Player Matchup

Tiamat
Tiamat
DEATHAXPY
Tiamat
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 74L
1,560 Elo+
Solo
Ullr
Ullr
FenrirCrow
Ullr
Level 119
God Stats
0W - 1L
1,497 SR
Queue Stats
1W - 2L
1,566 Elo+
Party 1
Khepri
Khepri
joshcarder
Khepri
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 121
1,499 SR
1,542 Elo+

VS

Team Averages
Level 70
1,503 SR
1,456 Elo+
Merlin
Merlin
Deltoric
Merlin
Level 41
God Stats
16W - 22L
1,499 SR
Queue Stats
18W - 32L
1,364 Elo+
Party 2
Terra
Terra
ProblemMuch01
Terra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,344 Elo+
Party 2
Susano
Susano
SCDMC98
Susano
Level 122
God Stats
18W - 25L
1,511 SR
Queue Stats
605W - 585L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DEATHAXPY
Tiamat
13
2 / 6 / 1
8,928
638
10,958
17,763
10,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 2
9,312
665
9,771
17,096
8,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
joshcarder
Khepri
13
1 / 3 / 4
8,640
617
3,883
15,568
9,493
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deltoric
Merlin
15
6 / 2 / 6
10,851
775
20,404
10,890
5,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 0 / 13
10,495
750
6,191
14,192
16,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Susano
SCDMC98
Susano
16
7 / 3 / 6
10,751
768
19,078
14,955
7,597
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
13
13
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DEATHAXPY
Tiamat
2
6
1
0.42
W
Merlin
Deltoric
Merlin
6
2
6
4.5
L
2
4
2
0.75
W
0
0
13
6.5
W
Susano
SCDMC98
Susano
7
3
6
3.33
L
Khepri
joshcarder
Khepri
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,612
Damage
45,673
50,427
Taken
40,037
27,712
Mitigated
28,997
4,104
Healing
12,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DEATHAXPY
Tiamat
10,958
989
58
2,214
17,763
10,152
37
7,209
10,554
26,593
0
W
Merlin
Deltoric
Merlin
20,404
872
0
1,369
10,890
5,394
1,028
5,698
5,192
63,585
0
L
9,771
4,651
0
105
17,096
8,067
376
7,908
9,188
0
39,947
W
6,191
1,046
5,618
4,571
14,192
16,006
359
5,059
9,133
13,600
0
W
Susano
SCDMC98
Susano
19,078
2,044
0
840
14,955
7,597
660
5,182
9,773
0
46,574
L
Khepri
joshcarder
Khepri
3,883
380
761
966
15,568
9,493
0
11,849
3,719
14,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,880
Gold Earned
32,097
139
Minions Killed
168
3
Camps Cleared
10
761,945
Distance Traveled
801,961
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,928
638
42
3
1
237,902
1
W
Merlin
10,851
775
68
5
5
255,921
3
L
Ullr
9,312
665
69
5
2
244,163
1
W
Terra
10,495
750
13
1
0
257,800
0
W
Susano
10,751
768
87
6
5
288,240
4
L
Khepri
8,640
617
28
2
0
279,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role