Player Matchup

Thor
Thor
Bdders14
Thor
Level 39
God Stats
26W - 25L
1,214 SR
Queue Stats
54W - 71L
1,256 Elo+
Party 1
Ishtar
Ishtar
DarkShadow0319
Ishtar
Level 85
God Stats
25W - 30L
1,360 SR
Queue Stats
189W - 218L
1,329 Elo+
Party 1
Maui
Maui
HG DOOM xG
Maui
Level 60
God Stats
5W - 4L
1,680 SR
Queue Stats
204W - 229L
1,358 Elo+
Solo
The Morrigan
The Morrigan
JarBear___22
The Morrigan
Level 81
God Stats
12W - 8L
1,529 SR
Queue Stats
348W - 371L
1,337 Elo+
Solo
Chaac
Chaac
SmokinBigThoinks
Chaac
Level 75
God Stats
2W - 0L
1,703 SR
Queue Stats
11W - 13L
1,325 Elo+
Solo
Team Averages
Level 68
1,497 SR
1,321 Elo+

VS

Team Averages
Level 80
1,498 SR
1,382 Elo+
Bastet
Bastet
 
Bastet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Madisaurex
Medusa
Level 64
God Stats
33W - 50L
1,439 SR
Queue Stats
224W - 245L
1,380 Elo+
Solo
Chang'e
Chang'e
Zephan1ah1842
Chang'e
Level 100
God Stats
6W - 7L
1,558 SR
Queue Stats
178W - 179L
1,349 Elo+
Solo
Hel
Hel
xSKDestroyer
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 63L
1,340 Elo+
Solo
Horus
Horus
xXDannyPhan7omX
Horus
Level 62
God Stats
7W - 5L
1,493 SR
Queue Stats
170W - 193L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 4 / 7
8,990
473
8,507
16,807
7,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
12 / 2 / 2
11,061
582
21,776
17,169
8,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 4 / 13
9,370
493
7,994
17,875
18,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

The Morrigan
JarBear___22
The Morrigan
14
1 / 3 / 10
8,877
467
13,913
12,972
6,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 5
9,404
495
10,191
15,388
9,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
4 / 3 / 6
8,563
451
7,323
16,541
7,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Madisaurex
Medusa
14
5 / 4 / 5
8,920
469
9,796
11,931
5,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
14
0 / 4 / 4
8,457
445
9,677
18,434
7,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
1 / 5 / 9
7,926
417
10,568
15,776
6,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 3 / 8
8,783
462
8,338
25,257
24,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
46
19
Kills
14
15
Deaths
19
37
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
3
6
2.33
W
Thor
3
4
7
1.63
W
12
2
2
6.5
W
0
4
13
1.63
W
The Morrigan
JarBear___22
The Morrigan
1
3
10
2
L
Medusa
Madisaurex
Medusa
5
4
5
1.88
W
3
2
5
2.75
L
Chang'e
0
4
4
0.5
L
1
5
9
1.1
L
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,381
Damage
45,702
80,211
Taken
87,939
48,974
Mitigated
51,195
24,280
Healing
35,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,323
2,041
873
5,904
16,541
7,190
95
2,177
14,364
0
42,845
W
Thor
8,507
2,528
0
4,348
16,807
7,178
0
5,254
11,461
0
46,217
W
21,776
15,208
0
9,561
17,169
8,156
1,152
2,937
14,196
0
98,369
W
7,994
2,101
244
3,272
17,875
18,217
58
3,026
14,689
39,539
4,818
W
The Morrigan
JarBear___22
The Morrigan
13,913
2,516
0
3,130
12,972
6,132
467
4,269
8,570
58,133
6,137
L
Medusa
Madisaurex
Medusa
9,796
3,318
111
1,664
11,931
5,009
476
3,172
8,759
0
60,251
W
10,191
1,876
0
3,725
15,388
9,291
3,580
5,006
9,990
0
54,286
L
Chang'e
9,677
1,170
1,437
5,296
18,434
7,532
372
1,822
16,612
55,935
0
L
10,568
869
2,989
4,147
15,776
6,528
528
3,489
12,287
50,019
0
L
8,338
4,891
4,286
8,982
25,257
24,936
176
5,001
20,256
362
31,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,702
Gold Earned
42,649
421
Minions Killed
372
0
Camps Cleared
0
1,780,249
Distance Traveled
1,821,594
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,563
451
68
4
0
400,608
5
W
Thor
8,990
473
64
3
0
377,949
0
W
Ishtar
11,061
582
127
7
0
338,900
0
W
Maui
9,370
493
55
3
0
334,062
0
W
The Morrigan
8,877
467
92
5
0
338,602
5
L
Medusa
8,920
469
99
5
0
377,102
0
W
Chaac
9,404
495
83
4
0
390,736
4
L
Chang'e
8,457
445
104
5
0
356,504
7
L
Hel
7,926
417
59
3
0
308,690
5
L
Horus
8,783
462
42
2
0
378,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role