Player Matchup

Ne Zha
Ne Zha
I Hate MHA
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,559 Elo+
Party 3
Sol
Sol
Johnimbo
Sol
Level 119
God Stats
4W - 4L
1,484 SR
Queue Stats
228W - 231L
1,512 Elo+
Party 3
Bellona
Bellona
Never Stinky
Bellona
Level 91
God Stats
2W - 3L
1,475 SR
Queue Stats
32W - 37L
1,526 Elo+
Party 3
Thor
Thor
PATBACK69
Thor
Level 98
God Stats
1W - 3L
1,598 SR
Queue Stats
43W - 39L
1,569 Elo+
Party 3
Anubis
Anubis
StinkyBark
Anubis
Level 109
God Stats
4W - 2L
1,899 SR
Queue Stats
58W - 55L
1,557 Elo+
Party 3
Team Averages
Level 104
1,591 SR
1,545 Elo+

VS

Team Averages
Level 91
1,687 SR
1,600 Elo+
Agni
Agni
Gio64
Agni
Level 37
God Stats
2W - 0L
1,695 SR
Queue Stats
130W - 66L
1,640 Elo+
Party 2
Ravana
Ravana
Gladiia
Ravana
Level 57
God Stats
4W - 1L
1,769 SR
Queue Stats
126W - 70L
1,682 Elo+
Party 2
Xbalanque
Xbalanque
LiverLoverxx
Xbalanque
Level 128
God Stats
4W - 3L
1,697 SR
Queue Stats
142W - 145L
1,570 Elo+
Party 1
Chaac
Chaac
Loveschicken
Chaac
Level 125
God Stats
3W - 1L
1,733 SR
Queue Stats
135W - 142L
1,570 Elo+
Party 1
Ganesha
Ganesha
SangTae
Ganesha
Level 106
God Stats
39W - 37L
1,543 SR
Queue Stats
94W - 89L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
I Hate MHA
Ne Zha
12
2 / 3 / 4
8,653
455
6,218
15,132
15,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 3 / 2
9,496
500
14,792
13,748
4,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Never Stinky
Bellona
15
0 / 3 / 0
9,064
477
10,751
18,853
23,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
13
3 / 8 / 1
8,365
440
7,315
18,964
7,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
StinkyBark
Anubis
14
2 / 5 / 4
8,713
459
14,436
13,615
6,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Gio64
Agni
16
5 / 6 / 8
9,838
518
14,318
17,208
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ravana
Gladiia
Ravana
19
11 / 0 / 5
11,443
602
13,453
8,425
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
LiverLoverxx
Xbalanque
19
2 / 2 / 5
11,242
592
13,369
16,941
7,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 0 / 1
11,311
595
16,156
18,430
19,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
SangTae
Ganesha
15
0 / 2 / 9
9,396
495
5,792
19,447
18,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
22
22
Deaths
10
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Agni
Gio64
Agni
5
6
8
1.5
W
Ravana
Gladiia
Ravana
11
0
5
13.5
L
Ne Zha
I Hate MHA
Ne Zha
2
3
4
1.33
L
3
3
2
1.33
W
Xbalanque
LiverLoverxx
Xbalanque
2
2
5
2.25
W
4
0
1
4.5
L
Bellona
Never Stinky
Bellona
0
3
0
0
L
Thor
3
8
1
0.44
W
Ganesha
SangTae
Ganesha
0
2
9
2.25
L
Anubis
StinkyBark
Anubis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,512
Damage
63,088
80,312
Taken
80,451
57,743
Mitigated
55,173
18,018
Healing
34,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Gio64
Agni
14,318
1,613
510
2,923
17,208
5,992
0
8,214
8,994
69,636
0
W
Ravana
Gladiia
Ravana
13,453
3,409
0
4,767
8,425
4,411
0
2,264
6,161
0
113,936
L
Ne Zha
I Hate MHA
Ne Zha
6,218
1,319
0
3,803
15,132
15,718
0
5,834
9,298
272
27,871
L
14,792
7,351
0
6,838
13,748
4,633
309
776
12,972
85,216
0
W
Xbalanque
LiverLoverxx
Xbalanque
13,369
5,506
0
8,475
16,941
7,354
0
7,230
9,711
0
121,639
W
16,156
4,524
0
7,768
18,430
19,004
511
1,578
16,852
67
104,715
L
Bellona
Never Stinky
Bellona
10,751
5,177
0
4,350
18,853
23,224
0
869
17,984
0
73,299
L
Thor
7,315
1,224
0
500
18,964
7,631
0
6,003
12,961
0
60,086
W
Ganesha
SangTae
Ganesha
5,792
363
4,007
6,118
19,447
18,412
0
9,942
9,505
36,273
2,412
L
Anubis
StinkyBark
Anubis
14,436
912
0
2,527
13,615
6,537
315
6,406
7,209
75,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,291
Gold Earned
53,230
517
Minions Killed
662
0
Camps Cleared
0
1,762,061
Distance Traveled
1,889,351
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,838
518
115
6
0
341,922
1
W
Ravana
11,443
602
155
8
0
469,960
6
L
Ne Zha
8,653
455
41
2
0
376,630
6
L
Sol
9,496
500
139
7
0
354,487
2
W
Xbalanque
11,242
592
208
11
0
341,494
1
W
Chaac
11,311
595
166
9
0
352,586
0
L
Bellona
9,064
477
141
7
0
379,201
2
L
Thor
8,365
440
80
4
0
338,962
0
W
Ganesha
9,396
495
18
1
0
383,389
2
L
Anubis
8,713
459
116
6
0
312,781
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role