Player Matchup

Terra
Terra
Gold IV
 
Terra
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Bronze III
LovelyTiny
Scylla
Bronze III
Level 54
God Stats
1W - 0L
1,741 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold III
Vøgue
Achilles
Gold III
Level 160
God Stats
1W - 1L
1,653 SR
Queue Stats
7W - 1L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,631 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,614 SR
1,530 MMR
Ne Zha
Ne Zha
Silver III
BlueRasberry
Ne Zha
Silver III
Level 128
God Stats
0W - 1L
1,672 SR
Queue Stats
6W - 11L
1,425 MMR
Party 1
Hou Yi
Hou Yi
Bronze V
BuckeyeJim
Hou Yi
Bronze V
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,685 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
TooSlick
Kuzenbo
Silver III
Level 66
God Stats
4W - 2L
1,668 SR
Queue Stats
7W - 15L
1,480 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
2 / 1 / 10
9,303
775
6,856
12,555
9,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
LovelyTiny
Scylla
15
5 / 0 / 8
9,427
786
15,270
10,021
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Vøgue
Achilles
14
6 / 1 / 6
9,079
757
10,633
12,590
12,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
Ah Muzen CabThothSobekNoxGuan Yu

VS

Bans
UllrAtlasMedusaGaneshaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 4 / 1
7,446
621
6,270
14,286
11,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
BuckeyeJim
Hou Yi
12
1 / 4 / 1
7,399
617
11,320
11,306
4,403
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
TooSlick
Kuzenbo
10
0 / 5 / 0
7,493
624
5,638
13,712
15,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
13
Kills
2
2
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
1
10
7
L
Ne Zha
1
4
1
0.38
L
Hou Yi
BuckeyeJim
Hou Yi
1
4
1
0.38
W
Scylla
LovelyTiny
Scylla
5
0
8
9
L
Kuzenbo
TooSlick
Kuzenbo
0
5
0
0
W
Achilles
Vøgue
Achilles
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,759
Damage
23,228
35,166
Taken
39,304
26,754
Mitigated
30,662
13,978
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,856
1,660
4,415
5,104
12,555
9,633
200
1,733
10,463
17,481
0
L
Ne Zha
6,270
1,438
0
1,481
14,286
11,162
24
7,271
6,517
0
18,452
L
Hou Yi
BuckeyeJim
Hou Yi
11,320
5,025
0
929
11,306
4,403
0
6,589
4,452
0
34,526
W
Scylla
LovelyTiny
Scylla
15,270
2,417
0
2,320
10,021
4,457
525
2,798
6,934
55,976
0
L
Kuzenbo
TooSlick
Kuzenbo
5,638
2,732
0
1,795
13,712
15,097
0
8,785
4,625
11,334
0
W
Achilles
Vøgue
Achilles
10,633
3,681
0
2,139
12,590
12,664
0
1,662
10,687
0
27,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,809
Gold Earned
22,338
150
Minions Killed
105
7
Camps Cleared
3
649,564
Distance Traveled
622,753
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,303
775
21
2
1
205,155
1
L
Ne Zha
7,446
621
30
3
0
230,962
2
L
Hou Yi
7,399
617
62
5
2
190,453
3
W
Scylla
9,427
786
101
8
4
212,936
3
L
Kuzenbo
7,493
624
13
1
1
201,338
2
W
Achilles
9,079
757
28
2
2
231,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role