Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
KoshyNin
Rama
Level 69
God Stats
4W - 6L
1,413 SR
Queue Stats
213W - 223L
1,485 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iRhya
Morgan Le Fay
Level 137
God Stats
3W - 0L
1,718 SR
Queue Stats
106W - 101L
1,499 Elo+
Party 1
Team Averages
Level 86
1,526 SR
1,497 Elo+

VS

Team Averages
Level 81
1,595 SR
1,516 Elo+
Sol
Sol
Babulicious
Sol
Level 45
God Stats
6W - 10L
1,578 SR
Queue Stats
188W - 170L
1,567 Elo+
Party 2
Nemesis
Nemesis
JTheld
Nemesis
Level 112
God Stats
2W - 2L
1,547 SR
Queue Stats
3W - 4L
1,519 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Omotenas
Cu Chulainn
Level 100
God Stats
3W - 2L
1,639 SR
Queue Stats
127W - 151L
1,465 Elo+
Solo
Medusa
Medusa
Owlgrazer
Medusa
Level 126
God Stats
0W - 1L
1,709 SR
Queue Stats
2W - 3L
1,503 Elo+
Party 3
Ravana
Ravana
thegodslxyer
Ravana
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 153L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
8 / 0 / 2
10,138
634
11,827
17,227
15,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
 
Thanatos
12
2 / 3 / 9
7,957
497
4,160
12,778
4,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
 
Cthulhu
10
1 / 7 / 3
6,644
415
4,062
17,353
13,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
12
0 / 5 / 5
7,784
487
3,962
14,181
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
iRhya
Morgan Le Fay
15
5 / 2 / 7
9,458
591
13,669
11,779
5,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,992
437
4,533
9,739
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
JTheld
Nemesis
12
3 / 3 / 5
7,647
478
6,333
11,885
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
Omotenas
Cu Chulainn
13
0 / 4 / 0
7,841
490
9,943
15,939
7,808
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
Owlgrazer
Medusa
13
4 / 4 / 5
8,248
516
11,693
11,611
4,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
13
9 / 4 / 4
8,348
522
11,502
12,650
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
35
16
Kills
17
17
Deaths
18
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
0
2
9
W
Thanatos
 
Thanatos
2
3
9
2.17
W
Cthulhu
 
Cthulhu
1
7
3
0.36
L
1
3
4
1
L
Nemesis
JTheld
Nemesis
3
3
5
1.83
W
Rama
0
5
5
0.5
L
Cu Chulainn
Omotenas
Cu Chulainn
0
4
0
0
L
Medusa
Owlgrazer
Medusa
4
4
5
1.63
W
Morgan Le Fay
iRhya
Morgan Le Fay
5
2
7
4.25
L
Ravana
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,680
Damage
44,004
73,318
Taken
61,824
44,211
Mitigated
29,431
23,745
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,827
3,238
0
7,408
17,227
15,101
0
605
16,429
0
68,719
W
Thanatos
 
Thanatos
4,160
1,047
0
7,742
12,778
4,865
0
334
12,317
0
51,882
W
Cthulhu
 
Cthulhu
4,062
316
206
1,379
17,353
13,536
0
1,127
15,562
25,424
440
L
4,533
993
0
2,669
9,739
3,980
1,976
5,484
4,135
30,671
4,234
L
Nemesis
JTheld
Nemesis
6,333
2,627
0
1,090
11,885
4,044
442
3,164
8,511
0
48,997
W
Rama
3,962
2,917
0
3,922
14,181
5,296
420
0
14,035
0
55,120
L
Cu Chulainn
Omotenas
Cu Chulainn
9,943
2,379
0
3,495
15,939
7,808
0
674
15,265
0
62,965
L
Medusa
Owlgrazer
Medusa
11,693
5,537
0
1,732
11,611
4,468
2,023
3,576
7,916
0
59,118
W
Morgan Le Fay
iRhya
Morgan Le Fay
13,669
1,966
323
2,765
11,779
5,413
0
2,173
9,407
74,340
0
L
Ravana
11,502
3,187
319
3,612
12,650
9,131
0
4,076
8,394
0
36,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,981
Gold Earned
39,076
458
Minions Killed
384
0
Camps Cleared
0
1,592,548
Distance Traveled
1,503,956
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,138
634
128
8
0
347,396
5
W
Thanatos
7,957
497
81
5
0
360,159
0
W
Cthulhu
6,644
415
35
2
0
281,961
4
L
Sol
6,992
437
68
4
0
295,166
0
L
Nemesis
7,647
478
82
5
0
349,309
5
W
Rama
7,784
487
96
6
0
283,241
4
L
Cu Chulainn
7,841
490
101
6
0
287,322
6
L
Medusa
8,248
516
85
5
0
275,543
9
W
Morgan Le Fay
9,458
591
118
7
0
319,791
4
L
Ravana
8,348
522
48
3
0
296,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role