Player Matchup

Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
GunlordRampager
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,417 Elo+
Solo
Skadi
Skadi
Seancho
Skadi
Level 147
God Stats
2W - 1L
1,791 SR
Queue Stats
296W - 325L
1,511 Elo+
Solo
Bakasura
Bakasura
TrueSuperSlime
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
kevin-corona1
Jormungandr
Level 103
God Stats
2W - 1L
1,841 SR
Queue Stats
160W - 153L
1,522 Elo+
Solo
Team Averages
Level 81
1,626 SR
1,490 Elo+

VS

Team Averages
Level 114
1,534 SR
1,471 Elo+
Ares
Ares
 
Ares
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BIackTower
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,441 Elo+
Solo
Kumbhakarna
Kumbhakarna
CrazyyGodd
Kumbhakarna
Level 122
God Stats
1W - 1L
1,591 SR
Queue Stats
25W - 15L
1,468 Elo+
Party 1
Rama
Rama
DylanAteHer
Rama
Level 157
God Stats
3W - 3L
1,342 SR
Queue Stats
290W - 298L
1,510 Elo+
Solo
Kukulkan
Kukulkan
ItsP0GGERZ
Kukulkan
Level 143
God Stats
4W - 2L
1,737 SR
Queue Stats
169W - 169L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 6 / 5
7,278
728
7,075
16,212
24,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kumbhakarna
GunlordRampager
Kumbhakarna
13
1 / 5 / 6
7,130
713
5,068
13,317
13,502
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
Seancho
Skadi
16
4 / 4 / 5
8,972
897
19,797
10,020
5,274
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
12
3 / 5 / 3
7,396
740
3,101
9,103
7,603
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
kevin-corona1
Jormungandr
16
1 / 6 / 6
8,721
872
14,875
15,024
13,782
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
7 / 3 / 13
9,894
989
10,602
17,901
20,702
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
0 / 3 / 23
9,127
913
7,939
14,792
17,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kumbhakarna
CrazyyGodd
Kumbhakarna
13
1 / 2 / 16
7,796
780
3,015
12,547
13,622
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
12 / 1 / 13
10,266
1,027
19,503
9,070
6,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
ItsP0GGERZ
Kukulkan
17
6 / 1 / 16
9,939
994
17,784
7,167
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
107
10
Kills
26
26
Deaths
10
25
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
5
0.58
W
Ares
 
Ares
7
3
13
4.5
W
0
3
23
3.83
W
Kumbhakarna
CrazyyGodd
Kumbhakarna
1
2
16
4.5
W
12
1
13
18.5
L
Kumbhakarna
GunlordRampager
Kumbhakarna
1
5
6
0.8
W
Kukulkan
ItsP0GGERZ
Kukulkan
6
1
16
14
L
Skadi
Seancho
Skadi
4
4
5
1.63
L
Bakasura
3
5
3
0.9
L
Jormungandr
kevin-corona1
Jormungandr
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,916
Damage
58,843
63,676
Taken
61,477
64,184
Mitigated
62,879
11,409
Healing
20,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,075
906
1,065
2,575
16,212
24,023
0
7,226
8,716
11,475
0
W
Ares
 
Ares
10,602
964
3,169
4,467
17,901
20,702
640
6,024
11,667
13,290
0
W
7,939
641
813
1,684
14,792
17,802
554
7,613
6,864
14,925
0
W
Kumbhakarna
CrazyyGodd
Kumbhakarna
3,015
132
1,782
1,372
12,547
13,622
290
6,340
6,117
8,642
0
W
19,503
16,354
1,973
2,909
9,070
6,135
2,211
3,906
4,968
0
34,032
L
Kumbhakarna
GunlordRampager
Kumbhakarna
5,068
620
1,560
923
13,317
13,502
0
8,490
4,559
8,069
0
W
Kukulkan
ItsP0GGERZ
Kukulkan
17,784
775
1,560
1,091
7,167
4,618
878
3,157
4,010
34,341
0
L
Skadi
Seancho
Skadi
19,797
6,549
934
1,242
10,020
5,274
0
7,345
2,393
0
31,615
L
Bakasura
3,101
2,147
760
709
9,103
7,603
0
6,300
2,596
22
3,722
L
Jormungandr
kevin-corona1
Jormungandr
14,875
1,695
1,208
433
15,024
13,782
0
8,654
6,072
32,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,497
Gold Earned
47,022
86
Minions Killed
113
0
Camps Cleared
0
831,184
Distance Traveled
938,012
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,278
728
8
1
0
158,696
1
W
Ares
9,894
989
7
1
0
181,510
1
W
Ymir
9,127
913
15
2
0
155,504
0
W
Kumbhakarna
7,796
780
8
1
0
210,387
0
W
Rama
10,266
1,027
28
3
0
199,664
2
L
Kumbhakarna
7,130
713
8
1
0
151,449
3
W
Kukulkan
9,939
994
55
6
0
190,947
0
L
Skadi
8,972
897
22
2
0
179,983
1
L
Bakasura
7,396
740
9
1
0
186,103
0
L
Jormungandr
8,721
872
39
4
0
154,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role