Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Cabrakan
Cabrakan
Diamond IV
Beαu
Cabrakan
Diamond IV
Level 118
God Stats
5W - 2L
1,775 SR
Queue Stats
142W - 132L
2,074 MMR
Party 1
Terra
Terra
Diamond V
Ganglamesh
Terra
Diamond V
Level 46
God Stats
4W - 2L
1,948 SR
Queue Stats
81W - 60L
2,192 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
TBSthebutter
Hou Yi
Diamond V
Level 101
God Stats
6W - 4L
1,634 SR
Queue Stats
72W - 58L
2,085 MMR
Party 4
Baron Samedi
Baron Samedi
Diamond IV
edrielgamer14
Baron Samedi
Diamond IV
Level 75
God Stats
2W - 0L
1,831 SR
Queue Stats
94W - 80L
2,088 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 99
1,738 SR
1,988 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,678 SR
2,110 MMR
Hachiman
Hachiman
Diamond IV
EdderDM
Hachiman
Diamond IV
Level 159
God Stats
4W - 2L
1,865 SR
Queue Stats
271W - 263L
2,145 MMR
Party 3
Sol
Sol
Diamond IV
JingSlay
Sol
Diamond IV
Level 146
God Stats
4W - 1L
1,879 SR
Queue Stats
286W - 284L
2,100 MMR
Party 2
Khepri
Khepri
Diamond IV
Stickygirls
Khepri
Diamond IV
Level 160
God Stats
3W - 5L
1,635 SR
Queue Stats
240W - 213L
2,065 MMR
Solo
Atlas
Atlas
Platinum II
TiaTamera
Atlas
Platinum II
Level 92
God Stats
0W - 4L
1,285 SR
Queue Stats
69W - 58L
2,086 MMR
Party 2
Set
Set
Diamond IV
iDNwl
Set
Diamond IV
Level 160
God Stats
10W - 6L
1,728 SR
Queue Stats
300W - 292L
2,152 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
5 / 0 / 3
13,932
606
16,722
17,512
8,737
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Beαu
Cabrakan
18
2 / 3 / 6
12,120
527
13,513
16,939
13,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Terra
19
6 / 3 / 7
13,398
583
22,615
26,964
18,095
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
20
4 / 2 / 4
13,236
575
14,838
19,878
9,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
edrielgamer14
Baron Samedi
17
1 / 3 / 8
11,483
499
8,257
23,127
28,653
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
SusanoHadesNe ZhaYu Huang

VS

Bans
YemojaLancelotAh Muzen CabThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EdderDM
Hachiman
18
2 / 4 / 2
11,746
511
12,558
17,347
6,464
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 3
10,959
476
12,286
21,397
9,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
14
1 / 1 / 7
9,999
435
3,878
15,352
17,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
TiaTamera
Atlas
17
1 / 6 / 2
11,136
484
15,658
24,913
24,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Set
iDNwl
Set
19
5 / 3 / 3
12,273
534
12,471
20,828
10,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
18
Kills
11
11
Deaths
18
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
3
6.5
W
Cabrakan
Beαu
Cabrakan
2
3
6
1.67
L
Hachiman
EdderDM
Hachiman
2
4
2
0.75
W
Terra
6
3
7
3.17
L
2
4
3
0.88
L
Khepri
1
1
7
4.5
W
Hou Yi
4
2
4
3
L
Atlas
TiaTamera
Atlas
1
6
2
0.33
W
Baron Samedi
edrielgamer14
Baron Samedi
1
3
8
1.67
L
Set
iDNwl
Set
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,945
Damage
56,851
104,420
Taken
99,837
78,499
Mitigated
67,791
57,137
Healing
24,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
16,722
6,047
0
10,023
17,512
8,737
0
4,270
13,011
0
169,275
W
Cabrakan
Beαu
Cabrakan
13,513
1,345
0
4,492
16,939
13,693
859
6,589
9,913
99,826
0
L
Hachiman
EdderDM
Hachiman
12,558
7,500
0
6,647
17,347
6,464
1,018
4,252
13,045
29
104,020
W
Terra
22,615
5,233
4,540
13,344
26,964
18,095
815
11,544
14,589
102,493
0
L
12,286
3,619
0
10,306
21,397
9,199
1,524
10,447
10,609
104,397
0
L
Khepri
3,878
355
0
2,408
15,352
17,670
0
8,468
6,810
19,911
0
W
Hou Yi
14,838
9,177
0
12,030
19,878
9,321
6,044
3,334
16,364
0
133,202
L
Atlas
TiaTamera
Atlas
15,658
4,707
0
2,522
24,913
24,208
0
13,965
10,813
83,258
0
W
Baron Samedi
edrielgamer14
Baron Samedi
8,257
1,746
2,566
10,142
23,127
28,653
280
5,925
16,834
37,945
0
L
Set
iDNwl
Set
12,471
5,619
0
2,306
20,828
10,250
786
6,565
14,175
21
121,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,169
Gold Earned
56,113
784
Minions Killed
661
0
Camps Cleared
0
2,366,742
Distance Traveled
2,128,099
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,932
606
207
9
0
580,072
2
W
Cabrakan
12,120
527
176
8
0
456,963
0
L
Hachiman
11,746
511
171
7
0
414,173
8
W
Terra
13,398
583
167
7
0
480,165
7
L
Sol
10,959
476
170
7
0
406,864
5
L
Khepri
9,999
435
28
1
0
434,231
6
W
Hou Yi
13,236
575
187
8
0
430,660
8
L
Atlas
11,136
484
142
6
0
351,864
5
W
Baron Samedi
11,483
499
47
2
0
418,882
3
L
Set
12,273
534
150
7
0
520,967
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role