Player Matchup

Nox
Nox
 
Nox
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
FlyToSafety
Lancelot
Level 157
God Stats
19W - 2L
1,797 SR
Queue Stats
352W - 65L
1,989 Elo+
Party 1
Osiris
Osiris
Mochiino
Osiris
Level 159
God Stats
4W - 4L
1,384 SR
Queue Stats
554W - 329L
1,828 Elo+
Party 1
Team Averages
Level 157
1,536 SR
1,663 Elo+

VS

Team Averages
Level 117
1,472 SR
1,581 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Eisengroud
Sol
Level 155
God Stats
5W - 13L
1,523 SR
Queue Stats
152W - 159L
1,518 Elo+
Solo
Thanatos
Thanatos
ForgottenLight
Thanatos
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,849 Elo+
Solo
Achilles
Achilles
Khorre
Achilles
Level 69
God Stats
46W - 42L
1,584 SR
Queue Stats
429W - 376L
1,555 Elo+
Solo
Persephone
Persephone
Nject
Persephone
Level 154
God Stats
1W - 4L
1,255 SR
Queue Stats
157W - 162L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
8 / 0 / 8
8,710
1,452
9,774
6,139
2,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chang'e
 
Chang'e
13
3 / 1 / 14
8,633
1,439
9,940
9,036
4,314
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
 
Yu Huang
14
1 / 0 / 9
7,854
1,309
8,710
3,789
1,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
FlyToSafety
Lancelot
13
6 / 1 / 8
8,876
1,479
12,223
8,545
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Osiris
Mochiino
Osiris
13
1 / 1 / 14
8,277
1,380
12,632
10,402
10,725
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

386

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 5 / 2
6,710
1,118
4,482
17,433
11,983
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 2 / 1
6,929
1,155
9,189
10,351
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
12
2 / 7 / 1
7,392
1,232
3,950
12,320
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Khorre
Achilles
12
0 / 3 / 2
6,872
1,145
10,039
13,018
12,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
Nject
Persephone
11
0 / 2 / 0
6,635
1,106
3,733
4,569
1,864
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
19
Kills
3
3
Deaths
19
53
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
8
0
8
12
W
Chang'e
 
Chang'e
3
1
14
10
W
Yu Huang
 
Yu Huang
1
0
9
5.5
L
Bakasura
 
Bakasura
0
5
2
0.2
L
1
2
1
0.75
W
Lancelot
FlyToSafety
Lancelot
6
1
8
10
L
Thanatos
2
7
1
0.36
L
Achilles
Khorre
Achilles
0
3
2
0.33
W
Osiris
Mochiino
Osiris
1
1
14
8
L
Persephone
Nject
Persephone
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,279
Damage
31,393
37,911
Taken
57,691
24,550
Mitigated
36,869
14,362
Healing
6,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,774
507
604
140
6,139
2,984
0
2,478
3,620
18,720
0
W
Chang'e
 
Chang'e
9,940
762
4,375
2,772
9,036
4,314
0
1,876
6,748
21,899
0
W
Yu Huang
 
Yu Huang
8,710
1,347
130
394
3,789
1,659
0
1,743
1,999
32,876
0
L
Bakasura
 
Bakasura
4,482
2,869
288
576
17,433
11,983
0
8,858
8,575
0
11,483
L
9,189
3,609
0
1,438
10,351
4,395
0
4,078
6,273
21,054
2,392
W
Lancelot
FlyToSafety
Lancelot
12,223
2,525
0
2,966
8,545
4,868
0
2,865
5,454
0
16,411
L
Thanatos
3,950
968
0
2,286
12,320
6,005
0
6,730
5,590
0
10,708
L
Achilles
Khorre
Achilles
10,039
2,331
0
1,429
13,018
12,622
0
6,123
6,895
0
12,095
W
Osiris
Mochiino
Osiris
12,632
5,431
1,746
1,235
10,402
10,725
0
2,937
7,020
0
18,323
L
Persephone
Nject
Persephone
3,733
212
0
380
4,569
1,864
0
2,633
1,934
10,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,350
Gold Earned
34,538
134
Minions Killed
97
8
Camps Cleared
4
718,400
Distance Traveled
626,597
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,710
1,452
33
6
0
151,246
1
W
Chang'e
8,633
1,439
26
4
1
142,286
1
W
Yu Huang
7,854
1,309
54
9
2
133,464
3
L
Bakasura
6,710
1,118
24
4
1
141,694
0
L
Sol
6,929
1,155
30
5
2
131,073
1
W
Lancelot
8,876
1,479
9
2
3
146,758
0
L
Thanatos
7,392
1,232
16
3
0
117,283
1
L
Achilles
6,872
1,145
9
2
1
129,817
0
W
Osiris
8,277
1,380
12
2
2
144,646
2
L
Persephone
6,635
1,106
18
3
0
106,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role