Player Matchup

Sol
Sol
Bulgaru
Sol
Level 156
God Stats
0W - 3L
1,190 SR
Queue Stats
68W - 59L
1,499 Elo+
Party 1
Chernobog
Chernobog
Papik2211
Chernobog
Level 49
God Stats
2W - 2L
1,625 SR
Queue Stats
20W - 15L
1,518 Elo+
Party 2
Apollo
Apollo
RastaEagle94
Apollo
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 55L
1,503 Elo+
Party 1
Medusa
Medusa
TheMuffinMan3x
Medusa
Level 108
God Stats
18W - 18L
1,510 SR
Queue Stats
771W - 767L
1,515 Elo+
Solo
Achilles
Achilles
metro1234
Achilles
Level 115
God Stats
13W - 28L
1,359 SR
Queue Stats
549W - 555L
1,483 Elo+
Party 2
Team Averages
Level 102
1,437 SR
1,504 Elo+

VS

Team Averages
Level 133
1,476 SR
1,463 Elo+
Pele
Pele
 
Pele
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Dark Zidane DD
Hou Yi
Level 130
God Stats
3W - 5L
1,469 SR
Queue Stats
157W - 153L
1,455 Elo+
Solo
Cabrakan
Cabrakan
Hima-87
Cabrakan
Level 160
God Stats
16W - 14L
1,650 SR
Queue Stats
844W - 804L
1,475 Elo+
Solo
Danzaburou
Danzaburou
KandyAy
Danzaburou
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,389 Elo+
Solo
Ganesha
Ganesha
RaidenMK3Troll
Ganesha
Level 146
God Stats
5W - 10L
1,260 SR
Queue Stats
651W - 685L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
10 / 5 / 4
11,572
827
27,756
21,861
10,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
Papik2211
Chernobog
13
1 / 6 / 6
8,905
636
8,526
13,770
6,258
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
16
2 / 7 / 7
9,687
692
10,488
14,009
6,720
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
0 / 2 / 11
9,542
682
13,016
9,447
4,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
metro1234
Achilles
17
4 / 6 / 5
10,344
739
9,244
18,238
28,260
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
13 / 4 / 9
12,450
889
17,149
15,935
12,713
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
8 / 4 / 8
10,685
763
12,528
13,105
7,360
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Hima-87
Cabrakan
18
4 / 4 / 19
10,473
748
14,177
19,656
17,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
KandyAy
Danzaburou
17
1 / 2 / 16
9,973
712
13,750
10,957
7,042
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
0 / 4 / 23
10,624
759
10,881
20,231
30,948
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
101
17
Kills
26
26
Deaths
18
33
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
13
4
9
4.38
L
Sol
10
5
4
2.4
W
8
4
8
3
W
Cabrakan
Hima-87
Cabrakan
4
4
19
3.38
W
Danzaburou
KandyAy
Danzaburou
1
2
16
4.5
L
Chernobog
Papik2211
Chernobog
1
6
6
0.67
W
0
4
23
2.88
L
Apollo
2
7
7
0.79
L
0
2
11
2.75
L
Achilles
metro1234
Achilles
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,030
Damage
68,485
77,325
Taken
79,884
56,706
Mitigated
75,813
28,019
Healing
27,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
17,149
5,665
1,918
3,015
15,935
12,713
1,464
5,431
10,246
0
33,005
L
Sol
27,756
12,016
1,384
11,143
21,861
10,824
3,388
7,712
14,149
47,857
0
W
12,528
5,078
1,536
2,440
13,105
7,360
2,871
5,946
6,829
0
31,973
W
Cabrakan
Hima-87
Cabrakan
14,177
1,477
799
3,599
19,656
17,750
603
7,520
11,917
21,663
0
W
Danzaburou
KandyAy
Danzaburou
13,750
3,063
2,100
4,010
10,957
7,042
2,470
3,594
7,140
0
33,672
L
Chernobog
Papik2211
Chernobog
8,526
2,448
1,419
1,917
13,770
6,258
144
4,493
9,277
0
16,131
W
10,881
609
3,330
4,692
20,231
30,948
252
5,265
14,643
20,048
0
L
Apollo
10,488
4,264
98
1,127
14,009
6,720
1,522
3,594
10,415
0
25,073
L
13,016
4,542
1,229
3,246
9,447
4,644
1,260
3,483
5,964
0
31,332
L
Achilles
metro1234
Achilles
9,244
738
1,859
4,597
18,238
28,260
351
5,776
12,462
0
17,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,050
Gold Earned
54,205
160
Minions Killed
149
0
Camps Cleared
0
1,165,822
Distance Traveled
1,261,828
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,450
889
31
2
0
257,795
0
L
Sol
11,572
827
58
4
0
203,790
1
W
Hou Yi
10,685
763
42
3
0
231,357
2
W
Cabrakan
10,473
748
28
2
0
239,810
0
W
Danzaburou
9,973
712
48
3
0
269,931
4
L
Chernobog
8,905
636
19
1
0
210,976
0
W
Ganesha
10,624
759
0
0
0
262,935
1
L
Apollo
9,687
692
49
4
0
219,410
0
L
Medusa
9,542
682
26
2
0
263,404
0
L
Achilles
10,344
739
8
1
0
268,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role