Player Matchup

Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ExodusSentinel
Maui
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 3
Cthulhu
Cthulhu
MickLoveInn
Cthulhu
Level 48
God Stats
1W - 1L
1,783 SR
Queue Stats
45W - 43L
1,537 Elo+
Solo
Fenrir
Fenrir
RivalCrimson
Fenrir
Level 120
God Stats
4W - 12L
1,329 SR
Queue Stats
104W - 113L
1,536 Elo+
Party 3
Ao Kuang
Ao Kuang
lDavidM
Ao Kuang
Level 123
God Stats
56W - 57L
1,519 SR
Queue Stats
411W - 414L
1,502 Elo+
Solo
Team Averages
Level 98
1,526 SR
1,468 Elo+

VS

Team Averages
Level 57
1,692 SR
1,582 Elo+
Agni
Agni
DavidOpeth
Agni
Level 41
God Stats
2W - 0L
1,715 SR
Queue Stats
3W - 1L
1,601 Elo+
Party 1
Persephone
Persephone
Flotekk
Persephone
Level 58
God Stats
33W - 7L
1,797 SR
Queue Stats
210W - 140L
1,568 Elo+
Party 2
Mercury
Mercury
NinjaStrike77
Mercury
Level 35
God Stats
42W - 32L
1,621 SR
Queue Stats
262W - 176L
1,581 Elo+
Party 2
Danzaburou
Danzaburou
opp1991
Danzaburou
Level 108
God Stats
3W - 1L
1,671 SR
Queue Stats
62W - 53L
1,563 Elo+
Party 1
Xing Tian
Xing Tian
zulubar
Xing Tian
Level 42
God Stats
29W - 17L
1,655 SR
Queue Stats
341W - 245L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 1 / 3
9,670
967
6,896
8,321
8,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
0 / 2 / 5
10,214
1,021
4,058
15,481
18,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
MickLoveInn
Cthulhu
15
2 / 6 / 3
9,821
982
10,863
19,231
15,317
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
0 / 3 / 2
8,823
882
6,486
11,922
7,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
lDavidM
Ao Kuang
15
2 / 1 / 4
9,734
973
11,739
13,266
7,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

232

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 6
10,409
1,041
10,294
7,378
3,364
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
Flotekk
Persephone
16
1 / 1 / 9
10,042
1,004
15,399
6,761
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
16
3 / 2 / 7
9,897
990
9,753
11,748
5,640
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
opp1991
Danzaburou
16
4 / 1 / 8
10,682
1,068
16,441
6,708
3,381
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
zulubar
Xing Tian
16
1 / 0 / 12
10,836
1,084
9,608
13,242
13,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
6
Kills
13
13
Deaths
6
17
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
1
3
3.5
W
4
2
6
3.5
L
0
2
5
1.25
W
Persephone
Flotekk
Persephone
1
1
9
5.5
L
Cthulhu
MickLoveInn
Cthulhu
2
6
3
0.58
W
Mercury
3
2
7
3.25
L
Fenrir
0
3
2
0.33
L
Ao Kuang
lDavidM
Ao Kuang
2
1
4
4
W
Danzaburou
opp1991
Danzaburou
4
1
8
8
W
Xing Tian
zulubar
Xing Tian
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,042
Damage
61,495
68,221
Taken
45,837
57,521
Mitigated
29,235
8,343
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,896
329
0
0
8,321
8,174
0
3,853
4,468
25,129
0
W
10,294
250
0
0
7,378
3,364
0
4,949
2,229
39,760
0
L
4,058
1,000
0
1,640
15,481
18,621
0
8,035
7,446
7,117
0
W
Persephone
Flotekk
Persephone
15,399
491
0
827
6,761
3,367
0
5,208
1,253
25,646
0
L
Cthulhu
MickLoveInn
Cthulhu
10,863
1,092
526
0
19,231
15,317
0
9,697
9,534
30,789
0
W
Mercury
9,753
5,193
0
0
11,748
5,640
0
7,878
3,494
0
14,790
L
Fenrir
6,486
922
0
2,349
11,922
7,772
0
7,202
4,720
0
14,922
L
Ao Kuang
lDavidM
Ao Kuang
11,739
1,059
174
3,654
13,266
7,637
0
6,514
6,752
29,848
0
W
Danzaburou
opp1991
Danzaburou
16,441
8,648
0
2,508
6,708
3,381
0
5,678
899
0
38,801
W
Xing Tian
zulubar
Xing Tian
9,608
1,690
0
4,751
13,242
13,483
0
8,879
3,877
14,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,262
Gold Earned
51,866
164
Minions Killed
166
5
Camps Cleared
7
904,719
Distance Traveled
1,041,303
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,670
967
55
6
2
155,677
1
W
Agni
10,409
1,041
74
7
1
192,955
0
L
Maui
10,214
1,021
11
1
0
189,717
2
W
Persephone
10,042
1,004
19
2
0
200,124
1
L
Cthulhu
9,821
982
70
7
0
147,895
0
W
Mercury
9,897
990
15
2
1
230,157
0
L
Fenrir
8,823
882
12
1
0
200,680
0
L
Ao Kuang
9,734
973
16
2
3
210,750
0
W
Danzaburou
10,682
1,068
55
6
5
193,849
0
W
Xing Tian
10,836
1,084
3
0
0
224,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role