Player Matchup

Horus
Horus
AresGOAT
Horus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,427 Elo+
Solo
Jing Wei
Jing Wei
Casta328
Jing Wei
Level 157
God Stats
12W - 7L
1,550 SR
Queue Stats
298W - 278L
1,461 Elo+
Party 2
Vulcan
Vulcan
Shane_Is_Epik
Vulcan
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,515 Elo+
Solo
Thor
Thor
SpiritBear35
Thor
Level 128
God Stats
5W - 8L
1,627 SR
Queue Stats
366W - 375L
1,478 Elo+
Solo
Sylvanus
Sylvanus
gatosan26
Sylvanus
Level 123
God Stats
8W - 5L
1,585 SR
Queue Stats
167W - 161L
1,479 Elo+
Party 2
Team Averages
Level 122
1,552 SR
1,472 Elo+

VS

Team Averages
Level 142
1,570 SR
1,500 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
JosePepinoUwU
Mulan
Level 149
God Stats
1W - 3L
1,545 SR
Queue Stats
49W - 65L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
Kropans
Baron Samedi
Level 149
God Stats
4W - 2L
1,751 SR
Queue Stats
78W - 82L
1,496 Elo+
Party 1
Bacchus
Bacchus
leodan45
Bacchus
Level 132
God Stats
2W - 3L
1,492 SR
Queue Stats
50W - 49L
1,507 Elo+
Party 1
Cliodhna
Cliodhna
stiki_white_stuf
Cliodhna
Level 157
God Stats
29W - 22L
1,560 SR
Queue Stats
169W - 138L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AresGOAT
Horus
16
4 / 5 / 7
10,550
502
19,497
21,692
22,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
Casta328
Jing Wei
17
1 / 1 / 4
10,348
493
15,685
13,896
6,907
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 5 / 5
9,593
457
20,507
14,426
7,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
8 / 3 / 3
11,268
537
15,479
21,560
12,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
gatosan26
Sylvanus
15
2 / 1 / 9
9,832
468
10,139
17,103
21,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
1 / 2 / 2
10,216
486
10,879
16,341
6,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 6 / 1
11,143
531
21,693
30,911
28,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Kropans
Baron Samedi
14
4 / 6 / 3
9,021
430
11,678
21,098
10,852
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
leodan45
Bacchus
14
1 / 1 / 4
9,897
471
10,105
22,529
35,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 4 / 2
9,701
462
11,403
18,348
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
19
Kills
15
15
Deaths
19
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
2
1
W
Horus
AresGOAT
Horus
4
5
7
1.5
W
Jing Wei
Casta328
Jing Wei
1
1
4
3
L
7
6
1
1.25
L
Baron Samedi
Kropans
Baron Samedi
4
6
3
0.92
W
4
5
5
1.3
W
8
3
3
3.17
W
Sylvanus
gatosan26
Sylvanus
2
1
9
6.5
L
Bacchus
leodan45
Bacchus
1
1
4
3
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,307
Damage
65,758
88,677
Taken
109,227
71,206
Mitigated
89,161
38,705
Healing
38,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
10,879
6,965
0
6,126
16,341
6,540
165
1,806
14,328
0
92,336
W
Horus
AresGOAT
Horus
19,497
9,484
2,230
6,635
21,692
22,437
159
1,619
20,073
219
70,797
W
Jing Wei
Casta328
Jing Wei
15,685
10,811
0
6,874
13,896
6,907
2,403
2,477
11,419
0
109,538
L
21,693
2,145
0
14,819
30,911
28,579
959
4,846
24,969
214
87,029
L
Baron Samedi
Kropans
Baron Samedi
11,678
1,128
1,733
5,680
21,098
10,852
280
11,513
9,447
55,424
0
W
20,507
7,480
0
2,033
14,426
7,824
222
6,962
7,464
76,486
0
W
15,479
4,221
0
7,114
21,560
12,167
0
4,650
16,910
0
90,400
W
Sylvanus
gatosan26
Sylvanus
10,139
1,811
4,750
9,069
17,103
21,871
24
5,889
11,214
24,079
1,556
L
Bacchus
leodan45
Bacchus
10,105
1,262
678
4,485
22,529
35,592
0
10,152
12,281
44,859
3,666
L
11,403
753
0
4,718
18,348
7,598
0
2,221
15,959
0
88,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,591
Gold Earned
49,978
548
Minions Killed
588
0
Camps Cleared
0
1,825,622
Distance Traveled
1,833,436
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,216
486
168
8
0
314,185
1
W
Horus
10,550
502
112
5
0
357,487
0
W
Jing Wei
10,348
493
167
8
0
369,056
4
L
Mulan
11,143
531
133
6
0
309,388
0
L
Baron Samedi
9,021
430
73
3
0
340,792
6
W
Vulcan
9,593
457
110
5
0
373,582
5
W
Thor
11,268
537
134
6
0
372,962
5
W
Sylvanus
9,832
468
25
1
0
352,535
0
L
Bacchus
9,897
471
79
4
0
418,349
5
L
Cliodhna
9,701
462
135
6
0
450,722
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role