Player Matchup

Tyr
Tyr
Archon Decay
Tyr
Level 160
God Stats
1W - 2L
1,338 SR
Queue Stats
8W - 6L
1,613 Elo+
Party 2
Scylla
Scylla
LadyDecay
Scylla
Level 157
God Stats
6W - 1L
1,726 SR
Queue Stats
63W - 36L
1,680 Elo+
Party 2
Sobek
Sobek
Luigiklok
Sobek
Level 147
God Stats
7W - 2L
1,607 SR
Queue Stats
109W - 90L
1,576 Elo+
Party 2
Team Averages
Level 155
1,557 SR
1,623 Elo+

VS

Team Averages
Level 138
1,611 SR
1,563 Elo+
Baron Samedi
Baron Samedi
Lucriley
Baron Samedi
Level 151
God Stats
7W - 4L
1,646 SR
Queue Stats
328W - 292L
1,600 Elo+
Party 1
Fenrir
Fenrir
Vrett077
Fenrir
Level 104
God Stats
9W - 11L
1,501 SR
Queue Stats
249W - 246L
1,584 Elo+
Party 1
Chernobog
Chernobog
londonboi3000
Chernobog
Level 160
God Stats
0W - 2L
1,688 SR
Queue Stats
616W - 594L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 6
14,465
804
23,465
20,756
31,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
LadyDecay
Scylla
17
3 / 2 / 11
12,487
694
13,188
13,634
7,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Luigiklok
Sobek
17
2 / 1 / 9
12,936
719
6,593
20,715
25,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lucriley
Baron Samedi
16
0 / 4 / 2
11,055
614
14,168
17,560
10,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Vrett077
Fenrir
14
0 / 6 / 1
9,887
549
7,544
22,619
13,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
londonboi3000
Chernobog
14
3 / 5 / 0
11,404
634
12,134
16,453
6,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
3
3
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
W
Scylla
LadyDecay
Scylla
3
2
11
4.25
L
Baron Samedi
Lucriley
Baron Samedi
0
4
2
0.25
W
Sobek
Luigiklok
Sobek
2
1
9
6.5
L
Fenrir
Vrett077
Fenrir
0
6
1
0.08
L
Chernobog
londonboi3000
Chernobog
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,246
Damage
33,846
55,105
Taken
56,632
63,549
Mitigated
30,736
14,580
Healing
9,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,465
4,213
0
5,221
20,756
31,077
451
4,687
15,794
0
44,356
W
Scylla
LadyDecay
Scylla
13,188
1,688
0
3,060
13,634
7,418
1,808
4,360
8,923
61,500
0
L
Baron Samedi
Lucriley
Baron Samedi
14,168
1,277
1,341
5,290
17,560
10,020
0
6,487
11,073
51,439
0
W
Sobek
Luigiklok
Sobek
6,593
659
0
6,299
20,715
25,054
391
6,319
11,379
32,728
0
L
Fenrir
Vrett077
Fenrir
7,544
1,305
0
2,372
22,619
13,971
0
5,157
17,462
0
22,716
L
Chernobog
londonboi3000
Chernobog
12,134
6,528
0
0
16,453
6,745
50
8,888
7,565
0
32,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,888
Gold Earned
32,346
157
Minions Killed
140
13
Camps Cleared
4
1,101,876
Distance Traveled
821,524
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,465
804
31
2
4
384,089
4
W
Scylla
12,487
694
94
5
8
344,650
1
L
Baron Samedi
11,055
614
61
3
2
262,872
5
W
Sobek
12,936
719
32
2
1
373,137
7
L
Fenrir
9,887
549
28
2
0
316,339
0
L
Chernobog
11,404
634
51
3
2
242,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role