Player Matchup

Sobek
Sobek
Diamond I
ASCUARIUZ
Sobek
Diamond I
Level 68
God Stats
2W - 8L
1,589 SR
Queue Stats
187W - 179L
2,521 MMR
Party 1
Anubis
Anubis
Gold II
Sunnnz
Anubis
Gold II
Level 160
God Stats
7W - 5L
1,678 SR
Queue Stats
208W - 210L
1,649 MMR
Solo
Skadi
Skadi
Gold II
TexasTrilliz
Skadi
Gold II
Level 110
God Stats
92W - 74L
1,620 SR
Queue Stats
121W - 115L
1,662 MMR
Solo
Ravana
Ravana
Diamond III
itachi_parzival
Ravana
Diamond III
Level 150
God Stats
27W - 17L
1,682 SR
Queue Stats
392W - 401L
2,376 MMR
Party 1
Janus
Janus
Masters
lesterP7
Janus
Masters
Level 160
God Stats
0W - 3L
1,376 SR
Queue Stats
101W - 64L
3,231 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,589 SR
2,288 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,603 SR
2,265 MMR
Danzaburou
Danzaburou
Grandmaster
Faygõ
Danzaburou
Grandmaster
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
487W - 333L
3,445 MMR
Solo
Hades
Hades
Gold III
Okada--RJ
Hades
Gold III
Level 160
God Stats
5W - 2L
1,663 SR
Queue Stats
309W - 326L
1,453 MMR
Solo
Ymir
Ymir
Masters
Tragence
Ymir
Masters
Level 148
God Stats
4W - 3L
1,622 SR
Queue Stats
46W - 46L
2,523 MMR
Solo
Chang'e
Chang'e
Gold I
XxAl3x510xX
Chang'e
Gold I
Level 108
God Stats
4W - 5L
1,728 SR
Queue Stats
299W - 301L
1,524 MMR
Solo
Camazotz
Camazotz
Diamond II
ZêRð
Camazotz
Diamond II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 89L
2,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ASCUARIUZ
Sobek
11
0 / 1 / 4
6,974
436
2,090
8,436
8,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
Sunnnz
Anubis
6
0 / 8 / 1
5,436
340
1,427
8,905
3,475
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

6
1 / 2 / 1
5,749
359
2,290
2,848
254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 2
7,240
453
3,179
10,897
4,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
lesterP7
Janus
16
3 / 3 / 2
9,500
594
4,422
7,559
3,357
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
IshtarGebGuan YuSusano

VS

Bans
IzanamiLokiCabrakanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Faygõ
Danzaburou
14
9 / 2 / 2
10,260
641
11,507
12,934
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Hades
Okada--RJ
Hades
14
1 / 1 / 6
9,000
563
1,413
8,981
6,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
12
0 / 2 / 14
8,626
539
3,210
11,015
9,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chang'e
XxAl3x510xX
Chang'e
13
3 / 0 / 9
8,736
546
7,952
7,558
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
ZêRð
Camazotz
13
6 / 2 / 3
9,057
566
6,019
15,549
5,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
19
19
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sobek
ASCUARIUZ
Sobek
0
1
4
2
W
Danzaburou
Faygõ
Danzaburou
9
2
2
5
W
Hades
Okada--RJ
Hades
1
1
6
4
L
Anubis
Sunnnz
Anubis
0
8
1
0.06
L
1
2
1
0.75
W
Ymir
0
2
14
3.5
W
Chang'e
XxAl3x510xX
Chang'e
3
0
9
7.5
W
Camazotz
ZêRð
Camazotz
6
2
3
3.75
L
1
5
2
0.4
L
Janus
lesterP7
Janus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,408
Damage
30,101
38,645
Taken
56,037
20,197
Mitigated
29,760
4,615
Healing
24,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ASCUARIUZ
Sobek
2,090
92
0
2,776
8,436
8,713
0
3,482
4,954
10,837
0
W
Danzaburou
Faygõ
Danzaburou
11,507
6,283
0
5,081
12,934
5,024
6,478
1,269
11,665
0
68,587
W
Hades
Okada--RJ
Hades
1,413
207
240
5,317
8,981
6,848
658
531
8,450
59,921
0
L
Anubis
Sunnnz
Anubis
1,427
93
0
656
8,905
3,475
0
3,361
5,544
16,434
0
L
2,290
1,387
0
0
2,848
254
0
405
2,443
0
3,651
W
Ymir
3,210
1,497
0
1,993
11,015
9,711
457
2,201
8,814
14,255
1,501
W
Chang'e
XxAl3x510xX
Chang'e
7,952
1,554
2,025
4,722
7,558
2,642
4,303
1,156
6,402
71,897
0
W
Camazotz
ZêRð
Camazotz
6,019
1,692
0
5,257
15,549
5,535
1,849
2,782
12,403
0
68,232
L
3,179
1,349
0
708
10,897
4,398
0
3,192
7,705
0
44,066
L
Janus
lesterP7
Janus
4,422
555
0
475
7,559
3,357
0
2,117
5,442
94,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,899
Gold Earned
45,679
291
Minions Killed
472
0
Camps Cleared
0
1,224,545
Distance Traveled
1,503,034
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,974
436
8
1
0
222,496
3
W
Danzaburou
10,260
641
117
7
0
319,039
5
W
Hades
9,000
563
112
7
0
283,341
7
L
Anubis
5,436
340
18
1
0
123,200
0
L
Skadi
5,749
359
4
0
0
299,036
0
W
Ymir
8,626
539
22
1
0
295,700
1
W
Chang'e
8,736
546
116
7
0
283,178
3
W
Camazotz
9,057
566
105
7
0
321,776
1
L
Ravana
7,240
453
84
5
0
274,113
0
L
Janus
9,500
594
177
11
0
305,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role