Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Havie373
Janus
Level 93
God Stats
17W - 26L
1,416 SR
Queue Stats
534W - 568L
1,512 Elo+
Party 2
Horus
Horus
Worst5upportNA
Horus
Level 159
God Stats
6W - 8L
1,369 SR
Queue Stats
230W - 244L
1,479 Elo+
Solo
Danzaburou
Danzaburou
diogii
Danzaburou
Level 87
God Stats
1W - 1L
1,740 SR
Queue Stats
264W - 278L
1,469 Elo+
Party 2
Team Averages
Level 117
1,505 SR
1,492 Elo+

VS

Team Averages
Level 102
1,600 SR
1,497 Elo+
Cu Chulainn
Cu Chulainn
BudweiserCranker
Cu Chulainn
Level 128
God Stats
9W - 3L
1,604 SR
Queue Stats
139W - 144L
1,532 Elo+
Party 1
Izanami
Izanami
LilChimy
Izanami
Level 72
God Stats
52W - 52L
1,558 SR
Queue Stats
188W - 212L
1,541 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SlantingTunic1
Kumbhakarna
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,340 Elo+
Party 1
Ratatoskr
Ratatoskr
XanGen
Ratatoskr
Level 105
God Stats
6W - 5L
1,682 SR
Queue Stats
182W - 182L
1,545 Elo+
Party 1
Sol
Sol
xMustxrdx
Sol
Level 123
God Stats
3W - 1L
1,658 SR
Queue Stats
519W - 519L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 2 / 2
6,911
532
3,043
10,193
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
 
Cerberus
9
1 / 5 / 3
5,975
460
2,662
10,964
6,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Havie373
Janus
12
2 / 4 / 4
7,055
543
6,603
8,189
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 1
7,040
542
6,159
12,807
11,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
diogii
Danzaburou
10
1 / 5 / 0
6,284
483
4,962
10,531
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BudweiserCranker
Cu Chulainn
14
1 / 0 / 1
7,858
604
9,528
9,433
8,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
LilChimy
Izanami
12
2 / 3 / 1
7,050
542
4,283
7,370
2,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
SlantingTunic1
Kumbhakarna
9
2 / 2 / 7
6,985
537
3,573
9,687
7,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
XanGen
Ratatoskr
13
3 / 4 / 1
7,343
565
5,463
10,804
3,831
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 0 / 4
8,406
647
8,500
9,980
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
13
16
Deaths
9
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
2
1.5
L
Cerberus
 
Cerberus
1
5
3
0.5
W
Cu Chulainn
BudweiserCranker
Cu Chulainn
1
0
1
1.5
L
Janus
Havie373
Janus
2
4
4
1
W
Izanami
LilChimy
Izanami
2
3
1
0.83
W
Kumbhakarna
SlantingTunic1
Kumbhakarna
2
2
7
2.75
L
2
0
1
2.5
W
Ratatoskr
XanGen
Ratatoskr
3
4
1
0.88
L
Danzaburou
diogii
Danzaburou
1
5
0
0.2
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,429
Damage
31,347
52,684
Taken
47,274
29,382
Mitigated
26,425
13,675
Healing
13,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,043
634
0
2,105
10,193
4,104
0
187
10,006
0
58,657
L
Cerberus
 
Cerberus
2,662
500
0
1,593
10,964
6,813
0
2,935
8,029
17,474
0
W
Cu Chulainn
BudweiserCranker
Cu Chulainn
9,528
1,467
0
1,449
9,433
8,130
0
0
8,613
8,980
59,848
L
Janus
Havie373
Janus
6,603
375
0
1,094
8,189
2,951
0
1,911
6,278
43,483
0
W
Izanami
LilChimy
Izanami
4,283
2,528
0
1,527
7,370
2,792
894
2,524
4,521
0
58,224
W
Kumbhakarna
SlantingTunic1
Kumbhakarna
3,573
666
0
1,650
9,687
7,486
0
3,014
6,487
18,010
2,000
L
6,159
2,005
163
5,927
12,807
11,705
0
1,178
11,629
0
44,099
W
Ratatoskr
XanGen
Ratatoskr
5,463
1,466
0
1,128
10,804
3,831
0
1,788
8,801
0
58,483
L
Danzaburou
diogii
Danzaburou
4,962
1,728
0
2,793
10,531
3,809
0
5,380
5,151
0
36,470
W
8,500
3,365
0
7,281
9,980
4,186
61
1,229
8,709
63,444
11,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,265
Gold Earned
37,642
335
Minions Killed
452
0
Camps Cleared
0
1,227,169
Distance Traveled
1,376,612
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,911
532
94
7
0
249,031
1
L
Cerberus
5,975
460
38
3
0
250,547
1
W
Cu Chulainn
7,858
604
114
9
0
278,231
5
L
Janus
7,055
543
82
6
0
235,874
4
W
Izanami
7,050
542
94
7
0
254,083
2
W
Kumbhakarna
6,985
537
20
2
0
282,085
4
L
Horus
7,040
542
67
5
0
275,631
4
W
Ratatoskr
7,343
565
92
7
0
298,432
4
L
Danzaburou
6,284
483
54
4
0
216,086
4
W
Sol
8,406
647
132
10
0
263,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role