Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Boolin_Izeek
Ao Kuang
Level 56
God Stats
4W - 10L
1,357 SR
Queue Stats
57W - 70L
1,342 Elo+
Party 1
Rama
Rama
Keaton_Ek
Rama
Level 64
God Stats
4W - 4L
1,476 SR
Queue Stats
75W - 104L
1,288 Elo+
Solo
Merlin
Merlin
SlickTortoise
Merlin
Level 87
God Stats
4W - 5L
1,454 SR
Queue Stats
72W - 56L
1,353 Elo+
Party 1
Hera
Hera
stx_jay
Hera
Level 60
God Stats
5W - 3L
1,517 SR
Queue Stats
52W - 63L
1,342 Elo+
Solo
Team Averages
Level 74
1,461 SR
1,365 Elo+

VS

Team Averages
Level 94
1,400 SR
1,307 Elo+
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Ghoost lil
Artemis
Level 58
God Stats
2W - 4L
1,269 SR
Queue Stats
61W - 59L
1,319 Elo+
Solo
Tiamat
Tiamat
SKITZO_THA-CLOWN
Tiamat
Level 76
God Stats
10W - 18L
1,405 SR
Queue Stats
40W - 72L
1,236 Elo+
Solo
Bacchus
Bacchus
bigbosssnowman
Bacchus
Level 86
God Stats
18W - 31L
1,355 SR
Queue Stats
256W - 335L
1,302 Elo+
Solo
Arachne
Arachne
spiceballs-david
Arachne
Level 140
God Stats
0W - 2L
1,470 SR
Queue Stats
1W - 3L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 1 / 4
7,394
493
2,823
10,119
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Boolin_Izeek
Ao Kuang
12
7 / 1 / 2
8,152
543
10,445
10,400
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
11
4 / 4 / 1
7,160
477
4,871
8,590
3,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 1 / 2
8,963
598
11,447
7,551
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
stx_jay
Hera
14
2 / 2 / 4
8,445
563
6,520
7,499
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 4 / 1
7,249
483
6,600
14,859
7,500
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Ghoost lil
Artemis
11
1 / 3 / 2
6,805
454
10,352
8,608
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 1
6,506
434
4,217
10,073
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 1
8,040
536
4,114
13,577
10,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 2
6,808
454
2,911
13,809
4,805
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
18
Kills
9
9
Deaths
18
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
4
3
L
Anubis
 
Anubis
1
4
1
0.38
W
Ao Kuang
Boolin_Izeek
Ao Kuang
7
1
2
8
L
Artemis
Ghoost lil
Artemis
1
3
2
0.67
W
Rama
4
4
1
1.13
L
1
4
1
0.38
W
4
1
2
5
L
4
3
1
1.5
L
2
4
2
0.75
W
Hera
stx_jay
Hera
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,106
Damage
28,194
44,159
Taken
60,926
20,897
Mitigated
31,150
6,541
Healing
15,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,823
342
0
1,035
10,119
8,019
0
1,481
8,638
0
24,065
L
Anubis
 
Anubis
6,600
657
0
7,248
14,859
7,500
0
9,579
5,276
48,194
0
W
Ao Kuang
Boolin_Izeek
Ao Kuang
10,445
3,442
0
3,780
10,400
3,956
2,067
3,479
6,845
37,357
0
L
Artemis
Ghoost lil
Artemis
10,352
3,239
0
194
8,608
3,809
2,851
1,758
6,824
0
49,440
W
Rama
4,871
4,185
0
1,426
8,590
3,154
0
1,074
7,470
0
30,385
L
4,217
604
0
1,445
10,073
4,985
287
5,002
4,826
29,057
0
W
11,447
945
0
0
7,551
2,881
1,167
4,426
3,125
65,442
0
L
4,114
414
0
3,392
13,577
10,051
193
6,339
7,238
17,068
5,858
L
2,911
2,488
0
3,020
13,809
4,805
0
5,355
8,350
0
28,074
W
Hera
stx_jay
Hera
6,520
2,542
0
300
7,499
2,887
1,692
3,731
3,456
53,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,114
Gold Earned
35,408
352
Minions Killed
294
0
Camps Cleared
0
1,305,060
Distance Traveled
1,228,080
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,394
493
33
2
0
263,195
0
L
Anubis
7,249
483
89
6
0
203,768
0
W
Ao Kuang
8,152
543
51
3
0
310,867
5
L
Artemis
6,805
454
81
5
0
224,871
0
W
Rama
7,160
477
51
3
0
233,565
6
L
Tiamat
6,506
434
57
4
0
268,657
2
W
Merlin
8,963
598
114
8
0
257,807
2
L
Bacchus
8,040
536
29
2
0
245,955
3
L
Arachne
6,808
454
38
3
0
284,829
4
W
Hera
8,445
563
103
7
0
239,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role