Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
GabGuarro
Nox
Level 117
God Stats
3W - 1L
1,260 SR
Queue Stats
101W - 117L
1,317 Elo+
Solo
Vamana
Vamana
LUCAS MATHIAS 0
Vamana
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,411 Elo+
Solo
Ah Puch
Ah Puch
UpSideDownPow
Ah Puch
Level 59
God Stats
18W - 6L
1,632 SR
Queue Stats
495W - 544L
1,365 Elo+
Solo
Chaac
Chaac
markuca
Chaac
Level 149
God Stats
11W - 0L
1,980 SR
Queue Stats
446W - 448L
1,382 Elo+
Solo
Team Averages
Level 108
1,574 SR
1,395 Elo+

VS

Team Averages
Level 53
1,525 SR
1,386 Elo+
Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DA PSYCHO BAT
Ne Zha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 140L
1,282 Elo+
Solo
Cthulhu
Cthulhu
SleepyG4
Cthulhu
Level 27
God Stats
6W - 5L
1,502 SR
Queue Stats
149W - 164L
1,331 Elo+
Solo
Mercury
Mercury
alcallicab
Mercury
Level 79
God Stats
2W - 3L
1,622 SR
Queue Stats
227W - 212L
1,399 Elo+
Solo
Vulcan
Vulcan
zachisnotonfire
Vulcan
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 26L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
1 / 1 / 10
9,611
687
7,052
9,133
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 2 / 10
10,716
765
8,530
9,511
4,626
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 3 / 9
11,401
814
5,931
18,827
10,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
17
6 / 2 / 10
10,748
768
17,752
15,202
6,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
markuca
Chaac
18
9 / 2 / 11
11,383
813
16,403
17,300
18,663
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 2 / 0
6,892
492
3,428
4,932
1,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 11 / 3
10,158
726
10,195
18,329
9,328
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SleepyG4
Cthulhu
10
0 / 1 / 1
7,031
502
1,905
5,817
4,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
alcallicab
Mercury
20
6 / 4 / 4
11,162
797
13,537
17,293
9,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
0 / 5 / 1
8,780
627
12,548
14,037
7,600
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
23
Kills
10
10
Deaths
23
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
10
6
L
Sol
 
Sol
0
2
0
0
L
4
11
3
0.5
W
4
2
10
4.5
W
3
3
9
2.5
L
Cthulhu
SleepyG4
Cthulhu
0
1
1
0.5
W
Ah Puch
6
2
10
5.5
L
Mercury
alcallicab
Mercury
6
4
4
2
W
Chaac
markuca
Chaac
9
2
11
7.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,668
Damage
41,613
69,973
Taken
60,408
45,495
Mitigated
32,791
39,069
Healing
15,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,052
717
896
3,495
9,133
5,201
1,666
2,326
6,807
22,405
0
L
Sol
 
Sol
3,428
193
153
1,658
4,932
1,960
0
2,404
2,528
7,440
0
L
10,195
3,599
406
1,016
18,329
9,328
0
10,123
8,206
0
15,045
W
8,530
1,608
1,802
1,937
9,511
4,626
3,605
3,367
6,144
29,021
0
W
5,931
1,883
3,805
7,405
18,827
10,665
1,218
3,915
14,912
0
17,077
L
Cthulhu
SleepyG4
Cthulhu
1,905
34
807
929
5,817
4,218
0
4,269
1,548
4,300
0
W
Ah Puch
17,752
1,130
2,922
7,664
15,202
6,340
180
5,201
10,001
32,012
0
L
Mercury
alcallicab
Mercury
13,537
4,802
1,278
6,207
17,293
9,685
0
8,617
8,676
0
35,922
W
Chaac
markuca
Chaac
16,403
1,833
2,638
6,505
17,300
18,663
676
3,072
14,228
0
30,095
L
12,548
5,903
457
2,154
14,037
7,600
0
7,921
6,116
26,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,859
Gold Earned
44,023
141
Minions Killed
112
0
Camps Cleared
0
1,280,828
Distance Traveled
962,485
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,611
687
26
2
0
210,750
0
L
Sol
6,892
492
10
1
0
85,883
1
L
Ne Zha
10,158
726
18
1
0
186,292
0
W
Nox
10,716
765
60
4
0
238,002
0
W
Vamana
11,401
814
17
1
0
278,433
0
L
Cthulhu
7,031
502
10
1
0
132,259
1
W
Ah Puch
10,748
768
19
1
0
260,311
0
L
Mercury
11,162
797
42
3
0
305,864
0
W
Chaac
11,383
813
19
1
0
293,332
0
L
Vulcan
8,780
627
32
2
0
252,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role