Player Matchup

Artio
Artio
 
Artio
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ChokeGod1999
Chaac
Level 88
God Stats
8W - 14L
1,367 SR
Queue Stats
262W - 244L
1,539 Elo+
Party 1
Scylla
Scylla
GabrielStri
Scylla
Level 65
God Stats
14W - 23L
1,357 SR
Queue Stats
29W - 42L
1,378 Elo+
Solo
Apollo
Apollo
SGTteddyy
Apollo
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,241 Elo+
Solo
Mercury
Mercury
Trelly838
Mercury
Level 49
God Stats
2W - 6L
1,211 SR
Queue Stats
109W - 136L
1,304 Elo+
Solo
Team Averages
Level 56
1,387 SR
1,392 Elo+

VS

Team Averages
Level 90
1,395 SR
1,424 Elo+
Mulan
Mulan
AgentBlueSnow
Mulan
Level 104
God Stats
3W - 3L
1,111 SR
Queue Stats
23W - 22L
1,031 Elo+
Solo
Ishtar
Ishtar
Lumerian
Ishtar
Level 109
God Stats
7W - 8L
1,500 SR
Queue Stats
195W - 187L
1,543 Elo+
Party 2
Agni
Agni
RottenAvocado
Agni
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
125W - 112L
1,564 Elo+
Party 2
Arachne
Arachne
WinterMcFly
Arachne
Level 128
God Stats
8W - 12L
1,363 SR
Queue Stats
298W - 340L
1,446 Elo+
Solo
Xing Tian
Xing Tian
gellala
Xing Tian
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 44L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
1 / 1 / 2
5,999
600
2,086
8,912
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 0
6,521
652
5,263
9,263
4,389
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
9
1 / 1 / 1
5,476
548
1,296
3,810
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
SGTteddyy
Apollo
8
2 / 3 / 1
5,467
547
4,676
6,467
1,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
Trelly838
Mercury
11
4 / 1 / 0
6,488
649
4,712
8,535
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,717
472
5,364
9,175
3,696
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Lumerian
Ishtar
9
1 / 3 / 2
5,329
533
6,989
9,345
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 4 / 0
5,295
530
4,067
6,084
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
WinterMcFly
Arachne
1
0 / 0 / 0
3,432
343
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
gellala
Xing Tian
9
4 / 1 / 1
6,075
608
4,994
10,327
6,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
10
Kills
6
6
Deaths
10
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
2
2
L
0
2
0
0
W
2
0
0
2
W
Scylla
1
1
1
1.5
L
Ishtar
Lumerian
Ishtar
1
3
2
0.67
L
1
4
0
0.25
W
Apollo
SGTteddyy
Apollo
2
3
1
0.83
W
Mercury
Trelly838
Mercury
4
1
0
4
L
Arachne
WinterMcFly
Arachne
0
0
0
0
L
Xing Tian
gellala
Xing Tian
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,033
Damage
21,414
36,987
Taken
34,931
15,322
Mitigated
14,431
13,173
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,086
580
540
4,518
8,912
4,547
52
2,931
5,981
15,730
0
L
5,364
1,118
0
2,159
9,175
3,696
0
0
9,175
0
25,605
W
5,263
1,403
0
4,920
9,263
4,389
780
0
9,263
0
41,795
W
Scylla
1,296
241
0
441
3,810
1,487
0
2,711
1,099
23,862
0
L
Ishtar
Lumerian
Ishtar
6,989
4,120
0
4,102
9,345
2,760
20
571
8,774
0
36,159
L
4,067
266
0
500
6,084
1,958
215
1,166
4,788
32,096
0
W
Apollo
SGTteddyy
Apollo
4,676
2,798
0
1,554
6,467
1,860
280
1,441
5,026
0
28,619
W
Mercury
Trelly838
Mercury
4,712
1,966
0
1,200
8,535
3,039
1,153
1,978
6,557
0
41,331
L
Arachne
WinterMcFly
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Xing Tian
gellala
Xing Tian
4,994
1,048
137
2,221
10,327
6,017
0
1,515
8,812
15,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,951
Gold Earned
24,848
277
Minions Killed
176
0
Camps Cleared
0
967,095
Distance Traveled
755,076
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,999
600
18
2
0
216,672
0
L
Mulan
4,717
472
49
5
0
187,385
1
W
Chaac
6,521
652
85
9
0
175,212
1
W
Scylla
5,476
548
45
5
0
200,590
5
L
Ishtar
5,329
533
59
6
0
175,385
0
L
Agni
5,295
530
55
6
0
184,821
2
W
Apollo
5,467
547
54
5
0
175,179
2
W
Mercury
6,488
649
75
8
0
199,442
2
L
Arachne
3,432
343
0
0
0
13,975
0
L
Xing Tian
6,075
608
13
1
0
193,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role