Player Matchup

Guan Yu
Guan Yu
Masters
LousseEnEsti
Guan Yu
Masters
Level 160
God Stats
20W - 8L
1,761 SR
Queue Stats
415W - 393L
2,576 MMR
Party 1
Rama
Rama
Diamond II
LoussePasLousse
Rama
Diamond II
Level 156
God Stats
15W - 12L
1,664 SR
Queue Stats
461W - 433L
2,322 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
SirLousse
Baron Samedi
Diamond IV
Level 37
God Stats
12W - 2L
2,059 SR
Queue Stats
26W - 4L
2,539 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,828 SR
2,479 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,707 SR
2,276 MMR
Ishtar
Ishtar
Platinum V
 
Ishtar
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
OwlLoverHoot
Thoth
Masters
Level 94
God Stats
16W - 5L
1,885 SR
Queue Stats
337W - 119L
2,738 MMR
Solo
Geb
Geb
Masters
gorafael1
Geb
Masters
Level 160
God Stats
82W - 65L
1,738 SR
Queue Stats
101W - 83L
2,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LousseEnEsti
Guan Yu
14
4 / 0 / 4
9,758
813
7,259
15,763
13,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 5
9,266
772
9,190
6,713
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
SirLousse
Baron Samedi
13
1 / 1 / 5
8,137
678
6,413
8,564
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AresBaba YagaAtlasAh Muzen CabFenrir

VS

Bans
AchillesShivaHorusOdinCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 3 / 1
7,148
596
7,558
8,229
3,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

11
1 / 2 / 0
7,305
609
9,734
6,660
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 1
7,523
627
2,764
11,418
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
1
0.17
W
Guan Yu
LousseEnEsti
Guan Yu
4
0
4
6
W
3
0
5
5.5
L
1
2
0
0.5
W
Baron Samedi
SirLousse
Baron Samedi
1
1
5
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,862
Damage
20,056
31,040
Taken
26,307
20,994
Mitigated
16,374
18,571
Healing
3,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,558
3,455
0
961
8,229
3,757
0
2,320
5,909
0
27,883
W
Guan Yu
LousseEnEsti
Guan Yu
7,259
1,079
4,429
7,274
15,763
13,683
252
4,391
11,372
0
20,331
W
9,190
6,420
0
2,262
6,713
3,157
2,493
3,471
3,242
0
51,728
L
9,734
66
0
280
6,660
1,871
0
732
5,928
33,309
0
W
Baron Samedi
SirLousse
Baron Samedi
6,413
500
1,821
2,785
8,564
4,154
255
5,021
3,543
33,466
0
L
2,764
186
0
2,236
11,418
10,746
0
3,522
7,896
7,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,161
Gold Earned
21,976
161
Minions Killed
116
8
Camps Cleared
2
699,242
Distance Traveled
611,183
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,148
596
52
4
1
210,997
4
W
Guan Yu
9,758
813
20
2
0
267,819
2
W
Rama
9,266
772
104
9
7
214,732
2
L
Thoth
7,305
609
55
5
0
199,119
3
W
Baron Samedi
8,137
678
37
3
1
216,691
3
L
Geb
7,523
627
9
1
1
201,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role