Level 120
1,534 SR
1,513 Elo+

VS

Team Averages
Level 86
1,525 SR
1,560 Elo+
Geb
Geb
DrBocaj
Geb
Level 86
God Stats
4W - 3L
1,757 SR
Queue Stats
485W - 492L
1,552 Elo+
Solo
Thor
Thor
Ilivetodie
Thor
Level 65
God Stats
0W - 4L
1,357 SR
Queue Stats
85W - 83L
1,556 Elo+
Solo
Janus
Janus
Kevamous
Janus
Level 104
God Stats
0W - 2L
1,486 SR
Queue Stats
20W - 29L
1,523 Elo+
Solo
Cernunnos
Cernunnos
LilKermit
Cernunnos
Level 109
God Stats
5W - 3L
1,731 SR
Queue Stats
255W - 248L
1,658 Elo+
Solo
Hercules
Hercules
Mortuus691
Hercules
Level 68
God Stats
3W - 6L
1,291 SR
Queue Stats
191W - 217L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
3 / 3 / 2
5,800
580
2,875
8,310
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
 
Guan Yu
11
0 / 0 / 2
5,792
579
4,095
6,724
4,481
Ganesha
 
Ganesha
9
0 / 1 / 7
5,589
559
2,796
7,121
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Damienpooty
Baron Samedi
10
3 / 0 / 3
6,063
606
4,171
4,731
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
2 / 0 / 1
6,001
600
3,760
5,449
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
4
0 / 1 / 0
4,160
416
2,138
3,531
1,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 0
5,426
543
4,571
7,927
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Kevamous
Janus
10
1 / 2 / 1
5,726
573
2,783
4,041
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
LilKermit
Cernunnos
10
1 / 2 / 1
5,823
582
3,521
6,379
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Mortuus691
Hercules
10
0 / 1 / 1
6,156
616
4,288
7,732
5,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
8
Kills
4
4
Deaths
8
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
3
2
1.33
W
Guan Yu
 
Guan Yu
0
0
2
1
W
Ganesha
 
Ganesha
0
1
7
3.5
W
Baron Samedi
Damienpooty
Baron Samedi
3
0
3
4.5
W
2
0
1
2.5
L
Geb
0
1
0
0
L
2
2
0
1
L
Janus
Kevamous
Janus
1
2
1
0.75
L
Cernunnos
LilKermit
Cernunnos
1
2
1
0.75
L
Hercules
Mortuus691
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,697
Damage
17,301
32,335
Taken
29,610
16,140
Mitigated
13,462
15,273
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,875
361
0
3,340
8,310
3,181
0
752
7,504
0
31,897
W
Guan Yu
 
Guan Yu
4,095
504
255
2,441
6,724
4,481
118
0
6,724
0
37,976
W
Ganesha
 
Ganesha
2,796
478
266
2,476
7,121
4,733
577
1,978
5,111
16,375
0
W
Baron Samedi
Damienpooty
Baron Samedi
4,171
625
399
2,251
4,731
2,044
993
1,496
3,115
37,983
0
W
3,760
3,296
0
3,845
5,449
1,701
0
752
4,697
0
40,746
L
Geb
2,138
574
0
1,283
3,531
1,370
0
962
2,569
4,541
1,906
L
4,571
570
0
3,274
7,927
2,963
0
1,452
6,475
0
29,640
L
Janus
Kevamous
Janus
2,783
301
0
636
4,041
1,656
0
1,732
2,309
34,871
0
L
Cernunnos
LilKermit
Cernunnos
3,521
1,466
0
2,725
6,379
2,147
0
1,631
4,748
0
43,025
L
Hercules
Mortuus691
Hercules
4,288
1,378
0
4,305
7,732
5,326
0
1,190
6,542
0
44,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,245
Gold Earned
27,291
323
Minions Killed
305
0
Camps Cleared
0
981,962
Distance Traveled
828,788
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,800
580
63
6
0
215,977
2
W
Guan Yu
5,792
579
75
8
0
227,191
0
W
Ganesha
5,589
559
0
0
0
183,973
4
W
Baron Samedi
6,063
606
83
8
0
189,621
3
W
Rama
6,001
600
102
10
0
165,200
0
L
Geb
4,160
416
13
1
0
72,247
0
L
Thor
5,426
543
56
6
0
203,867
5
L
Janus
5,726
573
75
8
0
188,016
5
L
Cernunnos
5,823
582
72
7
0
179,800
0
L
Hercules
6,156
616
89
9
0
184,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role