Player Matchup

Bellona
Bellona
 
Bellona
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
BettiSpeghetti
Heimdallr
Level 157
God Stats
1W - 2L
1,311 SR
Queue Stats
211W - 218L
1,472 Elo+
Solo
Janus
Janus
SharpenedPata
Janus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,690 Elo+
Solo
Khepri
Khepri
joelltorres
Khepri
Level 160
God Stats
7W - 14L
1,368 SR
Queue Stats
270W - 312L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
ladygumdrops
Cthulhu
Level 115
God Stats
10W - 6L
1,677 SR
Queue Stats
192W - 220L
1,537 Elo+
Party 1
Team Averages
Level 127
1,471 SR
1,543 Elo+

VS

Team Averages
Level 105
1,371 SR
1,478 Elo+
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Don Arbiter
Hachiman
Level 69
God Stats
3W - 7L
1,278 SR
Queue Stats
419W - 432L
1,463 Elo+
Solo
Jormungandr
Jormungandr
Kin6 T3rry
Jormungandr
Level 142
God Stats
3W - 5L
1,151 SR
Queue Stats
514W - 524L
1,461 Elo+
Solo
Medusa
Medusa
ZXOmenXZ
Medusa
Level 45
God Stats
1W - 1L
1,260 SR
Queue Stats
20W - 24L
1,465 Elo+
Party 2
Ganesha
Ganesha
zxDark_Angelzx
Ganesha
Level 108
God Stats
2W - 0L
1,665 SR
Queue Stats
110W - 104L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
2 / 9 / 13
11,242
625
7,785
29,338
42,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
BettiSpeghetti
Heimdallr
18
5 / 5 / 12
11,807
656
14,452
16,525
9,890
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
16 / 4 / 9
16,108
895
35,491
17,124
9,810
Khepri
18
2 / 8 / 15
11,952
664
10,205
26,276
27,365
Cthulhu
ladygumdrops
Cthulhu
17
1 / 9 / 8
11,286
627
12,914
27,297
36,355
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
5 / 2 / 23
13,293
739
19,555
11,752
5,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Don Arbiter
Hachiman
20
18 / 7 / 12
15,516
862
26,525
19,633
9,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
Kin6 T3rry
Jormungandr
20
7 / 4 / 21
14,053
781
22,458
19,995
16,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
ZXOmenXZ
Medusa
19
5 / 8 / 17
12,607
700
18,711
19,316
9,164
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 5 / 19
11,841
658
9,483
20,929
26,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
127
26
Kills
35
35
Deaths
26
57
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
9
13
0.94
W
Nox
 
Nox
5
2
23
8.25
L
Heimdallr
BettiSpeghetti
Heimdallr
5
5
12
2.2
W
Hachiman
Don Arbiter
Hachiman
18
7
12
3.43
W
Jormungandr
Kin6 T3rry
Jormungandr
7
4
21
4.38
L
16
4
9
5.13
W
Medusa
ZXOmenXZ
Medusa
5
8
17
1.69
L
Khepri
2
8
15
1.19
L
Cthulhu
ladygumdrops
Cthulhu
1
9
8
0.56
W
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,847
Damage
96,732
116,560
Taken
91,625
125,682
Mitigated
67,315
23,359
Healing
27,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,785
1,991
1,423
3,052
29,338
42,262
505
11,797
17,541
0
16,559
W
Nox
 
Nox
19,555
626
2,276
2,758
11,752
5,397
2,121
8,192
3,560
35,479
0
L
Heimdallr
BettiSpeghetti
Heimdallr
14,452
3,719
1,589
3,533
16,525
9,890
1,169
7,166
9,359
0
30,389
W
Hachiman
Don Arbiter
Hachiman
26,525
13,753
400
4,365
19,633
9,519
3,207
12,749
6,884
18
45,652
W
Jormungandr
Kin6 T3rry
Jormungandr
22,458
4,466
1,313
4,496
19,995
16,295
758
12,529
7,466
54,528
0
L
35,491
744
2,198
2,832
17,124
9,810
638
8,334
8,790
72,099
0
W
Medusa
ZXOmenXZ
Medusa
18,711
9,270
1,157
1,798
19,316
9,164
2,474
13,002
6,314
0
35,005
L
Khepri
10,205
692
578
2,244
26,276
27,365
0
12,920
13,356
18,282
0
L
Cthulhu
ladygumdrops
Cthulhu
12,914
520
3,402
2,508
27,297
36,355
78
11,297
16,000
28,755
0
W
9,483
844
4,301
4,282
20,929
26,940
408
12,138
8,791
14,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,395
Gold Earned
67,310
178
Minions Killed
181
0
Camps Cleared
0
1,576,865
Distance Traveled
1,700,212
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,242
625
15
1
0
316,445
5
W
Nox
13,293
739
52
3
0
314,461
0
L
Heimdallr
11,807
656
24
1
0
304,571
0
W
Hachiman
15,516
862
35
2
0
380,383
0
W
Jormungandr
14,053
781
55
3
0
337,487
1
L
Janus
16,108
895
97
5
0
365,743
1
W
Medusa
12,607
700
39
2
0
334,946
1
L
Khepri
11,952
664
18
1
0
300,455
3
L
Cthulhu
11,286
627
24
1
0
289,651
1
W
Ganesha
11,841
658
0
0
0
332,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role