Player Matchup

Atlas
Atlas
Just_Clown10
Atlas
Level 56
God Stats
6W - 1L
1,949 SR
Queue Stats
35W - 29L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
MuggyCandyCane
Baron Samedi
Level 157
God Stats
8W - 4L
1,649 SR
Queue Stats
174W - 165L
1,586 Elo+
Party 1
Apollo
Apollo
MyTypeOfMusic
Apollo
Level 153
God Stats
4W - 3L
1,520 SR
Queue Stats
103W - 101L
1,578 Elo+
Party 1
Thanatos
Thanatos
agusalex555
Thanatos
Level 61
God Stats
3W - 4L
1,490 SR
Queue Stats
72W - 78L
1,428 Elo+
Party 3
Chaac
Chaac
gibanyan2000
Chaac
Level 55
God Stats
10W - 7L
1,597 SR
Queue Stats
36W - 41L
1,452 Elo+
Party 3
Team Averages
Level 96
1,641 SR
1,509 Elo+

VS

Team Averages
Level 111
1,499 SR
1,527 Elo+
Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Jswiggs2k17
Maui
Level 147
God Stats
2W - 6L
1,406 SR
Queue Stats
357W - 377L
1,526 Elo+
Party 2
Nike
Nike
KanyesRightNut
Nike
Level 75
God Stats
3W - 7L
1,500 SR
Queue Stats
386W - 358L
1,509 Elo+
Solo
Horus
Horus
o Rare Air
Horus
Level 104
God Stats
1W - 2L
1,512 SR
Queue Stats
91W - 98L
1,507 Elo+
Solo
Charybdis
Charybdis
xcyclex30
Charybdis
Level 106
God Stats
9W - 10L
1,577 SR
Queue Stats
362W - 380L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
6,934
533
5,893
9,982
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
MuggyCandyCane
Baron Samedi
13
3 / 0 / 1
7,757
597
8,927
5,692
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 1 / 1
7,428
571
7,602
12,603
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
agusalex555
Thanatos
10
1 / 2 / 3
6,535
503
3,052
10,692
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 0
8,001
615
6,810
9,165
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 2 / 1
5,672
436
1,352
7,549
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 0
7,027
541
10,713
11,298
6,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 2 / 1
6,443
496
3,433
11,296
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
10
1 / 1 / 0
6,127
471
3,936
13,171
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
xcyclex30
Charybdis
12
0 / 2 / 1
6,465
497
7,489
10,267
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
5
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
1
0.25
L
2
3
0
0.67
W
1
0
4
3
L
2
2
1
1.25
W
Baron Samedi
MuggyCandyCane
Baron Samedi
3
0
1
3.5
W
2
1
1
2.5
W
Thanatos
agusalex555
Thanatos
1
2
3
1.25
W
3
2
0
1.5
L
Horus
1
1
0
1
L
Charybdis
xcyclex30
Charybdis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,284
Damage
26,923
48,134
Taken
53,581
22,468
Mitigated
26,917
24,028
Healing
14,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
1,352
250
116
2,322
7,549
2,921
0
3,684
3,865
29,616
0
L
10,713
4,619
0
1,690
11,298
6,635
0
1,745
8,905
40,836
8,539
W
5,893
3,012
136
3,040
9,982
6,135
208
2,219
7,763
28,280
978
L
3,433
1,154
0
636
11,296
4,241
0
3,063
8,233
0
42,757
W
Baron Samedi
MuggyCandyCane
Baron Samedi
8,927
1,515
288
2,055
5,692
2,664
0
2,228
3,464
59,706
0
W
7,602
4,360
0
7,853
12,603
4,057
1,374
0
12,603
0
60,269
W
Thanatos
agusalex555
Thanatos
3,052
942
0
6,431
10,692
3,878
0
1,523
9,169
0
40,630
W
6,810
1,939
0
4,225
9,165
5,734
716
4,143
5,022
0
56,455
L
Horus
3,936
2,459
1,321
4,159
13,171
10,029
0
5,099
8,072
0
28,553
L
Charybdis
xcyclex30
Charybdis
7,489
3,502
0
4,715
10,267
3,091
0
969
9,298
0
51,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,655
Gold Earned
31,734
430
Minions Killed
322
0
Camps Cleared
0
1,295,368
Distance Traveled
1,180,190
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,672
436
54
4
0
177,581
2
L
Maui
7,027
541
85
7
0
225,632
2
W
Atlas
6,934
533
28
2
0
285,282
6
L
Nike
6,443
496
66
5
0
277,906
5
W
Baron Samedi
7,757
597
116
9
0
234,461
2
W
Apollo
7,428
571
106
8
0
219,227
2
W
Thanatos
6,535
503
71
5
0
282,453
0
W
Chaac
8,001
615
109
8
0
273,945
0
L
Horus
6,127
471
37
3
0
247,038
3
L
Charybdis
6,465
497
80
6
0
252,033
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role