Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Sebastiiancruz
Chiron
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 75L
1,403 Elo+
Solo
Hercules
Hercules
THEGOAT__H
Hercules
Level 59
God Stats
1W - 3L
1,340 SR
Queue Stats
159W - 180L
1,344 Elo+
Solo
Hera
Hera
sakari_12
Hera
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 317L
1,375 Elo+
Solo
Maui
Maui
scar-_-STARSTeam
Maui
Level 120
God Stats
19W - 21L
1,630 SR
Queue Stats
330W - 350L
1,378 Elo+
Solo
Team Averages
Level 90
1,494 SR
1,400 Elo+

VS

Team Averages
Level 122
1,448 SR
1,403 Elo+
Raijin
Raijin
FreakinEpic9
Raijin
Level 127
God Stats
3W - 3L
1,650 SR
Queue Stats
356W - 383L
1,425 Elo+
Solo
Maui
Maui
SirTeemo42
Maui
Level 157
God Stats
16W - 11L
1,538 SR
Queue Stats
546W - 602L
1,438 Elo+
Solo
Nike
Nike
cronicburnout420
Nike
Level 92
God Stats
5W - 11L
1,300 SR
Queue Stats
172W - 157L
1,493 Elo+
Solo
Thanatos
Thanatos
ibanovisu
Thanatos
Level 123
God Stats
7W - 8L
1,170 SR
Queue Stats
322W - 332L
1,410 Elo+
Solo
Hou Yi
Hou Yi
stan_vdp
Hou Yi
Level 109
God Stats
3W - 0L
1,582 SR
Queue Stats
20W - 22L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
7 / 1 / 0
8,125
580
9,964
11,673
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
6,336
453
5,623
10,496
3,522
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
THEGOAT__H
Hercules
13
1 / 3 / 2
7,234
517
6,633
16,455
12,964
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
8
3 / 2 / 1
6,226
445
3,466
5,267
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 1 / 0
5,657
404
2,588
10,317
7,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
1 / 3 / 4
8,277
591
5,579
10,353
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 5
7,663
547
4,837
11,451
9,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 3 / 2
8,334
595
11,041
12,533
7,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
ibanovisu
Thanatos
12
5 / 3 / 2
7,635
545
5,481
12,315
6,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
stan_vdp
Hou Yi
12
2 / 1 / 3
7,214
515
6,331
8,718
3,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
11
Kills
10
10
Deaths
11
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
1
0
7
W
Raijin
1
3
4
1
L
0
3
0
0
W
1
1
5
3.5
L
Hercules
THEGOAT__H
Hercules
1
3
2
0.67
W
1
3
2
0.67
W
Thanatos
ibanovisu
Thanatos
5
3
2
2
L
Hera
3
2
1
1.75
L
0
1
0
0
W
Hou Yi
stan_vdp
Hou Yi
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,274
Damage
33,269
54,208
Taken
55,370
30,898
Mitigated
30,382
20,016
Healing
23,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,964
6,153
0
6,018
11,673
5,575
0
2,689
8,984
0
51,263
W
Raijin
5,579
1,296
14
3,517
10,353
4,359
0
2,284
8,069
71,079
0
L
5,623
2,231
430
4,652
10,496
3,522
0
2,055
8,441
0
45,545
W
4,837
1,258
0
3,748
11,451
9,395
0
1,713
9,738
29,796
0
L
Hercules
THEGOAT__H
Hercules
6,633
887
0
4,633
16,455
12,964
0
1,423
15,032
0
55,058
W
11,041
1,744
0
4,516
12,533
7,333
539
0
12,533
3,810
66,539
W
Thanatos
ibanovisu
Thanatos
5,481
1,380
0
7,817
12,315
6,160
0
272
12,043
0
47,159
L
Hera
3,466
1,273
0
1,760
5,267
1,833
0
2,611
2,656
23,804
0
L
2,588
757
393
2,130
10,317
7,004
0
2,463
7,854
24,210
3,141
W
Hou Yi
stan_vdp
Hou Yi
6,331
3,603
133
3,426
8,718
3,135
866
1,302
7,416
0
52,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,578
Gold Earned
39,123
335
Minions Killed
472
0
Camps Cleared
0
1,239,550
Distance Traveled
1,300,751
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,125
580
82
6
0
283,908
4
W
Raijin
8,277
591
134
10
0
242,353
5
L
Chiron
6,336
453
70
5
0
258,507
0
W
Maui
7,663
547
45
3
0
261,742
2
L
Hercules
7,234
517
101
7
0
282,578
2
W
Nike
8,334
595
126
9
0
270,462
0
W
Thanatos
7,635
545
82
6
0
275,363
0
L
Hera
6,226
445
43
3
0
142,000
1
L
Maui
5,657
404
39
3
0
272,557
2
W
Hou Yi
7,214
515
85
6
0
250,831
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role