Player Matchup

Sylvanus
Sylvanus
bumbleboozer_ttv
Sylvanus
Level 156
God Stats
16W - 9L
1,707 SR
Queue Stats
159W - 108L
1,532 Elo+
Party 2
Medusa
Medusa
critikaljack
Medusa
Level 129
God Stats
5W - 11L
1,159 SR
Queue Stats
187W - 269L
1,409 Elo+
Solo
Persephone
Persephone
joshordan
Persephone
Level 160
God Stats
1W - 0L
1,398 SR
Queue Stats
272W - 184L
1,584 Elo+
Party 2
Team Averages
Level 148
1,421 SR
1,508 Elo+

VS

Team Averages
Level 56
1,352 SR
1,416 Elo+
Hercules
Hercules
 
Hercules
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Pintinho2101
Bacchus
Level 18
God Stats
0W - 1L
1,275 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Anubis
Anubis
Willbananas
Anubis
Level 8
God Stats
0W - 1L
1,280 SR
Queue Stats
1W - 7L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 20
9,129
830
6,087
11,140
9,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
15
16 / 0 / 5
10,689
972
21,794
6,931
3,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
joshordan
Persephone
13
6 / 1 / 14
9,600
873
15,964
7,925
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 3 / 0
7,011
637
6,072
20,700
17,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
Pintinho2101
Bacchus
10
0 / 9 / 2
7,064
642
4,647
20,208
16,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
9
0 / 11 / 0
6,388
581
3,218
14,310
7,497

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
4
23
Kills
2
2
Deaths
23
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
0
0.67
L
Bacchus
Pintinho2101
Bacchus
0
9
2
0.11
L
Anubis
0
11
0
0
W
1
1
20
11
W
Medusa
16
0
5
18.5
W
Persephone
joshordan
Persephone
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,845
Damage
13,937
25,996
Taken
55,218
16,292
Mitigated
41,388
11,588
Healing
4,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,072
2,812
412
2,724
20,700
17,237
0
7,341
13,359
0
18,210
L
Bacchus
Pintinho2101
Bacchus
4,647
963
0
600
20,208
16,654
0
8,137
12,071
14,788
0
L
Anubis
3,218
380
0
1,028
14,310
7,497
0
6,815
7,495
12,436
0
W
6,087
1,569
2,721
5,432
11,140
9,419
493
3,606
7,534
10,747
0
W
Medusa
21,794
13,642
0
569
6,931
3,711
885
1,871
5,060
0
52,493
W
Persephone
joshordan
Persephone
15,964
1,293
0
2,866
7,925
3,162
490
2,878
5,046
42,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,418
Gold Earned
20,463
131
Minions Killed
68
10
Camps Cleared
0
635,630
Distance Traveled
503,617
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,011
637
24
2
0
191,212
0
L
Bacchus
7,064
642
21
2
0
166,126
0
L
Anubis
6,388
581
23
2
0
146,279
0
W
Sylvanus
9,129
830
12
1
0
205,804
2
W
Medusa
10,689
972
67
6
7
212,593
0
W
Persephone
9,600
873
52
5
3
217,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role