Player Matchup

Jormungandr
Jormungandr
Childish Gumboo
Jormungandr
Level 98
God Stats
5W - 1L
1,677 SR
Queue Stats
63W - 76L
1,402 Elo+
Party 1
Hun Batz
Hun Batz
FullNutt
Hun Batz
Level 5
God Stats
3W - 2L
1,774 SR
Queue Stats
16W - 17L
1,578 Elo+
Party 1
Bellona
Bellona
Twenty1sandwich
Bellona
Level 79
God Stats
29W - 27L
1,520 SR
Queue Stats
145W - 194L
1,432 Elo+
Party 1
Team Averages
Level 61
1,657 SR
1,471 Elo+

VS

Team Averages
Level 61
1,395 SR
1,202 Elo+
Pele
Pele
LompeGarcia
Pele
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 337L
1,279 Elo+
Solo
Achilles
Achilles
MikeSchneider18
Achilles
Level 39
God Stats
8W - 15L
1,477 SR
Queue Stats
144W - 241L
1,286 Elo+
Solo
Medusa
Medusa
TokenWhiteGuy76
Medusa
Level 60
God Stats
6W - 7L
1,207 SR
Queue Stats
8W - 8L
1,040 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Childish Gumboo
Jormungandr
11
5 / 3 / 5
8,468
770
6,364
12,567
9,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
FullNutt
Hun Batz
13
5 / 1 / 3
8,335
758
12,403
7,894
3,198
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 7
7,540
685
7,562
8,019
8,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,506
682
6,830
11,913
5,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
9
3 / 3 / 0
7,108
646
5,657
12,295
9,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 3
7,033
639
7,841
7,480
2,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
11
Kills
5
5
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Childish Gumboo
Jormungandr
5
3
5
2.5
W
Hun Batz
FullNutt
Hun Batz
5
1
3
6.5
L
2
5
3
0.7
L
Achilles
3
3
0
1
L
0
3
3
0.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,329
Damage
20,328
28,480
Taken
31,688
21,348
Mitigated
17,352
2,659
Healing
3,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Childish Gumboo
Jormungandr
6,364
2,374
98
1,121
12,567
9,630
180
209
12,124
18,141
0
W
Hun Batz
FullNutt
Hun Batz
12,403
5,100
0
20
7,894
3,198
148
98
7,633
0
24,391
L
6,830
826
0
1,028
11,913
5,039
0
3,955
7,958
0
20,891
L
Achilles
5,657
1,933
0
2,030
12,295
9,319
0
1,318
10,977
0
12,139
L
7,841
2,832
0
316
7,480
2,994
0
1,673
5,807
0
22,378
W
7,562
2,493
639
781
8,019
8,520
220
44
7,734
0
24,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,343
Gold Earned
21,647
94
Minions Killed
83
6
Camps Cleared
4
646,194
Distance Traveled
575,746
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,468
770
24
2
0
186,241
0
W
Hun Batz
8,335
758
36
3
4
236,726
0
L
Pele
7,506
682
32
3
2
210,838
4
L
Achilles
7,108
646
23
2
1
178,937
3
L
Medusa
7,033
639
28
3
1
185,971
0
W
Bellona
7,540
685
34
3
2
223,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role