Player Matchup

Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Goredax
Ne Zha
Level 121
God Stats
15W - 6L
1,619 SR
Queue Stats
383W - 399L
1,487 Elo+
Party 2
Merlin
Merlin
JUMALAmies91
Merlin
Level 126
God Stats
6W - 8L
1,533 SR
Queue Stats
527W - 566L
1,431 Elo+
Solo
Shiva
Shiva
schmaamsch
Shiva
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
146W - 157L
1,287 Elo+
Solo
Team Averages
Level 105
1,530 SR
1,441 Elo+

VS

Team Averages
Level 111
1,477 SR
1,463 Elo+
Osiris
Osiris
Abnormal14
Osiris
Level 128
God Stats
2W - 1L
1,479 SR
Queue Stats
105W - 112L
1,522 Elo+
Party 1
Atlas
Atlas
GB HENMAN
Atlas
Level 156
God Stats
15W - 5L
1,781 SR
Queue Stats
665W - 697L
1,464 Elo+
Solo
Hercules
Hercules
Kaggann
Hercules
Level 69
God Stats
1W - 2L
1,442 SR
Queue Stats
98W - 106L
1,518 Elo+
Solo
He Bo
He Bo
SaYaO
He Bo
Level 102
God Stats
1W - 3L
1,183 SR
Queue Stats
93W - 100L
1,402 Elo+
Solo
Shiva
Shiva
Xhexania19
Shiva
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 52L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
7 / 2 / 19
10,626
886
28,423
14,819
7,874
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Eset
 
Eset
14
4 / 3 / 13
9,185
765
9,338
9,335
4,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
Goredax
Ne Zha
17
9 / 3 / 18
10,821
902
17,166
17,885
10,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
17
6 / 0 / 19
10,691
891
15,205
12,014
7,196
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shiva
16
5 / 1 / 18
9,694
808
16,267
26,826
19,730
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Abnormal14
Osiris
13
1 / 7 / 6
7,866
656
10,799
20,302
21,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
GB HENMAN
Atlas
15
2 / 6 / 3
8,045
670
18,874
17,299
8,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Kaggann
Hercules
13
0 / 5 / 4
7,107
592
11,947
22,607
21,321
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

He Bo
SaYaO
He Bo
14
2 / 6 / 4
7,649
637
10,749
12,497
4,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
12
1 / 7 / 4
8,104
675
4,339
21,284
21,641
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
27
31
Kills
6
9
Deaths
31
87
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
19
8.25
W
Eset
 
Eset
4
3
13
3.5
L
Osiris
Abnormal14
Osiris
1
7
6
0.57
L
Atlas
GB HENMAN
Atlas
2
6
3
0.58
W
Ne Zha
Goredax
Ne Zha
9
3
18
6
W
Merlin
6
0
19
15.5
L
Hercules
Kaggann
Hercules
0
5
4
0.4
L
He Bo
SaYaO
He Bo
2
6
4
0.67
L
Shiva
1
7
4
0.43
W
Shiva
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,399
Damage
56,708
80,879
Taken
93,989
49,820
Mitigated
77,127
45,045
Healing
26,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
28,423
9,763
1,336
6,388
14,819
7,874
2,355
7,520
7,299
0
43,695
W
Eset
 
Eset
9,338
430
5,626
1,344
9,335
4,366
1,514
4,784
4,551
16,623
0
L
Osiris
Abnormal14
Osiris
10,799
3,400
2,916
2,478
20,302
21,298
40
7,028
13,274
0
16,517
L
Atlas
GB HENMAN
Atlas
18,874
5,478
1,505
2,508
17,299
8,667
0
5,074
12,225
44,707
0
W
Ne Zha
Goredax
Ne Zha
17,166
2,458
1,086
6,299
17,885
10,654
1,818
4,477
13,408
0
31,036
W
Merlin
15,205
1,514
4,362
2,838
12,014
7,196
1,446
4,778
7,236
38,017
0
L
Hercules
Kaggann
Hercules
11,947
2,743
1,662
7,158
22,607
21,321
91
6,937
15,670
0
16,956
L
He Bo
SaYaO
He Bo
10,749
399
1,721
1,610
12,497
4,200
0
2,809
9,688
14,979
0
L
Shiva
4,339
1,667
2,735
2,482
21,284
21,641
0
5,682
15,602
0
8,152
W
Shiva
16,267
2,364
2,352
13,414
26,826
19,730
388
8,064
18,762
5,303
21,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,017
Gold Earned
38,771
133
Minions Killed
86
0
Camps Cleared
0
1,238,189
Distance Traveled
950,406
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,626
886
40
3
0
238,655
5
W
Eset
9,185
765
12
1
0
249,174
0
L
Osiris
7,866
656
9
1
0
195,960
0
L
Atlas
8,045
670
49
4
0
181,195
0
W
Ne Zha
10,821
902
26
2
0
272,492
4
W
Merlin
10,691
891
41
3
0
263,534
2
L
Hercules
7,107
592
6
1
0
210,703
0
L
He Bo
7,649
637
12
1
0
192,394
3
L
Shiva
8,104
675
10
1
0
170,154
0
W
Shiva
9,694
808
14
1
0
214,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role