Player Matchup

Kukulkan
Kukulkan
Ni Barrage
Kukulkan
Level 5
God Stats
3W - 7L
1,845 SR
Queue Stats
3W - 7L
1,686 Elo+
Party 3
Fenrir
Fenrir
Ni Berserker
Fenrir
Level 87
God Stats
5W - 4L
1,810 SR
Queue Stats
212W - 212L
1,508 Elo+
Party 3
Aphrodite
Aphrodite
Ni Valkyrie
Aphrodite
Level 44
God Stats
5W - 5L
1,757 SR
Queue Stats
12W - 8L
1,652 Elo+
Party 3
Bellona
Bellona
ShoddyRanger955
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,255 Elo+
Party 2
Vulcan
Vulcan
WildWolf1579
Vulcan
Level 40
God Stats
0W - 1L
1,518 SR
Queue Stats
4W - 4L
1,255 Elo+
Party 2
Team Averages
Level 37
1,686 SR
1,471 Elo+

VS

Team Averages
Level 80
1,513 SR
1,464 Elo+
Medusa
Medusa
Dreaded_Saiyan17
Medusa
Level 49
God Stats
8W - 8L
1,412 SR
Queue Stats
55W - 74L
1,407 Elo+
Solo
Ymir
Ymir
Elpoutratator
Ymir
Level 29
God Stats
6W - 1L
1,765 SR
Queue Stats
48W - 41L
1,494 Elo+
Party 1
Janus
Janus
Foushnuka
Janus
Level 135
God Stats
8W - 8L
1,451 SR
Queue Stats
156W - 161L
1,462 Elo+
Party 1
Mulan
Mulan
IcyOnSticks0
Mulan
Level 64
God Stats
13W - 10L
1,533 SR
Queue Stats
115W - 124L
1,408 Elo+
Solo
Ne Zha
Ne Zha
pigeonspirit
Ne Zha
Level 123
God Stats
1W - 2L
1,403 SR
Queue Stats
133W - 119L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ni Barrage
Kukulkan
12
0 / 7 / 0
6,557
410
2,613
10,127
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
8 / 4 / 1
10,509
657
9,837
17,242
7,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Ni Valkyrie
Aphrodite
10
0 / 4 / 1
6,644
415
3,458
12,680
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
1 / 12 / 1
7,151
447
4,317
19,521
13,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
10
0 / 9 / 0
5,870
367
3,915
11,555
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 5
9,722
608
10,098
10,569
4,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 1 / 6
8,440
528
4,709
14,817
14,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
Foushnuka
Janus
16
10 / 2 / 4
10,271
642
13,562
9,305
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
12 / 4 / 2
11,012
688
18,608
15,359
8,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ne Zha
16
5 / 1 / 4
9,839
615
8,304
12,914
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
9
Kills
36
36
Deaths
9
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
W
2
1
6
5
W
Janus
Foushnuka
Janus
10
2
4
6
W
12
4
2
3.25
L
Kukulkan
Ni Barrage
Kukulkan
0
7
0
0
L
Fenrir
8
4
1
2.13
L
Aphrodite
Ni Valkyrie
Aphrodite
0
4
1
0.13
L
1
12
1
0.13
L
Vulcan
0
9
0
0
W
Ne Zha
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,140
Damage
55,281
71,125
Taken
62,964
34,008
Mitigated
37,149
8,909
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,098
3,597
0
3,103
10,569
4,614
963
2,594
7,975
0
64,615
W
4,709
904
336
2,281
14,817
14,154
0
4,362
10,455
29,842
7,110
W
Janus
Foushnuka
Janus
13,562
1,670
0
2,411
9,305
3,979
832
2,201
7,104
75,476
0
W
18,608
4,639
0
4,299
15,359
8,996
2,268
207
15,152
0
77,515
L
Kukulkan
Ni Barrage
Kukulkan
2,613
849
0
0
10,127
3,205
0
1,759
8,362
45,896
0
L
Fenrir
9,837
2,611
0
1,842
17,242
7,316
0
3,827
13,343
0
55,552
L
Aphrodite
Ni Valkyrie
Aphrodite
3,458
926
1,336
3,628
12,680
5,510
0
4,066
8,522
22,145
0
L
4,317
2,340
0
1,860
19,521
13,106
0
0
19,521
0
28,934
L
Vulcan
3,915
1,651
0
243
11,555
4,871
0
7,570
3,607
32,634
0
W
Ne Zha
8,304
4,140
0
3,401
12,914
5,406
0
622
12,292
0
96,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,731
Gold Earned
49,284
267
Minions Killed
563
0
Camps Cleared
0
1,430,745
Distance Traveled
1,540,828
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,722
608
83
5
0
282,879
4
W
Ymir
8,440
528
40
3
0
319,294
2
W
Janus
10,271
642
146
9
0
302,217
1
W
Mulan
11,012
688
132
8
0
273,458
0
L
Kukulkan
6,557
410
78
5
0
262,329
3
L
Fenrir
10,509
657
87
5
0
342,793
1
L
Aphrodite
6,644
415
37
2
0
264,201
4
L
Bellona
7,151
447
34
2
0
290,028
0
L
Vulcan
5,870
367
31
2
0
271,394
2
W
Ne Zha
9,839
615
162
10
0
362,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role