Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Morris_TheAnimal
Anubis
Level 157
God Stats
3W - 4L
1,526 SR
Queue Stats
61W - 60L
1,497 Elo+
Party 2
Bastet
Bastet
REDHOODD44
Bastet
Level 143
God Stats
0W - 1L
1,868 SR
Queue Stats
11W - 13L
1,480 Elo+
Party 2
Atlas
Atlas
Thee_Rage
Atlas
Level 42
God Stats
18W - 13L
1,500 SR
Queue Stats
88W - 124L
1,366 Elo+
Solo
Xbalanque
Xbalanque
WardOrDontCry
Xbalanque
Level 23
God Stats
0W - 1L
1,690 SR
Queue Stats
55W - 28L
1,650 Elo+
Party 2
Team Averages
Level 105
1,617 SR
1,499 Elo+

VS

Team Averages
Level 72
1,578 SR
1,672 Elo+
Maui
Maui
GoBack2Lumby
Maui
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,374 Elo+
Solo
Cupid
Cupid
ISukAtApex
Cupid
Level 59
God Stats
3W - 1L
1,802 SR
Queue Stats
135W - 58L
1,701 Elo+
Party 1
Erlang Shen
Erlang Shen
THESANDMAN863
Erlang Shen
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 60L
1,730 Elo+
Party 1
Merlin
Merlin
falterdeeznuhts
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 10L
1,870 Elo+
Party 1
Mulan
Mulan
xHOLYJESUSFISHx
Mulan
Level 86
God Stats
14W - 7L
1,588 SR
Queue Stats
204W - 121L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
0 / 4 / 0
7,068
471
7,032
16,711
13,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 4 / 1
8,437
562
4,585
13,136
7,270
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
REDHOODD44
Bastet
12
1 / 6 / 1
7,181
479
3,993
16,552
5,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Thee_Rage
Atlas
10
0 / 3 / 0
6,272
418
5,131
10,605
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
WardOrDontCry
Xbalanque
11
0 / 4 / 0
6,300
420
6,750
11,271
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
7,707
514
3,671
8,700
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
14
3 / 0 / 3
8,244
550
9,652
13,271
5,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
THESANDMAN863
Erlang Shen
15
7 / 2 / 9
9,371
625
12,171
16,665
8,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
6 / 2 / 2
9,923
662
10,928
7,858
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 0 / 3
9,742
649
12,384
12,915
10,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
4
Kills
21
21
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
4
0
0
W
1
0
5
3.5
W
Cupid
3
0
3
4.5
L
3
4
1
0.88
L
Bastet
REDHOODD44
Bastet
1
6
1
0.25
W
Erlang Shen
THESANDMAN863
Erlang Shen
7
2
9
5.75
L
Atlas
Thee_Rage
Atlas
0
3
0
0
L
Xbalanque
WardOrDontCry
Xbalanque
0
4
0
0
W
6
2
2
3.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,491
Damage
48,806
68,275
Taken
59,409
38,590
Mitigated
33,579
21,452
Healing
28,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,032
2,389
0
4,551
16,711
13,764
0
1,039
14,618
40,709
6,775
W
3,671
844
395
2,618
8,700
5,923
0
1,901
6,799
22,035
5,407
W
Cupid
9,652
5,017
350
8,236
13,271
5,324
732
2,366
10,905
0
68,535
L
4,585
942
0
5,351
13,136
7,270
427
5,790
7,346
62,483
0
L
Bastet
REDHOODD44
Bastet
3,993
1,358
0
5,352
16,552
5,993
0
4,247
12,174
0
49,283
W
Erlang Shen
THESANDMAN863
Erlang Shen
12,171
7,043
0
6,784
16,665
8,507
63
3,184
13,481
0
64,491
L
Atlas
Thee_Rage
Atlas
5,131
2,072
106
2,075
10,605
7,861
0
1,336
9,269
21,663
0
L
Xbalanque
WardOrDontCry
Xbalanque
6,750
2,142
0
4,017
11,271
3,702
0
1,458
9,813
0
44,814
W
10,928
1,005
0
250
7,858
3,056
1,390
2,831
5,027
98,812
0
W
12,384
1,881
0
9,405
12,915
10,769
166
5,356
7,559
0
77,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,258
Gold Earned
44,987
368
Minions Killed
544
0
Camps Cleared
0
1,349,627
Distance Traveled
1,469,953
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,068
471
77
5
0
265,479
2
W
Maui
7,707
514
42
3
0
288,468
0
W
Cupid
8,244
550
114
8
0
236,144
0
L
Anubis
8,437
562
114
8
0
249,660
3
L
Bastet
7,181
479
75
5
0
303,804
0
W
Erlang Shen
9,371
625
99
7
0
350,592
0
L
Atlas
6,272
418
15
1
0
269,448
1
L
Xbalanque
6,300
420
87
6
0
261,236
3
W
Merlin
9,923
662
146
10
0
287,501
6
W
Mulan
9,742
649
143
10
0
307,248
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role