Player Matchup

Set
Set
 
Set
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
DaedricIV
Heimdallr
Level 48
God Stats
1W - 3L
1,380 SR
Queue Stats
101W - 107L
1,497 Elo+
Party 3
Bacchus
Bacchus
TragicFurball45
Bacchus
Level 62
God Stats
2W - 3L
1,560 SR
Queue Stats
94W - 97L
1,510 Elo+
Party 3
Ymir
Ymir
tornsoul24
Ymir
Level 17
God Stats
1W - 5L
1,546 SR
Queue Stats
1W - 7L
1,265 Elo+
Party 2
Yu Huang
Yu Huang
xXDannyPhan7omX
Yu Huang
Level 62
God Stats
8W - 11L
1,446 SR
Queue Stats
170W - 193L
1,339 Elo+
Solo
Team Averages
Level 55
1,486 SR
1,422 Elo+

VS

Team Averages
Level 43
1,446 SR
1,434 Elo+
Merlin
Merlin
Catalyst4049802
Merlin
Level 17
God Stats
1W - 1L
1,258 SR
Queue Stats
18W - 20L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
Derpie Rat
Danzaburou
Level 48
God Stats
2W - 0L
1,766 SR
Queue Stats
111W - 119L
1,486 Elo+
Party 1
Ares
Ares
Draconian552
Ares
Level 28
God Stats
3W - 6L
1,232 SR
Queue Stats
38W - 54L
1,428 Elo+
Party 1
Bakasura
Bakasura
GlizzyRanger835
Bakasura
Level 38
God Stats
4W - 1L
1,475 SR
Queue Stats
80W - 80L
1,494 Elo+
Party 1
Amaterasu
Amaterasu
MarineMan44
Amaterasu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
8
1 / 3 / 1
4,960
496
3,580
6,115
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
DaedricIV
Heimdallr
8
3 / 2 / 2
5,012
501
4,403
5,237
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 2
4,641
464
2,456
6,428
4,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

5
0 / 4 / 4
4,183
418
2,749
7,879
4,556
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Yu Huang
7
1 / 4 / 2
5,080
508
3,773
5,826
2,109
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 6
5,301
530
5,081
4,202
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Derpie Rat
Danzaburou
10
3 / 2 / 5
6,477
648
4,848
5,726
2,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 5
5,539
554
3,289
8,571
6,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
11
10 / 1 / 2
7,207
721
7,253
8,516
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
MarineMan44
Amaterasu
10
0 / 0 / 2
5,726
573
1,377
5,160
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
5
Kills
15
15
Deaths
6
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
3
1
0.5
W
1
1
6
4
L
Heimdallr
DaedricIV
Heimdallr
3
2
2
2
W
Danzaburou
Derpie Rat
Danzaburou
3
2
5
2.75
W
1
2
5
1.75
W
Bakasura
10
1
2
11
W
Amaterasu
MarineMan44
Amaterasu
0
0
2
1
L
0
2
2
0.5
L
0
4
4
0.5
L
Yu Huang
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,961
Damage
21,848
31,485
Taken
32,175
14,734
Mitigated
16,358
4,078
Healing
8,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,580
1,241
0
225
6,115
2,079
0
463
5,335
0
23,434
W
5,081
73
0
625
4,202
1,659
199
1,859
2,279
28,459
0
L
Heimdallr
DaedricIV
Heimdallr
4,403
1,608
0
1,777
5,237
1,883
0
1,077
4,104
0
27,721
W
Danzaburou
Derpie Rat
Danzaburou
4,848
3,179
0
2,234
5,726
2,119
0
1,368
4,358
0
45,644
W
3,289
182
0
1,500
8,571
6,538
0
3,771
4,722
9,191
683
W
Bakasura
7,253
4,928
0
1,874
8,516
3,296
0
1,197
7,319
0
44,649
W
Amaterasu
MarineMan44
Amaterasu
1,377
523
0
2,527
5,160
2,746
844
700
4,460
0
27,340
L
2,456
658
0
1,576
6,428
4,107
0
1,727
4,678
12,006
0
L
2,749
1,049
0
0
7,879
4,556
0
2,445
4,704
10,672
0
L
Yu Huang
3,773
386
0
500
5,826
2,109
215
2,723
2,999
30,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,876
Gold Earned
30,250
180
Minions Killed
270
0
Camps Cleared
0
900,240
Distance Traveled
977,349
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,960
496
50
5
0
211,299
2
W
Merlin
5,301
530
50
5
0
206,582
2
L
Heimdallr
5,012
501
37
4
0
182,268
0
W
Danzaburou
6,477
648
75
8
0
170,414
0
W
Ares
5,539
554
9
1
0
205,225
3
W
Bakasura
7,207
721
84
8
0
239,428
2
W
Amaterasu
5,726
573
52
5
0
155,700
1
L
Bacchus
4,641
464
23
2
0
146,573
0
L
Ymir
4,183
418
13
1
0
179,580
2
L
Yu Huang
5,080
508
57
6
0
180,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role