Player Matchup

King Arthur
King Arthur
Minos Ishtar
King Arthur
Level 159
God Stats
4W - 1L
1,569 SR
Queue Stats
61W - 30L
1,753 Elo+
Party 1
Ishtar
Ishtar
crasyspiro117
Ishtar
Level 160
God Stats
1W - 6L
1,623 SR
Queue Stats
110W - 59L
1,736 Elo+
Party 1
Ra
Ra
lisersoer
Ra
Level 160
God Stats
3W - 1L
1,864 SR
Queue Stats
79W - 54L
1,698 Elo+
Party 1
Team Averages
Level 160
1,685 SR
1,729 Elo+

VS

Team Averages
Level 114
1,577 SR
1,579 Elo+
Bastet
Bastet
Dobradinha_BR
Bastet
Level 101
God Stats
35W - 35L
1,562 SR
Queue Stats
543W - 620L
1,486 Elo+
Solo
Maui
Maui
TrippieBloo
Maui
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 59L
1,651 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xTheLastProdigy
Morgan Le Fay
Level 105
God Stats
14W - 14L
1,669 SR
Queue Stats
39W - 50L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Minos Ishtar
King Arthur
12
2 / 4 / 1
7,846
654
11,757
18,733
15,178
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 3
7,632
636
7,439
13,611
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 2
7,270
606
1,955
5,667
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
8,509
709
11,064
13,247
5,895
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 0 / 7
9,757
813
6,273
9,675
12,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
xTheLastProdigy
Morgan Le Fay
14
5 / 2 / 4
8,927
744
15,583
11,412
5,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
10
10
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
King Arthur
Minos Ishtar
King Arthur
2
4
1
0.63
W
3
0
7
6.5
L
0
2
3
0.75
L
1
4
2
0.5
W
Morgan Le Fay
xTheLastProdigy
Morgan Le Fay
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,151
Damage
32,920
38,011
Taken
34,334
21,993
Mitigated
24,460
9,525
Healing
11,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,064
2,168
0
3,911
13,247
5,895
53
1,048
12,199
0
33,709
L
King Arthur
Minos Ishtar
King Arthur
11,757
963
409
3,206
18,733
15,178
0
11,391
6,788
135
26,468
W
6,273
2,302
0
2,487
9,675
12,654
70
1,061
8,614
18,394
0
L
7,439
4,334
0
3,666
13,611
4,929
0
7,323
5,860
0
26,080
L
1,955
151
1,179
1,065
5,667
1,886
0
2,230
3,209
12,169
0
W
Morgan Le Fay
xTheLastProdigy
Morgan Le Fay
15,583
1,544
792
3,891
11,412
5,911
933
528
10,884
39,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,748
Gold Earned
27,193
124
Minions Killed
140
2
Camps Cleared
9
618,486
Distance Traveled
710,954
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,509
709
46
4
3
245,811
0
L
King Arthur
7,846
654
35
3
1
226,128
6
W
Maui
9,757
813
27
2
4
222,475
1
L
Ishtar
7,632
636
59
5
0
231,986
4
L
Ra
7,270
606
30
3
1
160,372
3
W
Morgan Le Fay
8,927
744
67
6
2
242,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role