Player Matchup

Chaac
Chaac
Al3xparker1399
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
977 Elo+
Party 1
Jing Wei
Jing Wei
F0ReverFantisy7
Jing Wei
Level 104
God Stats
2W - 4L
1,518 SR
Queue Stats
102W - 120L
1,356 Elo+
Party 1
Poseidon
Poseidon
F4T4LEnemy01
Poseidon
Level 7
God Stats
0W - 2L
1,176 SR
Queue Stats
0W - 6L
998 Elo+
Party 1
Fafnir
Fafnir
INFIERNO008
Fafnir
Level 62
God Stats
3W - 11L
1,264 SR
Queue Stats
178W - 195L
1,277 Elo+
Solo
Hun Batz
Hun Batz
VoltaicWolfen96
Hun Batz
Level 101
God Stats
11W - 22L
1,335 SR
Queue Stats
149W - 168L
1,344 Elo+
Party 1
Team Averages
Level 56
1,359 SR
1,190 Elo+

VS

Team Averages
Level 84
1,497 SR
1,320 Elo+
Bellona
Bellona
Cake_pop30
Bellona
Level 118
God Stats
6W - 8L
1,664 SR
Queue Stats
308W - 333L
1,374 Elo+
Party 2
Sol
Sol
DrankStar09
Sol
Level 78
God Stats
27W - 36L
1,370 SR
Queue Stats
193W - 240L
1,284 Elo+
Party 2
Ymir
Ymir
MaxTheBeare
Ymir
Level 67
God Stats
23W - 10L
1,491 SR
Queue Stats
113W - 100L
1,340 Elo+
Party 3
Izanami
Izanami
QC_Buck
Izanami
Level 62
God Stats
21W - 16L
1,405 SR
Queue Stats
63W - 68L
1,288 Elo+
Party 3
Pele
Pele
Tyler11223354
Pele
Level 93
God Stats
13W - 9L
1,553 SR
Queue Stats
271W - 321L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 0
6,343
373
3,215
15,957
7,553
Jing Wei
13
0 / 6 / 1
7,296
429
4,662
16,000
5,090
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poseidon
F4T4LEnemy01
Poseidon
12
1 / 8 / 1
6,758
398
6,328
10,309
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
10
2 / 6 / 0
7,058
415
5,124
16,271
12,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
11
2 / 3 / 1
7,064
416
5,946
13,420
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cake_pop30
Bellona
17
8 / 0 / 3
11,153
656
7,625
7,484
6,519
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 2 / 4
8,738
514
6,569
10,747
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 9
9,243
544
8,411
19,289
19,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
QC_Buck
Izanami
17
7 / 0 / 2
10,423
613
14,709
10,268
4,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
14 / 2 / 3
11,177
657
15,507
14,717
6,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
5
Kills
32
32
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Bellona
Cake_pop30
Bellona
8
0
3
9.5
W
2
2
4
2
L
Jing Wei
0
6
1
0.08
L
Poseidon
F4T4LEnemy01
Poseidon
1
8
1
0.19
L
Fafnir
2
6
0
0.33
W
1
2
9
2.75
W
Izanami
QC_Buck
Izanami
7
0
2
8
W
14
2
3
7.75
L
Hun Batz
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
52,821
71,957
Taken
62,505
34,820
Mitigated
41,787
14,135
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,215
948
0
1,195
15,957
7,553
0
649
15,308
0
26,915
W
Bellona
Cake_pop30
Bellona
7,625
2,866
0
1,841
7,484
6,519
2,907
345
7,139
0
74,971
W
6,569
2,156
0
3,969
10,747
4,423
2,773
2,337
8,410
35,046
5,874
L
Jing Wei
4,662
3,851
0
4,402
16,000
5,090
0
1,973
14,027
0
51,411
L
Poseidon
F4T4LEnemy01
Poseidon
6,328
961
0
240
10,309
4,131
0
5,111
5,198
33,065
0
L
Fafnir
5,124
1,987
628
5,924
16,271
12,365
0
3,215
13,056
26,514
3,822
W
8,411
1,838
247
5,576
19,289
19,942
113
5,202
14,087
36,984
6,567
W
Izanami
QC_Buck
Izanami
14,709
11,344
0
5,396
10,268
4,433
586
1,207
9,061
0
95,300
W
15,507
4,953
231
3,151
14,717
6,470
2,057
2,589
12,128
0
84,892
L
Hun Batz
5,946
756
0
1,746
13,420
5,681
0
2,398
11,022
0
42,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,519
Gold Earned
50,734
265
Minions Killed
519
0
Camps Cleared
0
1,425,255
Distance Traveled
1,490,120
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,343
373
33
2
0
301,061
0
W
Bellona
11,153
656
126
7
0
315,188
1
W
Sol
8,738
514
67
4
0
226,118
2
L
Jing Wei
7,296
429
91
5
0
280,950
0
L
Poseidon
6,758
398
39
2
0
286,813
5
L
Fafnir
7,058
415
43
3
0
265,880
2
W
Ymir
9,243
544
63
4
0
301,079
5
W
Izanami
10,423
613
137
8
0
316,520
1
W
Pele
11,177
657
126
7
0
331,215
2
L
Hun Batz
7,064
416
59
3
0
290,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role