Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Epileum
Kuzenbo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 68L
1,678 Elo+
Party 2
Shiva
Shiva
GDizzleSizzle
Shiva
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,454 Elo+
Party 2
Anubis
Anubis
GlukTheMachine
Anubis
Level 129
God Stats
3W - 1L
1,941 SR
Queue Stats
104W - 68L
1,688 Elo+
Party 2
Izanami
Izanami
iampony2
Izanami
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 52L
1,480 Elo+
Solo
Team Averages
Level 97
1,588 SR
1,560 Elo+

VS

Team Averages
Level 79
1,443 SR
1,370 Elo+
Danzaburou
Danzaburou
ANUFRIY
Danzaburou
Level 38
God Stats
19W - 32L
1,477 SR
Queue Stats
70W - 165L
1,357 Elo+
Party 1
Achilles
Achilles
AgentKris
Achilles
Level 34
God Stats
1W - 7L
1,284 SR
Queue Stats
107W - 252L
1,248 Elo+
Party 1
Cthulhu
Cthulhu
BallinBenJamin
Cthulhu
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 21L
1,368 Elo+
Solo
Chang'e
Chang'e
ChamelionK
Chang'e
Level 127
God Stats
95W - 87L
1,570 SR
Queue Stats
418W - 431L
1,530 Elo+
Solo
Nu Wa
Nu Wa
Hlop2
Nu Wa
Level 52
God Stats
13W - 26L
1,387 SR
Queue Stats
103W - 211L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
0 / 1 / 12
10,506
1,051
9,462
18,550
24,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
Epileum
Kuzenbo
16
4 / 0 / 10
10,999
1,100
11,909
12,397
18,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 2 / 11
9,266
927
13,620
16,430
14,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
9 / 0 / 5
11,575
1,158
23,478
4,267
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
iampony2
Izanami
16
2 / 1 / 11
10,243
1,024
15,010
8,962
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

276

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANUFRIY
Danzaburou
15
1 / 4 / 1
9,410
941
13,465
18,338
7,587
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
AgentKris
Achilles
15
1 / 5 / 2
9,226
923
9,127
24,137
31,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
1 / 3 / 3
9,177
918
13,366
16,871
20,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
ChamelionK
Chang'e
15
1 / 0 / 2
9,342
934
11,472
10,185
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Hlop2
Nu Wa
15
0 / 3 / 2
8,951
895
8,008
8,370
3,219
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
15
Kills
4
4
Deaths
15
49
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
1
12
6
L
Danzaburou
ANUFRIY
Danzaburou
1
4
1
0.38
L
Achilles
AgentKris
Achilles
1
5
2
0.4
L
1
3
3
0.83
L
Chang'e
ChamelionK
Chang'e
1
0
2
2
W
Kuzenbo
Epileum
Kuzenbo
4
0
10
9
W
0
2
11
2.75
W
9
0
5
11.5
L
Nu Wa
Hlop2
Nu Wa
0
3
2
0.33
W
Izanami
iampony2
Izanami
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,479
Damage
55,438
60,606
Taken
77,901
65,189
Mitigated
67,343
12,388
Healing
18,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
9,462
1,008
0
1,852
18,550
24,994
0
9,263
8,382
22,253
0
L
Danzaburou
ANUFRIY
Danzaburou
13,465
6,232
0
2,982
18,338
7,587
0
11,480
6,858
0
41,743
L
Achilles
AgentKris
Achilles
9,127
2,012
0
1,816
24,137
31,739
0
11,968
12,169
0
18,111
L
13,366
1,126
0
2,989
16,871
20,083
0
8,193
8,678
23,673
0
L
Chang'e
ChamelionK
Chang'e
11,472
943
6,770
4,219
10,185
4,715
0
6,879
3,306
32,366
0
W
Kuzenbo
Epileum
Kuzenbo
11,909
4,453
0
3,842
12,397
18,847
0
6,513
5,428
18,840
0
W
13,620
1,846
240
1,783
16,430
14,041
0
9,408
6,494
151
31,616
W
23,478
1,225
0
2,186
4,267
2,657
0
2,158
1,939
53,807
0
L
Nu Wa
Hlop2
Nu Wa
8,008
2,930
0
0
8,370
3,219
0
6,480
1,890
21,760
0
W
Izanami
iampony2
Izanami
15,010
8,686
0
2,485
8,962
4,650
0
4,177
4,509
0
40,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,589
Gold Earned
46,106
231
Minions Killed
189
3
Camps Cleared
3
1,025,825
Distance Traveled
913,466
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,506
1,051
15
2
0
211,117
4
L
Danzaburou
9,410
941
67
7
0
164,235
2
L
Achilles
9,226
923
28
3
1
193,375
2
L
Cthulhu
9,177
918
27
3
1
204,365
0
L
Chang'e
9,342
934
41
4
1
200,530
1
W
Kuzenbo
10,999
1,100
15
2
1
223,582
0
W
Shiva
9,266
927
37
4
1
201,890
0
W
Anubis
11,575
1,158
89
9
0
193,660
1
L
Nu Wa
8,951
895
26
3
0
150,961
0
W
Izanami
10,243
1,024
75
8
1
195,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role